1.0.6 Patch Notes and Flying Monsters

We've successfully deployed Content Update 1.0.6 and have posted its patch notes here. The two new microtransactions (Arctic Skull and Lightning Skull) are selling really well. As usual, thanks for your support!

I forgot to mention something in the patch notes! The Summon Raging Spirit and Animate Weapon skills create a new type of entity: flying monsters! Our skill coders describe flying monsters as:


1.0.6 introduces flying monsters to PoE. Flying monsters interact with terrain like projectiles, meaning they can fly over gaps and small blockages that ground-based enemies would need to path around. Flying monsters will not block the pathing of non-flying ones - they can walk under the fliers. Flying monsters are also immune to the effects of Burning ground, Chilled Ground, Shocked Ground and Tar. "Cloud" effects placed on the ground, such as Consecrated/Desecrated Ground and Poison Clouds will still affect flying monsters.

The minions summoned by the new Summon Raging Spirit skill and the Animate Weapon skill are flying monsters.

Needless to say, this will be used in the future on enemies also.
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Last edited by Chris on January 30, 2014 10:54 AM

Flying monsters FTW, time to make a summoner
Last edited by SummonWithHaste on January 30, 2014 3:24 AM
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And cool. I expect this'll be used for that Beholder monster?
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Last edited by Sheriff_K on January 30, 2014 3:25 AM
Plans for any other monsters in the game to be made into fliers? Introduction of the diablo staple of bats and crows to fight? I can tell the new monster teased yesterday will be a flier, but it'll be the only enemy one around...
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Last edited by Wooser69 on January 30, 2014 3:26 AM
RIP Groundslam builds.
Hopefully fliers follow the rules of birdlaw.
Buy the ticket, take the ride.
Last edited by p0t on January 30, 2014 3:27 AM
Blue pixie pet for a warrior as healing :D

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