Vitality Aura

I'm not going to say that minion instability is a bad strategy but I discovered a long time ago that its just not for me. Really hated running out of minions and struggling to resurrect them while enemies attacked me. I prefer to keep them all alive at all times but thats just me. Play how ya want.
Standard Forever
Yeah it is decent on summoners. And yes, you can always re-summon, but the idea isn't to keep them permanently alive, but to keep them topped off on lesser fights that would normally kill them off. More of an annoyance issue than anything else. Although you could always run with a rejuv totem and that would probably be enough.

I wouldn't mind it being 40% except clarity and discipline, both very difficult to give up, already take up a lot of mana. At the same time, if you are going for ES and pick up ZO, it is kind of a no-brainer to try and run vitality for you and your minions.

But yeah, I think their aura system could use some adjustments. A bit ridiculous how some auras compare.
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Malone wrote:
Disagree with that.
1) zombie hp pool is roughly 5k, I don't give a shit about 1/3 dmg in fire so I don't use this node. ( yeah 17k hp zombie was just tooltip display bug )
Damage is damage. Since the opportunity cost for exploding them is practically zero against anything that can't significantly damage your zombies, why wouldn't you use it? Apart from, of course:

"
2) zombie summoning is using snapshot trick, so letting them die is just waste of time because summoning them can be long if you do it properly ( exploiting snapshot )

I guess I haven't learnt to use the summoning exploit, can't imagine why not. Surely GGG intends for summoners to effectively have 5 free sockets more than any other build available!

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Peenk wrote:
Worst aura in the game.


^

Just trash
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"
Pathological wrote:
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Malone wrote:
Disagree with that.
1) zombie hp pool is roughly 5k, I don't give a shit about 1/3 dmg in fire so I don't use this node. ( yeah 17k hp zombie was just tooltip display bug )
Damage is damage. Since the opportunity cost for exploding them is practically zero against anything that can't significantly damage your zombies, why wouldn't you use it? Apart from, of course:

"
2) zombie summoning is using snapshot trick, so letting them die is just waste of time because summoning them can be long if you do it properly ( exploiting snapshot )

I guess I haven't learnt to use the summoning exploit, can't imagine why not. Surely GGG intends for summoners to effectively have 5 free sockets more than any other build available!



Anyway my zombies are dealing more damage alive rather than when exploding. MI is most of the time just a bad idea.
IGN TylordRampage
this aura along with purity are awful for all but a few builds.

IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
this aura along with purity are awful for all but a few builds.



Vita worst aura
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This gem isn't bad, its just woefully underpowered. 1 skill point should not be an aura. Its why Hatred and Grace are so powerful. Its completely worth 60 percent of your mana. 1.5 percent regen at level 20 is worth maybe 20 percent of the mana. Or, a flat mana cost, like the other regen aura Clarity.

Right, so POE dev's, please buff the regen rate(doubling it) and make it a flat cost. Please.

Otherwise no one uses this but summoners and niche builds.
haste is worse , 60% mana reserved for 16% attack speed/ 9% move speed....


and the only way to make it good is to invest in auras which means your an aura build. which begs the question .. why the hell didn't you spend that 20 nods you invest in auras on attack speed instead.


at least vitality has the decency to know is weak and is a 40% aura.


haste is just shameless.
Last edited by Saltychipmunk#1430 on Feb 10, 2014, 10:41:21 AM
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oztaahh wrote:
Does anybody ever run it ? 40% reservation for 1.65 regen, seriously GGG ?

Most summoners run Vitality.

I also run Purity of Elements on my summoner.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Last edited by Artanthos#0192 on Feb 10, 2014, 1:59:26 PM

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