So all the 'whiners' on the forums are...

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Robert_Paulson wrote:
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Banev wrote:
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Nithryok wrote:

My solution would be to implement a exchange system for uniques. As example you got your character to lvl 70, you can exchange you lvl 70 character for x unique item. You could have different tier of this. As example, voltaxic, soultaker, shav's, koams, could be lvl 80 exchange.
While lioneye, bor, and other lesser still powerful uniques could be lvl 70. You could even add rares into the mix that have X mod's on them up to 2 for crafting purposes.


This is probably the greatest idea I've read on this forums.
It would be enable replayability to huge amount. Cause you can always change your finished chars into build enabling uniques you want to try. If the build sucks, dump the char, get new unique, roll again.

Nice one. And this would be high rewarding.

That's one of the worst ideas I've seen.
Some of us don't take months to level a character. I can go 1-70 in two days, maybe one if all I did that day was play PoE.


Whats the problem with it?

You spend one whole day of playing (15 hours or more?) to get one "of the better" (read: not "best") items in the game with a lot of special gear, support, experience.....
15 hours for 1 item - An item that every RMT user btw. gets for spending half an hour of work time or a trade game player gets for a lot lees hours of playing the trade chat? And thats a problem? WHY?

For most people that will take more like 30 hours ... thats the playtime of like a month for most of us. For one "better item"....
In that pace i can play the game for years without having "every possible item"... but at least i would play it again. The no lifers that dont spend money on the game wont make it run for a single second ;)

Sorry i dont see any problem in that idea.
Last edited by return33#2156 on Jan 14, 2014, 3:48:00 AM

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