Labyrinth boss, Evasion, Accrobatics and IR

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missuse wrote:
traps should not be considered spells - evasion should apply to traps

This

I 100% agree with this, It's dumb not to be able to evade/avoid traps.
If evasion does not provide this, implement a new mechanism that does.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Allnamestaken wrote:
Why do people always call for nerfs instead of buffs? Why not buff eva/dodge and not nerf IR?

When something is nerfed it will inevitabily be needed to be buffed once the game progresses and new acts with more powerful monsters are realeased.
Because a half decent evasion build is walking around with 85%+ minimum avoidance, and maximizing evade in a build means over 99% avoidance rate.

The problem is that physical spells are overtuned. That's it.
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Jan 23, 2014, 7:37:19 AM
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Autocthon wrote:
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Allnamestaken wrote:
Why do people always call for nerfs instead of buffs? Why not buff eva/dodge and not nerf IR?

When something is nerfed it will inevitabily be needed to be buffed once the game progresses and new acts with more powerful monsters are realeased.
Because a half decent evasion build is walking around with 85%+ minimum avoidance, and maximizing evade in a build means over 99% avoidance rate.

The problem is that physical spells are overtuned. That's it.

Definitely agree, there are not many spells that are a real problems, but the few that are ....

Ask Invalesco about Labyrinth's boss =/.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I don't mind having a weakness as long as it's fair. Basically it's like a Vaal slam.

Like I said earlier the Devourers "pop out of the ground dmg" (not the fireball) seems like a low accuracy high damage attack. Have any other EV builds noticed these missing a lot of the time? Has anyone with IR noticed these doing a lot of damage?

If this is a low accuracy high dmg monster then cool add more to balance out ev vs ir if not then there is an idea. Strong but inaccurate monsters that would often miss you if you did not have IR.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
Last edited by Necrogue#4186 on Jan 26, 2014, 10:09:49 AM
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Autocthon wrote:
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Allnamestaken wrote:
Why do people always call for nerfs instead of buffs? Why not buff eva/dodge and not nerf IR?

When something is nerfed it will inevitabily be needed to be buffed once the game progresses and new acts with more powerful monsters are realeased.
Because a half decent evasion build is walking around with 85%+ minimum avoidance, and maximizing evade in a build means over 99% avoidance rate.

The problem is that physical spells are overtuned. That's it.


I'm guessing you're referring to 85% Acrobatics evasion and not general global evasion...?
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam
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linkstatic wrote:
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Autocthon wrote:
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Allnamestaken wrote:
Why do people always call for nerfs instead of buffs? Why not buff eva/dodge and not nerf IR?

When something is nerfed it will inevitabily be needed to be buffed once the game progresses and new acts with more powerful monsters are realeased.
Because a half decent evasion build is walking around with 85%+ minimum avoidance, and maximizing evade in a build means over 99% avoidance rate.

The problem is that physical spells are overtuned. That's it.


I'm guessing you're referring to 85% Acrobatics evasion and not general global evasion...?
Enfeeble/Blind make getting 85% evasion a non-issue before acrobatics. But yes I said avoidance for a reason.

If you are REALLY serious about evasion Enfeeble+Empower+Enhance in +1 Gem level item. Roughly 75% accuracy reduction and 35% damage reduction IIRC
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Jan 26, 2014, 9:17:17 PM
Revisited this boss mith my new CI setup
http://youtu.be/biId_xCYYBQ

The build has a little more to it than just IC and CwDT. Here is a video with the Sarn Bear Trap EK boss. I used a Vaal orb on the video so the sound is off :/
https://www.youtube.com/watch?feature=player_detailpage&v=XozoL_-DBMA#t=24
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
Okay I am confused. I am acrobatics, evasion, ondar's guile build bow ranger and this boss cannot even touch me.

Bow ranger - No problems at all. At the time I had around 3,5k hp and could litteraly facetank it.

Also you cannot say "acrobatics = 6 points, CI = 5 and IR = 1". It totally depends on the rest of your build + the majority of acrobatic builds out there don't go further than the 1 point into acrobatics.

Iron Reflexes = many nodes, since you have to go there.
Same thing goes for acrobatics / CI. That is why you incorporate this road into your build in a bigger picture. Thus you should never analyse talents in that way, but whole builds of 100+ points and then look at the cost / advantages / disadvantages
Last edited by Frankenberry#0590 on Mar 22, 2014, 1:48:21 PM
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Frankenberry wrote:
Okay I am confused. I am acrobatics, evasion, ondar's guile build bow ranger and this boss cannot even touch me.

Bow ranger - No problems at all. At the time I had around 3,5k hp and could litteraly facetank it.

Also you cannot say "acrobatics = 6 points, CI = 5 and IR = 1". It totally depends on the rest of your build + the majority of acrobatic builds out there don't go further than the 1 point into acrobatics.

Iron Reflexes = many nodes, since you have to go there.
Same thing goes for acrobatics / CI. That is why you incorporate this road into your build in a bigger picture. Thus you should never analyse talents in that way, but whole builds of 100+ points and then look at the cost / advantages / disadvantages
If you don;t take the other 5 points you're doing it wrong.

On a per-point basis those 5 points are better eHP than any 5 point expenditure available to 99% of builds.
IGN - PlutoChthon, Talvathir

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