Don't you think Kraityn's reward is underpowered?

If you take the resists every time, you can wear a full MF suit and still easily max out your resists. Think of it like he's offering you MF nodes.
I also wondered why so many builds are calculating with the skillpoints from the bandits.
To me it seemes that the other 3 choices are far superior to the other ones.
Also I am comparing affixes. So if I need to get mana the choice of mana is BETTER then Health because health can have 45/99 whereas mana can be 40/64(?). This means the mana bonus has a stronger value as an affix.

Somebody made a calculation that the health choice can be bad if you compare it with +8% health, but this is only true if you go for a high amount of health.

You have to consider this: if you NEED mana you can get it through the quest and INSTEAD get an health affix(up to 99)
If you make the calulcation 40 mana equals ~62 health. Mana is not a bad choice at all.

The only advantages skillpints have are:
-reskillablility
-building "ways" in the tree, that means you have access to more nodes


But if you want raw power its PROBABLY better to not chose the skillpoint.

Its cool to have the choice. If you play a ranger you might go for the Health bonus as you dont get health through strengh while a melee might want resistance or the skillpoint(to amplify the high base health he already has)
Last edited by Nasabot#4956 on Jan 2, 2013, 1:42:12 PM
The biggest thing with getting resist from the bandit is that you can more or less easily cap resistance with items alone. Something that can't be said for mana / health / skill points.

All this is kind of moot point though as the bandit rewards will be changing soon.
"
anubite wrote:
"
additional Frenzy/Power/Endurance charge


This is not set in stone. But the Bandit Rewards are being considered for Open Beta, as Chris suggested. If you have any feedback regarding bandit rewards, do give them, as I'm sure Qarl would appreciate any feedback regarding what they should or shouldn't be and why.


I really don't think charges should be a reward, as there are lots of builds that don't use a single charge of any kind, making the quest completely useless(unless not taking one still gave 1 skill). The best part of the current choices is that everything automatically has some kind of benefit.

"
Nasabot wrote:
But if you want raw power its PROBABLY better to not chose the skillpoint.


Actually, technically the best choice should always be the skill point. Everything else can reach suitable numbers from gear. Skill points on the other hand will always be useful, and in a very customizable way.

Its actually possible to get to a point where you simple don't need any more health/mana, at which point the skill trumps them. If you think long term end game goals, the skill point is always the best option.
IMO - the res is pathetic. The life can proove to be a big bonus pending on just how much +% life you have, same as mana.

Myself, skill point all the way.

Cheers.,
GGG - Why you no?
8% res all is very strong for new characters.

Sure you can get max res from gear, but that gear is going to be very expensive.

Isn't it all build specific though?

Templars for instance don't have any easy access to a Diamond Skin node so spending the equivalent of 4 skill points, (if killing all the bandits), results in 32% resist all.

This alone gives you a lot more options in terms of items used especially if wanting to maintain high resists while loading up on IIQ/IIR.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
I've never taken the resists from Kraitlyn's reward, even with the resist penalties (haven't taken the mana reward at all either). Oak is my buddy. I almost always choose the life as it turns into 100+ life after passive bonuses. If not I choose the skill point. You can put points into resist nodes if you need to and spec out of them later once you have better gear. It's easier to get resists on gear than life- and resists have a cap.

"
BazzV5 wrote:
Templars for instance don't have any easy access to a Diamond Skin node so spending the equivalent of 4 skill points, (if killing all the bandits), results in 32% resist all.


Templar has access to more resist nodes than any other class:

* 2x Body & Soul +10 res all and armour

* Celestial Walker +10 res all and elemental damage

* 2x +6 all res, +15 fire, +16 lit resist cluster between templar/mara and templar/witch

& And the Diamond Skin at the mara area isn't that far away either
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
"
FriarJon wrote:

Templar has access to more resist nodes than any other class:

* 2x Body & Soul +10 res all and armour

* Celestial Walker +10 res all and elemental damage

* 2x +6 all res, +15 fire, +16 lit resist cluster between templar/mara and templar/witch

& And the Diamond Skin at the mara area isn't that far away either


Yup thats all there but how many skill points do you need to spend to get them all?

Certainly can't be done as efficiently as the 32% resist all for taking the resists as the bandits reward and thats the difference.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
"
Magnicon2 wrote:
Actually, technically the best choice should always be the skill point. Everything else can reach suitable numbers from gear


That simply isn't the case for many builds.

Also, ele res is a suffix, so is MF, you can't max out your resists from gear and still be wearing a full MF outfit. You can if you go with Krait all 4 times. That's important to consider because you can't use the passives to get MF, but ultimately, you can use the reward to do so.
Last edited by MonstaMunch#6519 on Jan 2, 2013, 9:24:01 PM

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