Would you support a 6L Orb that cost X fusings?
" OK, let's discuss this further if you don't mind. Don't troll me and I won't troll you. Suppose, for sake of argument, that a 6L on average costs 1000 fusings. Let's also put on the table the idea of a recipe that costs, say, 1500 fusings, to 6L your item immediately. What fraction of players would actually benefit from this recipe? In particular, what are the chances that after 1500 fusings, I wouldn't have gotten my 6L by just rolling each fusing separately? It turns out that just under 78% of the time, I'd be done by 1500 fusings. In fact, 40% of the time I'd be done by 500 fusings. So, this recipe would only benefit the 22% of players that would be getting unlucky enough to spend more than 1500 fusings. 40% of players would be spending an extra 1000 fusings. On the whole, taking this recipe is more likely than not going to cost you more. It would only be for people that are highly risk-averse. How does this lead to "everyone" getting a 6L? Or, should it be the case that those 22% of players should go through all their fusings for nothing because they were unlucky? (Disclosure: I don't have a 6L and don't particularly want a 6L. I just enjoy discussing this.) IGN: SplitEpimorphism Last edited by syrioforel#7028 on Dec 23, 2013, 3:24:26 PM
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" Character strength is determined solely by random luck and your ability to profiteer through trade. That's not the least bit hardcore either. Hardcore means the skill needed to beat the AI opponents, fast reaction time/using the environment to your advantage, smart choice of build and gear etc. Casual players are usually not good at these things, but in PoE they can easily beat even the most skilled players if they, by sheer luck or trade, get better gear. All in all RNG serves always only one purpose: To make less challenging games "last longer", to artificially keep the number of players who can easily beat all content as low as possible. IGN Riddericke ▪ UTC+1 ▪ SHOP 498896
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There should be a 6L orb.
These days anyone who wants to craft a 6L does a "lottery" anyway, meaning they pay a fixed amount for an eventual guaranteed 6L which is pretty much the same thing as a 6L orb. "so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson |
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I rather want GGG to just add an orb that can take a snapshot of your links of a choosen item. exactly as eternal orb does with item affixes but with links instead! Lets say you have 400 fuses and want to gamble but dont want your main character to be broken, just use that unimplemented orb and spend the fusings. If you dont get the link you want you can bring the item back to its snapshot. It still is a gamble since you can loose all your fusings but not breaking your ability to play the fking game.
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" Sensible argument. Just know now that it will be mostly ignored. |
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" well this idea would be the best so far knowing they already implemented it with properties... would just hope that this orb drop rate is better than eternal orb :) Last edited by ffogell#6809 on Dec 23, 2013, 3:52:07 PM
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" The eternal orb also does this with links, though it might be interesting to see what happens if they split the functionality of the eternal orb between mods and links. Right now, if you're going from 5L to 6L, an eternal orb is much cheaper than what you should expect to spend in fusings; so, I'd highly recommend making an imprint if you're using a piece of gear you need. " This is a good point. IGN: SplitEpimorphism
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Yeah maybe we can have a new type of eternal orb that saves and restores only the sockets and links, not the mods on the item
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I like this idea. 6Linking is way too hard. Call me what you want, but it shouldn't take 3k fusings to 6 Link a chest. Heck, people use more than that and still don't get 6 links. The only viable way to get a 6 linked item these days for yourself is to either spend 15EX+ to buy one, or hold a lottery to do it.
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" Roughly 1 in 1000 players get their 6L on their first fusing. IGN: SplitEpimorphism
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