Rank the cheese builds for ob

So when ob drops what will the cheesiest builds be? I would think 1. Dual totem spark or ice spear. 2. Summoner. 3. gs mara 4. Elebow templar. 5. Ice crit ci. Sound about right? I am missing any major ones?
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Is there already a post like this somewhere?
Define cheese, because everything after summoner isn't really cheese, simply popular builds.
Cookie cutter, arguably op, popular power builds
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llama wrote:
Cookie cutter, arguably op, popular power builds


Considering GS has been repeatedly changed and nerfed, I wouldn't include it as high as you do. CI is being changed in OB, not many of the non-alphaites who are very serious and have devoted thought to the subject is relying on CI.

Personally I would throw totemancer and summoners into the "OP catagory" while the rest of these builds, come OB, will be performing in relative balance.
I think summoners are the only real "cheese" builds, since they need ZERO equips to maximize their damage and skills. With the tons of zombies, all they will need are some mediocre ES gear and be invincible.
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tinghshi wrote:
I think summoners are the only real "cheese" builds, since they need ZERO equips to maximize their damage and skills. With the tons of zombies, all they will need are some mediocre ES gear and be invincible.

I dunno, totems are nearly the same
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EpsiIon wrote:
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tinghshi wrote:
I think summoners are the only real "cheese" builds, since they need ZERO equips to maximize their damage and skills. With the tons of zombies, all they will need are some mediocre ES gear and be invincible.

I dunno, totems are nearly the same

Well, totems still need spell damage and cast speed from weapons, whereas summoners are 100% passives dependent.
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tinghshi wrote:
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EpsiIon wrote:
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tinghshi wrote:
I think summoners are the only real "cheese" builds, since they need ZERO equips to maximize their damage and skills. With the tons of zombies, all they will need are some mediocre ES gear and be invincible.

I dunno, totems are nearly the same

Well, totems still need spell damage and cast speed from weapons, whereas summoners are 100% passives dependent.


They don't need that in anyway. Sure, they scale and perform better with it, but so do summoners with a decree or a bargain. Same as summoners also perform better with a secondary spell, or more curses.

In the end, the stats on weapons and items for a totemancer is simply icing, same as a summoner, as, at the moment, totems allow you to completely and utterly disregard all defensive investment.
I guess what totems lack in needing equipment they make up for in Dps. I after the some review I guess those 2 are the ones on top of the pile.

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