0.9.2 Patch Notes

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znowstorm wrote:
Looks very promising.

Nice to see a bug fix I helped find :D

Time to farm ledge until I get some of these curses to drop.


I think the brutus quest hands them out also.
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poppie wrote:
oh, when are you gonna changed the outline of raised zombies to another color so that we don't confuse them with the monsters? I thought that would be easy to fix though I may be wrong.


It is done. Outlines are now friendly green :)
I used to be apathetic, now I just don't care.
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Chris wrote:
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znowstorm wrote:
Looks very promising.

Nice to see a bug fix I helped find :D

Time to farm ledge until I get some of these curses to drop.


I think the brutus quest hands them out also.


Thank you for being so vigilant in answering all these early questions. Have you guys decided when the 6th class will be added, as well as Act 3? I'm just wondering because with the addition of all this content, and the continuing changes and tweaks to the game, it would be a shame to find a solid balance be thrown off by the introduction of the class/act. I think I will make a Duelist over the next two weeks in preparation for the "big one". :)
Blah
Has it been said what color these new debuffs are?

Edit: Found it in another thread.
Last edited by zoL on Sep 12, 2011, 12:38:16 AM
Stop nerfing my flasks >_>
Heck they better not turn into 1's and become worthless like last time.
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omgmibu wrote:
Stop nerfing my flasks >_>
Heck they better not turn into 1's and become worthless like last time.


Surgeon flasks are pretty stupid right now...

With the mana cost scaling of higher gem levels I think you will find you wont need to spam flasks every 2 seconds (hopefully).
I was really hoping for an evasion change lol but other than that, everything looks quite exciting :D
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(Closed Beta since August 4th, 2011)
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znowstorm wrote:
Surgeon flasks are pretty stupid right now...

With the mana cost scaling of higher gem levels I think you will find you wont need to spam flasks every 2 seconds (hopefully).


Except mana is a major issue, especially high levels. Currently they are the only thing that causes you to not stop every 5 seconds. Guess we have to see how drastic the mana reduction is to higher level skills because there needs to be some balance.
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omgmibu wrote:
Stop nerfing my flasks >_>
Heck they better not turn into 1's and become worthless like last time.


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However they will get revamped along with the potions.As you all know potions are rather spammy at the moment and act as you're regen rather than you're actual regen.


It will all change so dont get too worried.
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Chris wrote:
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Sparhawk wrote:
Warlord's Mark doesn't indicate physical or magical damage for the leech. So that means spell damage will also qualify for the leech right? Just want to confirm.


Pretty sure it's just physical.
No, it's all damage.

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