TC maps are horrible

They are more horrible when you full cleared it but nothing drops. I don't want to make myself and teammates look funny so I never used a TC map in a party after the first try.
You won't have my gear.
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crazytrain411 wrote:


It doesn't make anything last longer - everything is slowed down at the same rate. Your endurance charges last x times longer but your casting also takes x time longer. Relatively everything is the same. The only thing you may gain is greater efficiency, like being slowed down you take more optimal actions regarding attacks ect.




Of course, it is still the same in a sense when you are not under TC. It is just an illusion to the eye that makes it look like it last longer, when you are still covering similar distances. Still, it benefits my build a lot which you already mentioned about "greater efficiency."
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Last edited by JohnNamikaze#6516 on Jan 7, 2014, 11:59:55 PM
I love temp chains maps.
My charges seldom expire, my reduced attack speed is compensated by more hits (slower movement speed with cyclone), and with a surgeons quicksilver of adrenaline, the slowed movement between packs is negligible. Basically free IIQ for me.
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Wow.
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TC is good and bad, everything that is debuff or buffs(pots,charges,immortal call) all last much longer, i think 1 second with temporal chains is about 3 seconds in real time, i have to test it but im sure its around that number.

So TC is good if you use alot of charges, pots.

I love having 12-15 seconds immortal call in TC maps.
Last edited by ResidentHippy#2399 on Jan 8, 2014, 3:21:23 AM
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kasub wrote:
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CantripN wrote:
It doesn't make it harder, it only makes it slower. Slow = Boring. So I reroll unless it hass like 100 IIQ.


It decreases regen, increases debuff durations on you and slows your dodging/killing speed. It definitely makes it harder.


It decreases regen - no
increases debuff durations - but also buff durations
slows your dodging/killing speed - not realy, but your moving speed.

TC makes maps easier but annoying.
If it affects the duration of frenzy/enduring charges it seems quite inconsistent seeing as it would then be considered a 'buff', and inner force doesn't affect it
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I hate TC maps, because if I get chilled, as a melee that can sometimes be really deadly.

+ it's freaking annoying.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I have several ranged chars, and with decent builds, and some with at least decent gear.

I can't do TC with any of them, not even in 66s, would be suicide.

Does not work for ranged chars. It's not only about move speed (as there are movement skills), but atk speed.

Personally, I think this and a few other mods (added damage, monster resistances, enfeeble etc) should be replaced with something more interesting. These mods arent interesting, they just make my mapping even more boring than it is.

EDIT: something like shocked ground, i really like that mod. I'm sure some of you (melee??) disagree though XD
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Last edited by Saltygames#3498 on Jan 8, 2014, 5:05:06 AM
I rarely bother with TC maps unless the other mods are exceptional (magic and pack size), otherwise I just reroll the map for something else. Can't stand the slowness and I don't like Leap Slam for getting around so I just try for something else.

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