Set items in Path of Exile

Well, I am amazed that I actually read the OP's post and after that the 1st page of comments...He has a point and it's not a bad one. The thing about having 3 items that give you CI and that you might NEVER upgrade those 3 slots, is not always true, later on you might find a set of 3 really good rare items for those slots and give up the CI from set and get the Keystone instead.

And let's be real, you can't make people ALWAYS look for better gear, that is what somehow bores me quite a lot, because, when you get the stuff you need, you always can find better items and you need to min/max like a madman, which usually involves thousands of hours in grinding for the same build. And then you build gets nerfed, lol. I think it would be fine if you could find some items for your build that can't be upgraded, after you get everything else to pretty much the maximum, you can start making a new build/char, which is always much more fun that grinding with the same 2k+hour character.

So, in the end, I somehow agree with the OP.
Cheers.
bump
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Razormaid wrote:
bump


Bumping something that GGG is specifically against isn't going to help it.
-1

What Mark_GGG said.
I have a sneaky suspicion that there might be a place for 'item sets' in one regard or another - but not in the way that the OP outlines.

Sets need to be approached tactfully, and would probably be best listed as either an implicit or a suffix on gear, rollable with normal currency - and not locked into uniques. The problem with this is this would make sets difficult to conveniently aquire, which is a good thing arugably, but would require their power to be strictly limited. We're not likely to see item sets that grant keystone passives like Cloak of Defiance for example - but miscellanious and flavoured stat bonuses might be interesting. "Bonus damage to animals". "Increased light radius". "Life/Mana/Both Leech." "%phys mitigation/max resists". Silly things, luxury stats that people value but most don't go shopping out of their way for. Like specialist hybrid rolls.

Crutially, I think the concept of item sets has potential in the affix system - but approaching it would need to be carefully done so as not to overtune particular combinations.
I'm not going to say "Not on my life." I geniunely think it could work if implemented proprely.

(Hell, even master affixes. Something to consider...)
"But we still had a lot of fun, please don't think this comes from hate.
We bitch because we like you and we want you to be great!" ~Miracle of Sound
Last edited by LostKavi on Feb 7, 2015, 8:37:16 AM
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Natharias wrote:
Bumping something that GGG is specifically against isn't going to help it.



Perhaps. I still believe there is quite a bit of discussion to be had on the topic of set items. Furthermore, not only is the exemption of set items in this game, well, unusual, the theory that set items are counter-productive to gear progression is convoluted:

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Mark_GGG wrote:
This game, at it's heart, is about items, and finding better ones. People play to find better gear to upgrade their character. Set Items work against that goal.



This view is counter-intuitive with other usages and viewpoints on gear in general. The way I interpret Mark_GGG's statement about gear is that gear is single-use, single-serving; basically, use a piece of gear until better, shinier gear is acquired, then throw away original piece of gear. If this game is about items, then let's not view items/gear as if they were single-serving like, say, a bags of crisps - the bag of crisps is only only as good as the first fistful, once gone, discard. Items have an element of permanence and legacy insofar as the incentive to keep them for use with other characters on one's account or even as currency for trade. Set Items would be an asset to the game.
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Razormaid wrote:
"
Natharias wrote:
Bumping something that GGG is specifically against isn't going to help it.



Perhaps. I still believe there is quite a bit of discussion to be had on the topic of set items. Furthermore, not only is the exemption of set items in this game, well, unusual, the theory that set items are counter-productive to gear progression is convoluted:

"
Mark_GGG wrote:
This game, at it's heart, is about items, and finding better ones. People play to find better gear to upgrade their character. Set Items work against that goal.



This view is counter-intuitive with other usages and viewpoints on gear in general. The way I interpret Mark_GGG's statement about gear is that gear is single-use, single-serving; basically, use a piece of gear until better, shinier gear is acquired, then throw away original piece of gear. If this game is about items, then let's not view items/gear as if they were single-serving like, say, a bags of crisps - the bag of crisps is only only as good as the first fistful, once gone, discard. Items have an element of permanence and legacy insofar as the incentive to keep them for use with other characters on one's account or even as currency for trade. Set Items would be an asset to the game.


Its still not going to happen. Besides, we will get some uniques that complement one another, thats all the set synergy we will ever get.

What is this obsession with set items anyways? Because D2 and D3 and WoW and a few other games had them? Its time a company disregards them altogether. No one ever uses the entire set anyways.
a bunch of us have had a little stint back in d3 in the last few weeks while we wait for the new act to come along. The general vibe among a lot of us has been "man i hate set items and that I cant now swap these gloves" etc. I feel like set items in that game make up for the fact that there is a severe lack of machanics, stats and synergies in that game to build around. Having a set gives you a reason to hunt for a particular item in a game where virtually every item for a strength based class is Str + vit + res + possible crit and attack speed, so to make the item hunt interesting you need to have a set that gives a bonus, like if I find the glvoes that go with these shoulders I get even more strength (lol).

I feel like this is a far more interesting game that would only be hindered by introducing sets with set bonuses simply for the sake of it. Rare items alone in this game are far more interesting and full of potential build synergies than the rares, uniques and sets combined in that game, and youd only hurt the rare item game by forcing a set item game into the works. Even in D3 theyre horrible in practice, despite being some of the most interesting items in that game, sets are awesome until you wear them, once you own them and wear them they are absolutely cancer.


imo.
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Snorkle_uk wrote:
a bunch of us have had a little stint back in d3 in the last few weeks while we wait for the new act to come along. The general vibe among a lot of us has been "man i hate set items and that I cant now swap these gloves" etc...Even in D3 theyre horrible in practice, despite being some of the most interesting items in that game, sets are awesome until you wear them, once you own them and wear them they are absolutely cancer.



If sets are terrible in Diablo 3, they sure as hell weren't in Diablo 2. The way PoE treats gear/items is more in line with how Diablo 2's gear/items were. If you are going to juxtapose PoE with one of the Diablos, I don't think you can safely do so without making a comparison to Diablo 2 as a benchmark first (and in general). Besides, Diablo 3 has almost completely erased the permanence/legacy aspect to gear with the "Gear 2.0" bollocks, so to a certain respect I completely agree with you about how set items are a hindrance as it relates to Blizzard's stat/gear system in D3.
i think it relates to the nature of set items and how bad an idea they are tbh

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