You guys know rampant RMT abuse comes from a shit economy, right?

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geniusbean wrote:
want a good, stable economy? stop playing scrubcore.

play hardcore leagues instead


While that is true, the trade chat is still insanely out of control in HC leagues. Also, the 4 month HC league just makes me laugh as it gets near the end. The economy goes crazy because people tend to worry about the transition back to hardcore.
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Nephalim wrote:
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mazul wrote:
The only way to remove "illegal" RMT is by introducing legit RMT.

GW2 and EVE Online are two excellent examples.


diablo 3 tried that.


Diablo 3 tried taking massive taxes though? Or how did it get a massive "illegal" RMT activity?
This message was delivered by GGG defence force.
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JahIthBer89 wrote:
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mazul wrote:
The only way to remove "illegal" RMT is by introducing legit RMT.

GW2 and EVE Online are two excellent examples.


I've never even played either of these games. I casually type "guild wars 2 gold" into google, and about ten dozen RMT sites pop up....

Same thing for EVE, except apparently the currency is called ISK.


Don't think they solved the problem bruh :/


Not to mention how grossly unethical that premise is to begin with.


The RMT activity in those are far less due to the company themselves competing against illegal sources.
This message was delivered by GGG defence force.
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MrMisterMissedHer wrote:
Since this thread isn't going to go anywhere, I'm going to bring up something I've never seen on the forum and we can discuss the implications. It will in all likelihood be entirely pointless, but what the hell.

First off though, I'm not an economist, I'm not going to claim to know much about economics.

So, let's start. In a real system, we have limited resources (we don't always treat it as such), in PoE as a concept, we have unlimited resources.

Sure, we're practically limited in acquisition by number of players, drop rates, stash tabs and actual hardware. Functionally over infinite time though, we have infinite resources. This, as far as I know, has no basis in reality.

PoE doesn't even have an economy.

So what if you treated everything as unique, what if you effectively just used a unique id (which is probably in place already, to some extent) for everything generated and you limit the function, you limit the resources. The hash function is the actual interaction of the player and the game, it is as random as it gets. What exactly do you have now?



I really don't even know where to begin with this post, but here goes...

1. PoE does have "limited" resources in the way the game handles drop rates. Specifically in how it handles unique drops. Basically the way D3 treated drops in relation to what was being sold in the auction house, PoE treats drops the same way in relation to what is listed in the for sale forum threads.

2. Not sure about how "unlimited" the orb drops are. Basically they are currency, despite what GGG claims. Orbs are currency big boys, no way to get around it. Only difference is that you can use this "currency" to make an item different (basically a form of gambling).

3. If you truly believe that PoE doesn't have an economy then you need to read up on what the definition of an economy is. Oh hell, I will help you. Economy --> careful management of available resources. There you go. PoE most definitely has a raging economy, no argument you say can refute that simple fact.
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mazul wrote:
"
Nephalim wrote:
"
mazul wrote:
The only way to remove "illegal" RMT is by introducing legit RMT.

GW2 and EVE Online are two excellent examples.


diablo 3 tried that.


Diablo 3 tried taking massive taxes though? Or how did it get a massive "illegal" RMT activity?


Even without taking taxes, a lot of the RMT came from gold dumped from hacked accounts -- you can't really sell this gold through the RMAH, so you could sell at below-market on a third party site. A lot of RMT went on before the RMAH was even functional. A lot of RMT gold came from places where you could bot for gold super efficiently.
IGN: SplitEpimorphism
Economy is complete shit. GGG should focus on fixing trading/economy/crafting before anything else. It is a bigger deterrent than desync and IMO a much bigger problem. The op is spot on with his point...people RMT because if you have a life outside of the game to make it to a competitive level you either have to neglect your family n friends or get lucky.

Crafting in poe is gambling where the house always wins.
Trading in poe is like working a part time job that pays you sweat shop wages.
Spending a few chaos even an exalt on a map worth 5 exalt plain and getting nothing makes you want to club baby seals

All of that headache is avoided when someone rmt's

"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Last edited by ShaeG#0897 on Dec 23, 2013, 9:48:17 PM
Don't even worry about it, surely people who buy stuff out of the game will be bored in 5min and stop playing because what is the point anymore
Go AB's
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runnin17 wrote:

I really don't even know where to begin with this post, but here goes...

1. PoE does have "limited" resources in the way the game handles drop rates. Specifically in how it handles unique drops. Basically the way D3 treated drops in relation to what was being sold in the auction house, PoE treats drops the same way in relation to what is listed in the for sale forum threads.


You are saying drop rates are constantly altered based on currently acquired resources listed on the trade forums? How do you know this? Besides, that's kinda broken anyway (I've only listed one thing ever).

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runnin17 wrote:

2. Not sure about how "unlimited" the orb drops are. Basically they are currency, despite what GGG claims. Orbs are currency big boys, no way to get around it. Only difference is that you can use this "currency" to make an item different (basically a form of gambling).


In effect, any item is currency too. With more players farming, it seems unlimited to me.

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runnin17 wrote:

3. If you truly believe that PoE doesn't have an economy then you need to read up on what the definition of an economy is. Oh hell, I will help you. Economy --> careful management of available resources. There you go. PoE most definitely has a raging economy, no argument you say can refute that simple fact.


The point I was making here is that all of what exists in PoE is pretty much based on infinite resources. Maybe I should've elaborated or stated that, or simply have said "PoE has an economy seemingly not based in reality" instead.

On the whole, I was trying to get the idea of PoE and items in PoE being closer to a bitcoin thing across.
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ShaeG wrote:

Spending a few chaos even an exalt on a map worth 5 exalt plain and getting nothing makes you want to club baby seals


In order to be granted with a healthy basic leveling process in PoE, one has to be either lucky or wealthy.

Solo play is also destroyed by map system, but, I can also see why they wouldn't like to change it, because... why all that crazy MTX if nobody is admiring your beauty? Hence the parties.
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MrMisterMissedHer wrote:

You are saying drop rates are constantly altered based on currently acquired resources listed on the trade forums? How do you know this? Besides, that's kinda broken anyway (I've only listed one thing ever).


There's this often quoted blurb about how D3 dynamically determined drops by what was in the AH, which I'm almost certain was a misinterpretation of the statement that the overall drop rate was reduced because of the existence of an AH at all.
IGN: SplitEpimorphism

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