Leech is mandatory. No other form of regen can rival it.

Are people going to complain about everything?

This an ARPG, you need SOME method of healing back.

If it's lifeleech, a spell, potions, regen it doesn't matter.

Unless you have a ballar build that doesn't need any form of recovery, then you will need a method of regening back your life/es/whatever.

This is like saying defenses is mandatory because you don't want to die.
Last edited by RagnarokChu#4426 on Dec 14, 2013, 1:57:06 PM
First say that Leech is mendatory and then also add LoH is if not allowed ... what?

Yea pots are kinda crappy but if you are tanky (or use summons) then pot+regen will do it. If you are not then you need LL or LoH thats kinda basics of aRPG (and i hate they castrating LL from D3 ). What else are we supposed to do ? portal back to town for heal ? no ty.
Last edited by Stt3r0#1428 on Dec 14, 2013, 2:04:39 PM
"
sidtherat wrote:
thats why d3 removes life leech in the expansion (after you reach lvl70 LL has 0 effectiveness)

and i love this change as life leech is braindead mechanic


no u
Life leech enables a fast-paced, aggressive playstyle, and that's something I value in an ARPG. Having to run away or hope that RNG drops me a red globe isn't fun.
20% qual Sapping sanctified flask heals 1344 health over 3s, or 448 per second.

You can get 45% increased life recovery from flasks from the tree, and 20% on your belt, without much investment if you're in the duelist/ranger area anyway. So that's 65% pretty easily. That makes it 739 per second.

(You can get it up to 100% by getting the witch flask nodes, and using Meginord's Girdle, or 896 per second.)

Note, you also get "30% Increased Flask Recovery Speed" from the Herbalism node; I'm not sure exactly how this works, though so I haven't built it in.

Note that with normal leech (not using a leech gem or Vaal Pact), you need 3695 life to be able to recover 739 life per second with leech. You need 4480 to be able to recover 896 per second.

Don't forget that the actual flask recovery speed will be even faster than that becvause of Herbalism. A sapping sancitifed life flask with some investment in flask life recovers health as well as normal leech on a 4k or 5k HP character.

Note also that instant flasks are instant - but we won't go there!
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
20% qual Sapping sanctified flask heals 1344 health over 3s, or 448 per second.

You can get 45% increased life recovery from flasks from the tree, and 20% on your belt, without much investment if you're in the duelist/ranger area anyway. So that's 65% pretty easily. That makes it 739 per second.

(You can get it up to 100% by getting the witch flask nodes, and using Meginord's Girdle, or 896 per second.)

Note, you also get "30% Increased Flask Recovery Speed" from the Herbalism node; I'm not sure exactly how this works, though so I haven't built it in.

Note that with normal leech (not using a leech gem or Vaal Pact), you need 3695 life to be able to recover 739 life per second with leech. You need 4480 to be able to recover 896 per second.

Don't forget that the actual flask recovery speed will be even faster than that becvause of Herbalism. A sapping sancitifed life flask with some investment in flask life recovers health as well as normal leech on a 4k or 5k HP character.

Note also that instant flasks are instant - but we won't go there!


and how long das it take for a flask to recharge when its at 0 charges...(especialy in boss fight)

most soloplayers (except summoners) need some kind of leech (loh is kinda the same),because they will get hit
ofc in groups where you hide behind the other players you wont take dmg 90% of the time so "fast" regen isnt important
"
ciel289 wrote:
and how long das it take for a flask to recharge when its at 0 charges...(especialy in boss fight)

Not long if you are the one killing enemies. (15 white enemies gives you another use if you're soloing, assuming you don't have any bonus flask recharge rate mods on your belt.) Also you are allowed to use more than one flask.
Flasks are unreliable in parties, though, agreed.

PS: Use blind or skele totem to tank the boss if your flasks are down, don't just facetank it. Even if you use leech that is a bad strategy.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Dec 14, 2013, 8:18:22 PM
"
dudiobugtron wrote:
"
ciel289 wrote:
and how long das it take for a flask to recharge when its at 0 charges...(especialy in boss fight)

Not long if you are the one killing enemies. (15 white enemies gives you another use if you're soloing, assuming you don't have any bonus flask recharge rate mods on your belt.) Also you are allowed to use more than one flask.
Flasks are unreliable in parties, though, agreed.

PS: Use blind or skele totem to tank the boss if your flasks are down, don't just facetank it. Even if you use leech that is a bad strategy.


i know that and i dont have rouble playing solo even on 74+ maps
but how many lifeflasks can you carry in lategame...
you need +max resi(1 is enough if ou know the mapmods and boss) and armor/eva in higher maps
most likely you will carry a movementspeed flask as well that leaves you with 2 remaining slots not that much
and many bosses dont summon minions etc so the chance running out of charges is high

the problem with leech (its a part of the spelluser vs "melee/attackbased" disparity) is

yes you can get around without it,but to do so you have to "sacrafice" a lot (going for many lifereg passivs or basing your whole passiv tree on this,buying very expensive unqiues can fix it as well)

those things should be looked at
maybe in the next 4 month leauge (or the one after that)
uts ok for some builds(melee/physical attacks to shine and like "ci" lsat 4 month) but if it stays like this it will hurt the game in the long run
"
Mivo wrote:
Life leech enables a fast-paced, aggressive playstyle, and that's something I value in an ARPG. Having to run away or hope that RNG drops me a red globe isn't fun.


Life leech also forces the game into a position where difficulty is introduced through one-shotting mechanics.

Ouch.
IGN: SplitEpimorphism
"
ciel289 wrote:
"
dudiobugtron wrote:
20% qual Sapping sanctified flask heals 1344 health over 3s, or 448 per second.

You can get 45% increased life recovery from flasks from the tree, and 20% on your belt, without much investment if you're in the duelist/ranger area anyway. So that's 65% pretty easily. That makes it 739 per second.

(You can get it up to 100% by getting the witch flask nodes, and using Meginord's Girdle, or 896 per second.)

Note, you also get "30% Increased Flask Recovery Speed" from the Herbalism node; I'm not sure exactly how this works, though so I haven't built it in.

Note that with normal leech (not using a leech gem or Vaal Pact), you need 3695 life to be able to recover 739 life per second with leech. You need 4480 to be able to recover 896 per second.

Don't forget that the actual flask recovery speed will be even faster than that becvause of Herbalism. A sapping sancitifed life flask with some investment in flask life recovers health as well as normal leech on a 4k or 5k HP character.

Note also that instant flasks are instant - but we won't go there!


and how long das it take for a flask to recharge when its at 0 charges...(especialy in boss fight)

most soloplayers (except summoners) need some kind of leech (loh is kinda the same),because they will get hit
ofc in groups where you hide behind the other players you wont take dmg 90% of the time so "fast" regen isnt important


so... if you spend a ton of passive pooints you can get the same results as someone who has a few leech items? that's your solution?

the problem with leech is that as new items and supports get released dps keep scaling upwards. 20k dps is quite easily achieved for melee nowdays, aand with a mere 4%LL item this means up to 800LL/sec for free.

with a proper build that has at least 10-12%LL this is 1flask/sec worth of regen FOR FREE. You can also stack a flask on top of that if you want overkill...

if you can avoid the oneshots, facetanking is a breeze hith high LL, and it's one of the major reasons that spells feel so weak compared to attacks (you need to lose a gem slot to gain LL on spells and it is capped at 8.8%, while ther is no cap for physical attacks)

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