WAY too many fire resistant monsters.
" I really want to go through and see what resistances for each instance. Might go make a list tonight for each area, the predominant resistance type (maybe slightly broken down). Will be interesting. Overall I think theres too many resistant monsters, but I think the splits hould be fairly even (in total) |
![]() |
Fire does either seem to be more pre-levant, or stronger, than the other elements. You notice this difference massively when you jump from one difficulty to another (like going act 2 cruel to act 3 merc).
It would of course help if GGG gave us some official figures, but if you are running a fire based character, fire penetration + flammability is pretty much mandatory, which isn't a sign of good design in general Last edited by deteego#6606 on Feb 7, 2014, 2:07:40 AM
|
![]() |
I'm doing the thing I said I would earlier
So far only have act 2, but will let you know more stats when i have more details. Also to note, this is literally 'how many mobs of resistance "x" are there in instance "y"', its not a comprehensive list of best element to deal damage with (for example chaos damage seems to be reasonably low on the resistance table, or there might be an instance with 3 mobs that resist all res, but is still an easy instance) |
![]() |
Well the thing with fire res is, when mobs don't have fire res, you just basically rape everything. For example, if I crit against a boss (using flameblast), its a one hit ko. The only exception so far has been dominus, which has been 2 hits. This is just a 4L on a searing staff, and only like 20 nodes put into offense
The thing with fire damage, is if you crit with fire damage, the amount of burning damage you do is so ridiculous that will kill any rare, and almost any boss if specced for it. This might explain why fire res could be higher than normal, but its just speculation at this point |
![]() |
There seem to be overall somewhat too many elemental resistant mobs and those resistances are high imho, that's basically why physical dps is dominant now afaik.
Maybe lowering a bit those mob's resistances would be a good thing. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 7, 2014, 6:07:51 AM
| |
I'm looking forward to the results from whomever it was running through the acts and seeing in general how much resistance there is, as well as how many of these mobs and units are fire resistant. Lowering the resistance would be a nice step in the right direction, and even some figures from the game makers.
|
![]() |
I think the problem is that player elemental damage is balanced around overpowered elemental dual curses.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
![]() |
" Here you go: http://pathofexile.gamepedia.com/Monster_Experience It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
![]() |
Well that made my fact finding shit
I have stuck all this into a spreadsheet and done some mathematics and calculations, here are my findings
Spoiler
CAVEAT: This is jst numbers (and does include bosses), remember that there may be 40 'apes' for every 'rock giant' in the old fields which also matters in the end but this can not take into account Breaking it down by Act (looking only at normal, as scales up in each but same effective basically), we have first, the totals Fire Cold Light Chaos Act 1 438 800 374 180 Act 2 804 578 1018 464 Act 3 1032 1361 1163 502 Total 2274 2739 2555 1146 This shows that fire is the LEAST resisted element overall, and in act 3 it is also least resisted (where people end up farming a lot) Moving on to some other interesting numbers aswell. The number of mobs that resist all 3 elements is 66. There are 337 mob names overall (including bosses). So mobs that resist fire/cold/light (albeit not all equally) is just under 20%. However 49 of those 66, 75% are in act 3 (including 3x) Considering only 142 mobs are in act 3, this means that 34% of the mobs resist all elemental which is quite a lot. Then there is the other entertaining fact. Who do you think is the mob with the HIGHEST resistances overall? Remember, this includes bosses, and heres a hint, its not Piety (14/14/14/14 for a sum of 56)
Spoiler
Undying Evangelist - 30/30/30/22 sum 112
Yes, this mob beats Dominus (22/22/30/22, sum 96) This means you deal MORE damage to Dominus than an Evangelist, he just has more health If anyone has any other numbers they want me to grab from this spreadsheet let me know. Remember this is just normal numbers at the moment, as resistance types don't change at higher difficulty and i was lazy (took a long time to format this) |
![]() |
someone must have been in a bad mood when designing the evangelist ...
Dark Chris confirmed? Last edited by dragonbite#0484 on Feb 7, 2014, 5:01:22 PM
|
![]() |