Would you support a 6L Orb that cost X fusings?
More than a 6L orb i would like to see fusing adding a 0.00025% increased success chance per fusing used to an item, so after 1k fusings you had an additional 0.25% chance to get it per use, or any similar very low number. One number saved per item, hardly too data heavy.
I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Dec 23, 2013, 10:07:45 PM
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" You mean responding the way you have this entire discussion? What's good for the goose.. Also, I find it hilarious that this thread is still going. Don't forget to drink your milk 👌 Last edited by TheWretch#7848 on Dec 24, 2013, 12:53:33 AM
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" Nope. We're done here. IGN: SplitEpimorphism
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" Glad you finally saw the light! Don't forget to drink your milk 👌
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" Well, it seems people can't fathom that I might agree with their conclusion but not their reasons :P. IGN: SplitEpimorphism
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" Right. Cause everyone owes you an explanation. RNG is RNG. Don't forget to drink your milk 👌
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" Whatever. I don't feel like dealing with inflammatory posts right now. Take it easy. IGN: SplitEpimorphism
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" Yup you too. Glad to have you on-board. Keep 6L's the way they are. Don't forget to drink your milk 👌
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Make the orb cost 10 fusings.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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" screw that. too hard. would lose too many casuals. Make that first monster on the beach drop a 6L with your first skill gem. Don't forget to drink your milk 👌
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