Fix Raise Spectres disappearing when logging out
" The thing is, we don't know how they have all of this coded. It could depend on different objects or methods, and particular tasks can be complicated because of this in some cases. I only know basics, very basic, but I do know that it depends completely on how they have it coded already. It could be difficult, or maybe not, but if Mark says it is I'm very much inclined to take his word. Just making a minesweeper program took me like 3-4 months, I could never imagine what kind of work and knowledge goes into making a video game. Current IGN: TheBearerOfLight Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack." Last edited by BoltThrower87#3044 on Nov 12, 2013, 4:12:29 PM
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" Databases can be harder to change than executables. Research the Y2K bug and you will see how adding a simple field is not always so simple. If your database has available slots it is easy to fill them in with data. If the slots do not exist, then they need to be added and references to those slots coded in. If the rows and columns don't exist, it is even more coding to add. If the table itself doesn't exist, then it requires a lot more referencing. Consider how easy it is to add a new word to English by combining existing letters. What people are asking for is more like adding a new letter to the English language - a letter that must be defined and perhaps some other letters rearranged in terms of location, spelling and pronunciation. Or 2142 E Elm st, Nowhere,NY. A new house is build between two existing houses (2140 and 2143)and gets a new address - Easy. That's what filling an existing slot is like. Now imagine that you are not just adding the house address, but making up a new street and changing all the printed maps and online GPS program references to add that street. It isn't impossible, but unless you want bugs and errors, but it does take time. Plus, everything done to add in the new programming needs to be documented so that it can be undone if it breaks something else. Hope that helps. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I love your hard work GGG and thank you for it, and I know we always ask for more. But seriously, whatever design you used in your storing facilities, remembering an array of objects each containing monsterType+monterLevel really shouldn't be the end of the programming world, no ? And anyway, it's kind of mandatory anyway. Summoner are always my prefered class in arpgs, and I love almost everything you have done with them in PoE ; but I don't play 12 hours a day. And when I come back from work and get my 30min or 1h play time of the day, it's REALLY a pain to loose 15min finding my 4 fucking flame sentinels ! (ullr + queen's decree + passiv skill) On another note (this has been asked in other topics) : i'm totally against being able to re-summon spectres easily when they die. This is about skill : keep your spectres alive, that's what's challenging. Chris: "Path of Exile’s economy is the most important element of the game to us".
http://www.pathofexile.com/forum/view-thread/55102 Too bad they don't see how good the ARPG element of their game is... |
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" There you go again throwing facts into a perfectly rational opinion and messing it all up. ;-) Fight censorship
https://www.reddit.com/r/The_Donald/ |
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" Huh, why did my old thread get revived exactly? lol Anyway, we still want spectres that survive logging out, but GGG made it pretty clear that it was hard to do. No pain no gain heh? :P IGN: TimeForSpectralThrow / iLikeShockNova
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" lol you run into this on pretty much any gaming forum on earth. if you have not dreamed up a game and sold it to 50 million people, every dumb fuck in front of a keyboard will assure you that you have absolutely 0% understanding on what it takes to create a video game... best just ignore them... oh sure PoE is a wonder of the world. The product is peerless and I'm often inclined to agree with the staff in NZ that things are almost never as simple as assumed.... but that does not lend one micron of credibility to any idiot so strongly focused on "professional experience..." i've seen too many "professionals" struggle to manage a million dollar budget with a 2 page spreadsheet. too many politicians create laws in yahoo mail. too many 30+year IT gurus scouring google like 15 year old girls... too many qualified power substation technicians who don't know how to wrap a fucking extension cord. too many people using "professional designation" as an excuse to make or break decisions to ignore the fact that sometimes things are not nearly as complex and secretive as they seem... again, strictly in reference to the goofball(s) who highlight your confession and used it against whomever is not a professional... |
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I have not read all the posts but here is my idea:
Make enemy bodies a type of item rather than just a graphic on the ground. The only interaction you can have with the item is to summon it. I assume this is how the animate weapon or gaurdian currently work with regular items. I realize this might mean a lot of work to change the way dead enemies are coded, but if the issue is having an item to attach information to, this might work (in concept). Just my 2 cents. |
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Can you guys please implement this..... It would be very helpful and time saving.
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