You guys know rampant RMT abuse comes from a shit economy, right?
" While that is true, the trade chat is still insanely out of control in HC leagues. Also, the 4 month HC league just makes me laugh as it gets near the end. The economy goes crazy because people tend to worry about the transition back to hardcore. |
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" Diablo 3 tried taking massive taxes though? Or how did it get a massive "illegal" RMT activity? This message was delivered by GGG defence force.
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" The RMT activity in those are far less due to the company themselves competing against illegal sources. This message was delivered by GGG defence force.
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" I really don't even know where to begin with this post, but here goes... 1. PoE does have "limited" resources in the way the game handles drop rates. Specifically in how it handles unique drops. Basically the way D3 treated drops in relation to what was being sold in the auction house, PoE treats drops the same way in relation to what is listed in the for sale forum threads. 2. Not sure about how "unlimited" the orb drops are. Basically they are currency, despite what GGG claims. Orbs are currency big boys, no way to get around it. Only difference is that you can use this "currency" to make an item different (basically a form of gambling). 3. If you truly believe that PoE doesn't have an economy then you need to read up on what the definition of an economy is. Oh hell, I will help you. Economy --> careful management of available resources. There you go. PoE most definitely has a raging economy, no argument you say can refute that simple fact. |
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" Even without taking taxes, a lot of the RMT came from gold dumped from hacked accounts -- you can't really sell this gold through the RMAH, so you could sell at below-market on a third party site. A lot of RMT went on before the RMAH was even functional. A lot of RMT gold came from places where you could bot for gold super efficiently. IGN: SplitEpimorphism
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Economy is complete shit. GGG should focus on fixing trading/economy/crafting before anything else. It is a bigger deterrent than desync and IMO a much bigger problem. The op is spot on with his point...people RMT because if you have a life outside of the game to make it to a competitive level you either have to neglect your family n friends or get lucky.
Crafting in poe is gambling where the house always wins. Trading in poe is like working a part time job that pays you sweat shop wages. Spending a few chaos even an exalt on a map worth 5 exalt plain and getting nothing makes you want to club baby seals All of that headache is avoided when someone rmt's "I became insane, with long intervals of horrible sanity." - Edgar Allan Poe IGN: DarkenedSoui Last edited by ShaeG#0897 on Dec 23, 2013, 9:48:17 PM
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Don't even worry about it, surely people who buy stuff out of the game will be bored in 5min and stop playing because what is the point anymore
Go AB's
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" You are saying drop rates are constantly altered based on currently acquired resources listed on the trade forums? How do you know this? Besides, that's kinda broken anyway (I've only listed one thing ever). " In effect, any item is currency too. With more players farming, it seems unlimited to me. " The point I was making here is that all of what exists in PoE is pretty much based on infinite resources. Maybe I should've elaborated or stated that, or simply have said "PoE has an economy seemingly not based in reality" instead. On the whole, I was trying to get the idea of PoE and items in PoE being closer to a bitcoin thing across. |
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" In order to be granted with a healthy basic leveling process in PoE, one has to be either lucky or wealthy. Solo play is also destroyed by map system, but, I can also see why they wouldn't like to change it, because... why all that crazy MTX if nobody is admiring your beauty? Hence the parties. |
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" There's this often quoted blurb about how D3 dynamically determined drops by what was in the AH, which I'm almost certain was a misinterpretation of the statement that the overall drop rate was reduced because of the existence of an AH at all. IGN: SplitEpimorphism
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