Why are Frenzy charges so weak?

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battled wrote:
I mean seriously? Endurance charge gives you 4% flat physical reduction and 4% all elemental reisstance. That's more than a notable is worth. Power charge gives you 50% chance to crit, again more than any crit notable.
Frenzy gives you 5% increased attack speed. That's all, a little more than an average transport attack speed node.


Endurance charges are amazing, agreed.

Power charges aren't, though. 50% chance to crit isn't better than many notables. Examples; Doom Cast, Lethality, Twin terrors, Disembowling, Pure Brutaility, Blunt Trauma. Also Assassination, Serpent Stance and Intense Zeal are better too, even though they don't give exactly as much crit chance. Power charges are still definitely worth taking, but they're hardly 'better than any notable'; for builds that can use any of the above notables anyway.
(Also, I would argue that 45% increased crit chance permanently is better than 50% increased crit chance when you have a power charge, but that's beyond the scope of your point.)

Frenzy Charges give 5% attack speed and 5% cast speed. You completely missed that out of your OP. This isn't as good as Harrier; agreed. But nothing is as good as Harrier. It's better than coordination. It's also about as good as most cast speed notables. So Frenzy charges are about as good as Power charges, in terms of the benefit they give.

Note that 5% cast speed is a decent boost even for non-spell characters, since they probably don't have many other cast speed nodes, and it will increase the cast speed of totems, curses, enduring cry, and any other utility skill too.

Conclusion: If you use power charge on crit anyway, then it's definitely worth picking up a power charge if you're next to it, but it might not be worth going far just to get one.
If you use blood rage anyway, then it's definitely worth picking up a Frenzy charge if you're next to it, but it might not be worth going out of your way to get one.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Nov 17, 2013, 5:19:50 PM
+
= Yeah baby. Frenzy charges is da shit.

My build is Searing Touch, Searing Bond, Leaching Incinerate + GMP. I cast vulnerability and flammability. Yeah, dat degen is nice. The frenzy charges are the reason I have no reason to go CI in order to wear the armor.
Last edited by BearCares#6660 on Nov 17, 2013, 5:30:59 PM
If endurance Charges didn;t grant additive physical damage reduction they'd be on par with the other charges in terms of usability. Honestly I'd be ok with them losing their phys DR.

But that aside, frenzy charges are utility charges. They have a LOT more things interacting with them than other charges and they're balanced around that.
IGN - PlutoChthon, Talvathir
"
BearCares wrote:
+
= Yeah baby. Frenzy charges is da shit.

My build is Searing Touch, Searing Bond, Leaching Incinerate + GMP. I cast vulnerability and flammability. Yeah, dat degen is nice. The frenzy charges are the reason I have no reason to go CI in order to wear the armor.


pls
The degen is trivial really.
IGN: Smegacore
Last edited by battled#7585 on Nov 17, 2013, 6:03:54 PM
I use Frenzy. Alot. Frenzy Charges can give me tons of DPS sitting at max charges and I can keep them up forever. I use em on all my melee characters, except for Templar and Marauder. And Frenzy is not a Mana guzzler. Might wanna get more mana if it's bad for you because I can beat down bosses using only frenzy if I wanted, and not use a single pot. Frenzy Charges are not weak by any means, but you place Endurance and possibly Power(?) Charges on a higher scale because Endurance charges increase survivability by so much, and Power Charges are great for builds that use Shock/Burn + Ele Prolif.
"The path of a true warrior is not how strong you become to defeat others; but how strong you become to protect those who matter most."

Yhuma - melee Dagger Shadow

"
battled wrote:
"
BearCares wrote:
+
= Yeah baby. Frenzy charges is da shit.

My build is Searing Touch, Searing Bond, Leaching Incinerate + GMP. I cast vulnerability and flammability. Yeah, dat degen is nice. The frenzy charges are the reason I have no reason to go CI in order to wear the armor.


pls
The degen is trivial really.


it doesn't seem to me that you are running a super buffed searing bond totem or using a 6 linked incinerate... um, so why are u trying to compare the degen of your armor to my build?

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