Would you support a 6L Orb that cost X fusings?

"
syrioforel wrote:


This. Except the last sentence XD.


I'm actually quite friendly to reasonable folks that are willing to discuss things in an at-all-adult way :P.[/quote]


right...after the fact.


back on topic.

guarenteed 6L is catering to the "participation" generation, where you get a reward for participating...

you know who you are...
"The problem with scrubcore is that it is full of of scrubs"
- King Edward the Longshanks
"
tinko92 wrote:
"
syrioforel wrote:
"
TheWretch wrote:

it's a terrible idea and goes against the fundamental principles of an RNG based game. So, no. Even if you made it 1000000 fusings to guarantee a 6L I would still be against it.


That's a fair opinion to have.

Might I ask why you don't think leveling should be RNG-based? :) (If you have that opinion)


Depends on what you find as a leveling process.

I find this map system degenerate to the maximum, PoE is the very first game where you had to be extremely lucky or wealthy in order to level efficiently (playing high end maps instead of 70 lvl maps to hit 100th level).

D2 had it right there, what an excellent idea: /players X, if you can handle harder content, then you should be able to progress faster.

So, we're not talking about build strengths (6L, etc...), we're talking about ones basic leveling progress, which is denied by luck.

Absolute garbage right there.


That's true, right now leveling does have some RNG element to it.

The big point I was trying to get to (and never did, due to a derail) is the following:

As is, PoE has some elements that are entirely RNG and some elements that award steady progress. This can be seen in different facets of the game. Experience gain is steady, but finding (and rolling) maps is an RNG-based process.

Crafting has some RNG parts: right now, fusings, jewellers, and chaos orbs are random, and you can bias the rolls a bit in your favor as far as fusings/jewellers are concerned by applying quality to your gear.

On the other hand, there are aspects to crafting that are not RNG-based. Quality adding items (gcp,scrap,whetsone) do not just re-roll your quality, they add it. There are recipes for adding (or improving) a single mod to (on) a white (blue) item. There are recipes for generating orbs that would otherwise drop only by RNG.

So the question of the thread is whether or not linking should be possible without needing lucky RNG rolls. I think this is a reasonable question worth debating. It's a subtle thing to consider. I don't think it's a stupid question (or at all deserving all this "QQ l2p" nonsense).

That there are now several pages where I have to debate whether or not the question is outright stupid is a more than a bit distressing.
IGN: SplitEpimorphism
"
eebertay wrote:

right...after the fact.


As opposed to?

"

back on topic.

guarenteed 6L is catering to the "participation" generation, where you get a reward for participating...

you know who you are...


The reason I give people shit is comments like this. Are you implying that anyone that thinks this idea has any merit whatsoever just wants a reward for doing nothing?
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Dec 23, 2013, 8:01:12 PM
"
syrioforel wrote:


That's true, right now leveling does have some RNG element to it.

The big point I was trying to get to (and never did, due to a derail) is the following:

As is, PoE has some elements that are entirely RNG and some elements that award steady progress. This can be seen in different facets of the game. Experience gain is steady, but finding (and rolling) maps is an RNG-based process.

Crafting has some RNG parts: right now, fusings, jewellers, and chaos orbs are random, and you can bias the rolls a bit in your favor as far as fusings/jewellers are concerned by applying quality to your gear.

On the other hand, there are aspects to crafting that are not RNG-based. Quality adding items (gcp,scrap,whetsone) do not just re-roll your quality, they add it. There are recipes for adding (or improving) a single mod to (on) a white (blue) item. There are recipes for generating orbs that would otherwise drop only by RNG.

So the question of the thread is whether or not linking should be possible without needing lucky RNG rolls. I think this is a reasonable question worth debating. It's a subtle thing to consider. I don't think it's a stupid question (or at all deserving all this "QQ l2p" nonsense).

That there are now several pages where I have to debate whether or not the question is outright stupid is a more than a bit distressing.


6L-ing does not require skill, knowledge and not even time investing, because, you may never 6L an item, even if you use 20000+ fusings.

That is not hardcore, that is very bad.

It would be far better if PoE wouldn't feel like a cassino, which right now, it is.

Contradictory is present, I saw people here talking how 6L's would be very common if a "6L orb" would cost 1500 fusings, please, tell me how is that possible? If an average 6L is in around 1000 fusings.

That would mean, that there should be far less 6L items in the game if given longer time period.

There wouldn't be 6L's in 3500 fusings, there also wouldn't be 6L's in 3 fusings.


But I'm not sure how would this "6L orb" impact RMT though.



EDIT:

I've 6L'd only once in my entire play time (1 week ago), and for last 3-4 months, I'm using 40-50 fusings on average each day on a 6S item.
And I've used around 2500 fusings on my first big 6L process back in May, didn't get it, because I'm not a hardcore gamer as it seems.
Last edited by tinko92#6447 on Dec 23, 2013, 8:00:37 PM
"
tinko92 wrote:

6L-ing does not require skill, knowledge and not even time investing, because, you may never 6L an item, even if you use 20000+ fusings.


True, but very unlikely at that point!

"

Contradictory is present, I saw people here talking how 6L's would be very common if a "6L orb" would cost 1500 fusings, please, tell me how is that possible? If an average 6L is in around 1000 fusings.

That would mean, that there should be far less 6L items in the game if given longer time period.


Considering only the fusing attempts that target 6Ls, and supposing the same number of fusing orbs are involved, it would indeed reduce number of 6Ls in the game.

"

There wouldn't be 6L's in 3500 fusings, there also wouldn't be 6L's in 3 fusings.


Well, there could still be both. You could decide if you want to engage in the high-risk of using fusing orbs or not, though. You could also roll fusings with the intention of stopping once you hit 5L, and let 6Ls be a happy accident.
IGN: SplitEpimorphism
"
syrioforel wrote:
"
eebertay wrote:

right...after the fact.


As opposed to?

"

back on topic.

guarenteed 6L is catering to the "participation" generation, where you get a reward for participating...

you know who you are...


The reason I give people shit is comments like this. Are you implying that anyone that thinks this idea has any merit whatsoever just want a reward for doing nothing?


look, its pretty obvious RNG hasnt served you well, which is why you want this guarenteed 6L item, to satiate your QQing

bottom line is that the orbs (currency) behaves as a safeguard against inflation...if we start increasing the odds of end game items in favor of the player, it will throw things out of wack

i noticed a good amount of your characters are in sc leagues...so imagine the 6L's that will find their way into the standard markets (as if there arent many already)

it would ruin the fun in having an end-game to strive for...not sure how else to put it.


some people enjoy playing this game for hours on end and grinding for those insanely tough to get items.

so to my point earlier, if you really want a 6L item THAT badly...then theres one for the taking, the tabula rasa.

if youre trying to link some godly item you have, then tough shit...its not a privilege everyone gets

"The problem with scrubcore is that it is full of of scrubs"
- King Edward the Longshanks
"
eebertay wrote:

look, its pretty obvious RNG hasnt served you well, which is why you want this guarenteed 6L item, to satiate your QQing


I've never attempted to 6L. I don't particularly want a 6L. I wanted to debate the question.

"

i noticed a good amount of your characters are in sc leagues...so imagine the 6L's that will find their way into the standard markets (as if there arent many already)


(Almost) all those chars are dumped from the 4 month leagues.

EDIT: Forgot I had one or two from pre-Anarchy days.
IGN: SplitEpimorphism
Last edited by syrioforel#7028 on Dec 23, 2013, 8:08:17 PM
"
syrioforel wrote:


True, but very unlikely at that point!


Still, not impossible, so one cannot say it's about time investment, because it's not a certain thing you will 6L, even if you play for 2000 years.

9876th fusings gives you the same chance to 6L like a 1st one does.

It's not about time investment, it's about luck and only luck.

"
syrioforel wrote:


Considering only the fusing attempts that target 6Ls, and supposing the same number of fusing orbs are involved, it would indeed reduce number of 6Ls in the game.

Well, there could still be both. You could decide if you want to engage in the high-risk of using fusing orbs or not, though. You could also roll fusings with the intention of stopping once you hit 5L, and let 6Ls be a happy accident.


Where I see it, the ones who would not use the "6L orb" would be the ones who 6S and try to at least 5L the item before the sale, or the ones with 4L and want a quick DPS boost before they save up for "6L orb"

Which I personally do, because people aren't logical, for items without links I get max 10 chaos offers, and when I 5L it, suddenly 15 ex is a good price, because people cannot evaluate items without link, it's the principle of "Oh, not even 5L? Here's my offer of 8 chaos for it, because, you know, it's not even 5L...".
Last edited by tinko92#6447 on Dec 23, 2013, 8:11:53 PM
"
syrioforel wrote:
"
eebertay wrote:

look, its pretty obvious RNG hasnt served you well, which is why you want this guarenteed 6L item, to satiate your QQing


I've never attempted to 6L. I don't particularly want a 6L. I wanted to debate the question.

"

i noticed a good amount of your characters are in sc leagues...so imagine the 6L's that will find their way into the standard markets (as if there arent many already)


(Almost) all those chars are dumped from the 4 month leagues.

EDIT: Forgot I had one or two from pre-Anarchy days.


most i ever linked was a 5

its just part of the game

the in game economy is probably the most ingenious id seen and it helps a lot with balancing

sure, the game has its issues...

but the crafting mechanic tying into the currency is insanely smart becuse it exploits a risk/reward scenario


you remove the risk, youre left with reward and then what?
"The problem with scrubcore is that it is full of of scrubs"
- King Edward the Longshanks
"
eebertay wrote:

but the crafting mechanic tying into the currency is insanely smart becuse it exploits a risk/reward scenario


you remove the risk, youre left with reward and then what?


It's not crafting, it's a cassino.

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