Labyrinth boss, Evasion, Accrobatics and IR
You're told this because worse case scenario you get 1500 Armour.
Which given that he hits for around 3.1k, half of that being phys, will drop your damage taken by about 200. Of course ICall is better. Anyway, ignore adds focus the boss. They're just more spikethrowers anyway so they're never going to hit you. IGN - PlutoChthon, Talvathir
|
![]() |
(
" More like 100 ( 120 for a 3k hit ), so better say nothing ( 3k would have reduced it 230 so ... no amazing either, but more chances to make a difference ). ) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
"Eh, depends on what you consider nothing. Assuming the 3.1k was half and half it's still more than 100 damage reduction. at the very least you'll be further trivializing his adds. But there's no reason not to have ECharges up either. IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Jan 22, 2014, 8:48:57 AM
|
![]() |
A good way to simultaneously solve this problem and help balance PvP:
"Physical spell damage now rolls accuracy and evasion when used against players and can miss. Resolute Technique applies." And to balance all RT characters in PvP, have it only give half the effect (half your crits become normal hits, half your misses become normal hits). Whether this should only apply against players or maybe to monsters as well (at like 75% effectiveness instead of 50%) I don't know. Last edited by Brillo_Scrublord#5408 on Jan 22, 2014, 3:22:14 PM
|
![]() |
If you want to balance pvp, the whole tree needs to be changed lol, I don't see it happening.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
| |
" lol dude, that's an entire different beast. For one, acro is ok in PVE but insane in PVP. Max block and acro means an RT toon has 12% chance to hit, imagine those flicker guys with half mill dps once you throw in evasion and evasions crit check. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
![]() |
"Need to make block penetration viable. IGN - PlutoChthon, Talvathir
|
![]() |
I don't see a balance between viable and OP. It was insane previously RT + swords use to be basically always hit. Probably could be good if the block pen was about the same investment as max block is, at least then both are invested heavily and one wins out. I think it was 5-6 passives before to negate what took someone 30-40 to achieve.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
![]() |
Why do people always call for nerfs instead of buffs? Why not buff eva/dodge and not nerf IR?
When something is nerfed it will inevitabily be needed to be buffed once the game progresses and new acts with more powerful monsters are realeased. IGNs
GroovyBeard JooJooFromTheWell |
![]() |
I think implementing some of these would be a step in the right direction
%of evasion applied to spells nodes on tree (since there is no accuracy roll for spells this would probably be hard to implement, perhaps limit the sum of these nodes) 40% chance to dodge spells - phase acro (even if it took 2 more nodes after the initial 30%) traps should not be considered spells - evasion should apply to traps items shop: 364086
ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. |
![]() |