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Jmancini wrote:
I'm gonna add that the lack of sockets/modifiers really does hurt the 2H'ers later on in the game.
In late Ruthless-Merciless with my 2H Marauder, I always re-rolled and farmed and re-rolled till I had pretty beastly mods on all my crafted gear, and I really needed it.
IMO, 2H weapons should have 3-6 sockets, and not MORE modifiers necessarily (would be a clutter with 7+ mods on a rare), but maybe stronger ones.
I think damage mods should defo have a buff when dual wielded such as fire damage and physical damage but not % damages, also I think that 6 sockets is fine for a double hander, I think I would prefer a 6 linked weapon to to 2x4 sockets.
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Posted bySamithedood#6697on Sep 4, 2011, 11:18:33 PM
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up
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Posted byzeto#6003on Sep 6, 2011, 4:37:26 PMAlpha Member
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I played dual-wield swords for my entire leveling experience, and thus obviously specced in all the passives (within a decent vicinity of course) that boost one-hand, dual wield, and swords (damage, accuracy, and speed).
These are the best 1H weapons I've been able to craft and use so far:
Unavailable Unavailable
I know they aren't max level, but I haven't been able to craft a lvl 58 sword with 100%+ ED yet, and I haven't even found a lvl 60 sword (Talwar).
I did, however, stumble across a lvl 60 2H sword, and was able to craft this monster out of it with a regal and three exalted orbs:
Unavailable
Again, this is level 60, but not the best mods possible. If it were say 120% ED and Add 15-30 physical, I'd be creaming myself.
The comparison between these two?
2H is far superior, hands down. I kill nearly twice as fast, consume less mana due to slightly slower attack speed, and get about an 80% boost in DPS on my stats screen. Remember, this is with a ONE-HAND DUAL WIELD spec! If I had two-hand passives, DW wouldn't even be comparable!
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Posted byardikus#2772on Sep 6, 2011, 8:54:13 PM
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The above post is fascinating. I'm jealous of all those swords. Also, I find it funny that the Demon Hacker and the Tendon Slaughter combined are no match for... the Sharp Razor?
I am a poor freezingly cold soul
So far from where
I intended to go
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Posted byOasisbhrnw#4133on Sep 6, 2011, 10:01:33 PMAlpha Member
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How does one go about slaughtering tendons?
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Posted byardikus#2772on Sep 6, 2011, 10:07:43 PM
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IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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Posted bySpudOfDoom#5115on Sep 6, 2011, 10:31:22 PMAlpha Member
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"
Mark_GGG wrote:
Some points about dual wielding were raised in the feedback thread for the Cleave skill, and after some discussion we've established that the issue isn't with that skill itself, but with dual wielding in general.
In terms of melee characters, there are three weapon styles you can play - a one handed weapon with a shield, dual wielding two one-hand weapons, or a single two-handed weapon.
I'm starting this thread to get feedback from everyone on how you all feel about the general balance between these styles of play.
Currently, two-handed weapons hit harder than one-handed weapons, but tend to have a slower base attack speed (I think). Also, less gear potentially means less sockets.
Dual wielding alternates hits, meaning you need to find two weapons with decent damage, but comes with a base +25% attack speed just for wielding two weapons at once.
And of course using a shield is more defensive - you hit as hard as a dual-wielder, since you're using the same weapons, but you don't have the attack speed boost, instead you get the defense and block chance of the shield.
How are these options stacking up? I've got at least some feedback saying dual wielding just isn't close enough in DPS to two-handed weapons - the attack speed boost isn't enough to keep them viable.
So what do you all think? Ideally we want all three options to be viable as different builds, with different skills. There may well be some imbalance introduced by the lack of skills currently int he game, but I think we can still reason a lot about the base balance between the different approaches. Please give any and all feedback you can regarding these issues.
In my opinion duel wielding is gimp atm. The attack speed boost isn't enough to put it on par with a two hander in terms of damage especially if you start thinking ahead towards pvp balance where burst damage is going to be king.
I think one thing that could bring duel wielding into balance with a two hander would be having skills like frenzy attack with both weapons. That might be overpowered though just something i noticed.
Deffinately do something for the duel wielders though.
I can Haz BETA?
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Posted byBattleSmurf#3461on Sep 6, 2011, 11:18:45 PM
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Mark_GGG wrote:
While that's true I found dual wands to be a fun build for the unreleased dex/int class. Wands don't have to be for casters only, they can be dual-wieldable bows with better support fr elemental damage through passives.
There is at least some advantage I think to casters taking two wands, since I think some of the the more spell-like "+1 to level of XXX skill gems socketed in this item" mods are only for wands. But that may no longer be the case, I don't always keep track of such things.
Mark you guys better make the int/dex hybrid viable with claws as a sort of melee glass cannon or im going to be sad.
I can Haz BETA?
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Posted byBattleSmurf#3461on Sep 6, 2011, 11:21:55 PM
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BattleSmurf wrote:
I think one thing that could bring duel wielding into balance with a two hander would be having skills like frenzy attack with both weapons. That might be overpowered though just something i noticed.
Deffinately do something for the duel wielders though.
Mark has some serious reservations about making any attack other than Dual Strike hit with both weapons, because in his opinion if another attack strikes with both weapons then Dual Strike becomes obsolete.
My suggestion would be to allow other attacks to strike with both weapons but give Dual Strike another cool effect that will motivate people to use it for single target. I mean, at some point +dmg% and +atkspeed% gets a little boring on every ability. Add some flavor!
Last edited by ardikus#2772 on Sep 6, 2011, 11:53:05 PM
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Posted byardikus#2772on Sep 6, 2011, 11:51:16 PM
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ardikus wrote:
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BattleSmurf wrote:
I think one thing that could bring duel wielding into balance with a two hander would be having skills like frenzy attack with both weapons. That might be overpowered though just something i noticed.
Deffinately do something for the duel wielders though.
Mark has some serious reservations about making any attack other than Dual Strike hit with both weapons, because in his opinion if another attack strikes with both weapons then Dual Strike becomes obsolete.
What? Like Cleave?
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Posted byfacehead#4009on Sep 6, 2011, 11:52:24 PM
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