1.0.1 Patch Notes

Path of Exile step on the path of usual MMO. Nerfs, buffs, nerfs, buffs... RIP PoE.
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2h melee post patch is going to be awful. Do your own test its awful and painful to play. Is it possible to get a refund on my account? or can we to sell our accounts? I DO NOT want to support GGG anymore.


I am 2H melee (leap slam/infernal blow) and have already adjusted my CODT set up to level 4 Leap Slam + level 7 Enduring Cry + level 7 Rejuvenation Totem + level 9 Molten Shell. Yeah, it's a big nerf, but so far I can still run Piety and low level maps fine. Haven't tried maps beyond 67 yet (in the process of building map pool). Might adjust up another notch, but so far this feels like a pretty good proc level.

Don't get me wrong, I'd prefer to proc my skills at max but oh well.
Last edited by puaiohi on Nov 12, 2013, 10:23:25 PM
You really need to address how absolutely horrible the facilities for manual casting of utility spells are if you want to take away the thing that fixed that problem. CwDT is universally loved not because it's a bit overpowered but because it takes away the unbearable burden it was to constantly cast curses, Enduring Cry, Molten Shell etc., especially on characters without faster cast gear/passives.

People were finally enthusiastic about the long-suffering melee gameplay and then you choose to nerf this in a way that completely negates most of its purpose. It should be possible to nerf it in a way that doesn't feel like you finally got a splint on your broken limb only to promptly have it forcefully ripped off again.

CwDT's ability to automate your curse and Molten Shell does not enable some new, previously unavailable power, it just made it bearable where it previously wasn't. Molten Shell has always been available but most ignored it because it's *too fucking irritating to use manually.* The power to spam it was already there, it was just so annoying that people chose not to.

CwDT does not override cooldowns or make skills more powerful, it just relieved a burden so heavy that it previously made most players opt out. Surely nobody can claim that curses and MS are inherently overpowered and should not be usable often -- they always were. CwDT doesn't allow you to do something you couldn't do before, it just removes a problem so big that people solved it by refraining from using some of their skills.

Wouldn't it have been better to, say, implement an internal cooldown for each individual spell linked to CwDT and applying part of their mana cost when triggered? Surely the problem isn't that level 20 MS is too powerful or that the game is too easy when mobs are consistently affected by your curse of choice. If that were the case, people would be using MS and Hex Master in every build.

If you insist on restoring the excessive chore of manually casting several utility spells, you should acknowledge that it *was* too much of a chore before and alleviate the burden somewhat. Perhaps make it so casting a non-damage spell doesn't take a full second for builds in the bottom half of the skill tree. Maybe make it so a higher-level curse doesn't cost like 70 mana, an amount that many builds don't even have available now that auras reserve so much mana that just two of them will take upwards of 90% of your total even when linked to Reduced Mana.

Enduring Cry, paradoxically the one utility skill that wasn't unreasonably steep and cumbersome to use before CwDT, is the only one largely unaffected since its usefulness isn't completely hosed by having to use a low-level gem because using a high-level CwDT is basically out of the question as it tragicomically remains the one skill gem in the game that gets worse as you level it up. The skill that remains useful with CwDT is the one skill that didn't need automation.

Please find a different way to accomplish what CwDT did. It made the game so much better.
Last edited by Jakabov on Nov 12, 2013, 10:45:27 PM
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_PBS_ wrote:
Path of Exile step on the path of usual MMO. Nerfs, buffs, nerfs, buffs... RIP PoE.


fine wanna nerf purity again, drop its reserve
MY SHOP THREAD 485102
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_PBS_ wrote:
Path of Exile step on the path of usual MMO. Nerfs, buffs, nerfs, buffs... RIP PoE.

Since when is balance is a bad thing?

It's practically impossible to release a game that is 100% perfect and doesn't have aspects that are over or underpowered. Buffs and nerfs are part of the growth and development of a game. You can say "but they should have done that all before release!" but then you wouldn't be playing the game right now.

A company releasing a free to play game can only afford so many beta testers, it's our job to fill in the gaps. One of those gaps was CODT.


Also, I hope everyone who is threatening to quit does so. This definitely isn't going to be the last balance patch this game sees, so you might as well save yourself (and the forums) some trouble and find a new game now (or just suck it up).
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Jakabov wrote:
Snip

This might be the only reasonable complaint about the nerf to cast on damage taken I have heard so far. Good on you for being level headed and explaining your issue. I can actually agree with it, without faster casting, it is pretty nightmarish to use any supports in this game. Which I always felt was a shame because I love utility skills.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Last edited by CliveHowlitzer on Nov 12, 2013, 10:38:38 PM
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mystrdat wrote:
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Drakseraph wrote:
Ahhh ggg has some shit teams working on this game codt nerf should have been so much sooner or have been made well in the 1st place. Beside that I still see no fixes on the amount of crash bugs this game has that make it unplayable at times. But like with any game company hallowed promises are the key to making any game it seems.


[removed by admin]


what i'm saying is only the truth if they had payed more attention to the bugs section of the forum and fixed all the messed up crap that going on to people this wouldn't be an issue. When you bring a game out into public their 1st job should have been to fix any issues that crop up right anyway not just say here are 2 or 3 real bug fixes but look we got pretty items for you and new toys you can have just forget about the major problems of the game.
Last edited by Drakseraph on Nov 12, 2013, 10:45:35 PM
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Uaon wrote:
Klowdy your highest level character is 33 your point is null and void little troll


I guess I haven't been playing MMOs for 15 years after all. Just because I haven't played at top level on this game doesn't mean it doesn't have the same basic characteristics of all other MMOs. They are an ever-changing adventure, so learn to deal with it.

Sorry you don't agree with me simply because my character doesn't reach your standards, but if this a gem is causing this much crying then the real problem isn't the skill change, it would be the game mechanics. No one skill should break a game like everyone is claiming. If it does then it needs changed along with other parts of the game to make it balanced.

Also, the character I posted on is 36 (and was at the time of the post), my highest would be 38... troll =P
you should atleast have seen the endgame when you talking about an unbalanced game...
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
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galantonp wrote:
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Klowdy wrote:
I see a lot of complaining and over a free game. Appreciate what you have people. They could have charged you for this. Look at D3, It's a joke compared to this game and they charged you (and me =[ ) $40, and the expansion isn't going to be free either.

Things are changing all the time, and if you can't understand that, maybe this game (or any MMO for that matter) isn't for you. I find it quite fun to theorycraft after a huge overhaul.

To GGG, you are all doing a great job. I've played this game since early beta, and even though I thought it was a fun game then, you have all done so much to improve it. Keep up the good work.


First, I already spent more than that on PoE.
Second, this isn't an MMO, but even if it were, in no MMO do you have to burn tons of currency only to get your characters destroyed regularly - and by the looks of it this is going to be the norm in PoE.

TBH, I don't see myself spending on cosmetic effects and such if I don't have the confidence that my characters have any sort of longer-term future. I don't have the time to roll a new build every 2 weeks, nor do I want to.


How is this NOT a Massive Multiplayer Online game

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