TC maps are horrible

Remove TC from maps? That's one petition I'd sign in a heartbeat. Its an automatic re-roll, unless I just get some insane quantity, so its not like its makes maps any harder since nobody runs them. Just get rid of that crap and save everyone some grief. Of course, I know GGG won't do it, but its nice to pretend they care what we think.
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CantripN wrote:
It doesn't make it harder, it only makes it slower. Slow = Boring. So I reroll unless it hass like 100 IIQ.


It decreases regen, increases debuff durations on you and slows your dodging/killing speed. It definitely makes it harder.
Last edited by kasub#2910 on Jan 7, 2014, 5:14:06 PM
Temporary chains aren't that bad...they go away after a while.
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tinko92 wrote:
Rerolling every single map with TC.

Why?
I've rolled/played too much maps and experienced too many maps with 100%+ IIQ, monster pack + magic monsters and got zero or 1 low level map out of it.


Preety much this.

Fk temporal chains.
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I like TC maps. If we're going to remove it, then remove chaos regen mods too cause my Summoner doesn't like it.
Most of the time I alch a map, I get Temporal Chains. At this point I feel the game is trolling me with it.
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kasub wrote:
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CantripN wrote:
It doesn't make it harder, it only makes it slower. Slow = Boring. So I reroll unless it hass like 100 IIQ.


It decreases regen, increases debuff durations on you and slows your dodging/killing speed. It definitely makes it harder.


It does not affect regen, and it makes Endurance Charges and Immortal Call last longer. Try again. In case anyone wonders why the new unique has some use, that is it. Permanent Immortal Call.
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Last edited by CantripN#4278 on Jan 7, 2014, 6:24:21 PM
i like temp chains. in addition to charges and immortal call, it also makes your flasks last longer.

With a decent belt and quality flask, you can get your granite flasks to last for almost 15 seconds.
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CantripN wrote:

It does not affect regen, and it makes Endurance Charges and Immortal Call last longer. Try again. In case anyone wonders why the new unique has some use, that is it. Permanent Immortal Call.


Immortal Call yes. Endurance charges... the last time I heard they weren't considered buffs. I doubt TC would affect them.
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Last edited by Invalesco#7360 on Jan 7, 2014, 7:29:59 PM
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I_NO wrote:
Opinion on Temporary chains mod on maps?


It should be removed from the pool.

If it is something devs want to keep, it should be made level 1 TC.

If level 15 is something devs want to keep, it should give like ~1000~ quantity to account for the loss of player's sanity.

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