Point of resistance flasks?

Useless, never used one and probably never will, rather have a magic lifeflask with the right mods. Maybe if the duration was changed to like 10 seconds they could have a situational use.
Went D1 -> D2 -> D3 -> PoE. Natural progression...
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xpanterx wrote:
Useless, never used one and probably never will, rather have a magic lifeflask with the right mods. Maybe if the duration was changed to like 10 seconds they could have a situational use.


CI or Vaal Pact builds cant use life flasks, so resistance flasks seem quite OK for them. The only flask i find useless is Amethyst flask, because it doesnt increase maximum resistance (and gives just 35% chaos res, not even 50% life other flasks). In my opinion, Amethyst Flask should give +10% maximum chaos resistance as well, to be viable.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
It helps a lot vs bosses

Examples:

A Ruby Flask in Crematorium is almost required to beat the boss without much of a risk on hard mods. It saves your ass when you gt hit by a Firestorm. The firestorm will often stunlock you so you can't move out and then you need the extra resistance to save your ass and escape the stunlock.

The Lightning Flask helps alot vs Torture Chamber boss on hard mods and also against Dominus in Maps.

I currently never use a Cold Resistace Flask
Last edited by Xantaria#3019 on Nov 12, 2013, 3:05:34 AM
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Xantaria wrote:
It helps a lot vs bosses

Examples:

A Ruby Flask in Crematorium is almost required to beat the boss without much of a risk on hard mods. It saves your ass when you gt hit by a Firestorm. The firestorm will often stunlock you so you can't move out and then you need the extra resistance to save your ass and escape the stunlock.

The Lightning Flask helps alot vs Torture Chamber boss on hard mods and also against Dominus in Maps.

I currently never use a Cold Resistace Flask


Saphire Flask helps against Ashyxia, Hailrake and Merveil.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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Clock_Keeper wrote:
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Epicly_Curious wrote:

The flasks can't do their job because capped resistances are so forcibly required by game balance; however they can still be very significant buffs because of their maximum resistance bonus. the 10% all resist is by default a 40% damage reduction. But with the witch nodes it can be 13% all resist, which is a 52% damage reduction. If you had purity, the additional 2% max resistances further push this into it's favor. The 3-4% the new purities will give will aid that even further.


Against one type of damage, for ~4 seconds, at the cost of a limited number of flask slots. And most importantly, it could give +10% max / +10% base and no one would really notice the difference endgame. I believe being able to nerf an item's stat by 80% and not seeing any change in usage is a sign, is it not?

As I stated right at the beginning of my post; The flasks can't do their job because capped resistances are so forcibly required by game balance.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
They do their job damn fine. Not sure what you're talking about.
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Clock_Keeper wrote:
Their effects are indeed fairly pointless. A player is not going to charge in without capped resistances (sometimes even over cap), so the +50% of a given resistance is all but wasted with the exception of a few incredibly fringe cases (You'd normally be capped, but you decided to run into a map that has elemental equilibrium and a resistance curse). Otherwise, at most 40% of it is going to be doing nothing.

I'd say they were for early game where resistances could be an issue, but they don't drop early game and have some level requirements. I'd say they were for specific builds, but the only one that consistently needs one of the resistance flasks would be Righteous Fire builds, and chances are you'll be wasting the +50% resistance since you'll want to be capped on fire before using the ruby flask.


The value of resistance flasks is not the +50 resistance they give you, it's the +max resist. The +50 is just a convenient way to make sure you are able to actually use the max resist you gain.

I carry a flask of each type with me (3 in inventory, one in belt). This allows you to swap out your resistance flask with whatever seems prevalent or dangerous in the map you're doing at the time. It's a great help to realize you're on a map with those fire bombers and know you have a Ruby flask on your belt, for example. +10 Max Res is an incredible amount of reduction and is great to use in bursts where needed, particularly when you need to clear some dangerous grounds of that elemental type to deal out DPS and remove mobs from the field.
Last edited by RondaRousey#7395 on Nov 12, 2013, 8:36:38 AM
Keep fire for voidbearers at least.

Cold for merveil if you need, etc.

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