Point of resistance flasks?

+10% max reisst is -40% damage taken.

Think about that for a bit.
IGN - PlutoChthon, Talvathir
For me resist flasks are to clear bosses without having to drastically alter my gear. Gravicius on a phys melee character, for example, is much easier if I have 85% resistance so I can tank through two molten shells without effort. Now that I think I about it, I should probably start toting a topaz along for the first piety fight as well.

On later runs (cruel+) they can be a convenient way to eliminate anticipated threats like Hailrake and Merveil without giving up ring stats.
Temple Piety
Shrine Piety
Torture Chamber boss
Mageara (Crematorium boss)

Are just a few bosses that pose a SERIOUS threat to most players, and even well-geared players can still get their faces pushed in if they're not careful. The elemental resist flasks are some of the best defensive measures against their attacks because the extra +10 Max Resists cuts into their damage potential a good amount and can actually help you with running tougher map mods if you want to risk them for 'better quantity' on the maps.

The flasks can also be very helpful to a melee player having to handle a pack of LMP Voidbearers because even 75% capped FR can't always save you against their flame breaths. Also can come in handy in a pinch against GMP shotgunning packs of skeletal mages or any other type of elemental spell damage mob that can shotgun and get amplified via the GMP mod. True, for most of the regular game they may not be needed in many situations, but trust me...you'll be happy you have them later on.
I usually take the chaos resit flasks into the sewers on merciless. Other than that I never use resistance flasks.

I take resistance passives on the tree until I can replace them with gear resistances. Other than that I might use a flask on a map that has insane elemental of a one type.
Last edited by ntall1#6671 on Nov 11, 2013, 10:58:29 PM
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Clock_Keeper wrote:
Their effects are indeed fairly pointless. A player is not going to charge in without capped resistances (sometimes even over cap), so the +50% of a given resistance is all but wasted with the exception of a few incredibly fringe cases (You'd normally be capped, but you decided to run into a map that has elemental equilibrium and a resistance curse). Otherwise, at most 40% of it is going to be doing nothing.

I'd say they were for early game where resistances could be an issue, but they don't drop early game and have some level requirements. I'd say they were for specific builds, but the only one that consistently needs one of the resistance flasks would be Righteous Fire builds, and chances are you'll be wasting the +50% resistance since you'll want to be capped on fire before using the ruby flask.


The flasks can't do their job because capped resistances are so forcibly required by game balance; however they can still be very significant buffs because of their maximum resistance bonus. the 10% all resist is by default a 40% damage reduction. But with the witch nodes it can be 13% all resist, which is a 52% damage reduction. If you had purity, the additional 2% max resistances further push this into it's favor. The 3-4% the new purities will give will aid that even further.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
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Epicly_Curious wrote:

The flasks can't do their job because capped resistances are so forcibly required by game balance; however they can still be very significant buffs because of their maximum resistance bonus. the 10% all resist is by default a 40% damage reduction. But with the witch nodes it can be 13% all resist, which is a 52% damage reduction. If you had purity, the additional 2% max resistances further push this into it's favor. The 3-4% the new purities will give will aid that even further.


Against one type of damage, for ~4 seconds, at the cost of a limited number of flask slots. And most importantly, it could give +10% max / +10% base and no one would really notice the difference endgame. I believe being able to nerf an item's stat by 80% and not seeing any change in usage is a sign, is it not?
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Clock_Keeper wrote:
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Epicly_Curious wrote:

The flasks can't do their job because capped resistances are so forcibly required by game balance; however they can still be very significant buffs because of their maximum resistance bonus. the 10% all resist is by default a 40% damage reduction. But with the witch nodes it can be 13% all resist, which is a 52% damage reduction. If you had purity, the additional 2% max resistances further push this into it's favor. The 3-4% the new purities will give will aid that even further.


Against one type of damage, for ~4 seconds, at the cost of a limited number of flask slots. And most importantly, it could give +10% max / +10% base and no one would really notice the difference endgame. I believe being able to nerf an item's stat by 80% and not seeing any change in usage is a sign, is it not?



Of those slots..... some builds have absolutely no use for beyond these utility flasks, such as a vaal pact blood magic build. Which leaves them divine distillate, granite, amethyst, diamond, jade, topaz, ruby, sapphire, quicksilver and quartz. Of those a few are further build specific and others situation specific. 10% to max resists for some builds along with whatever mods can be on the flasks and the overcapping of those resists for some maps is actually quite useful at times even if you not a build that doesn't need the alternatives.


edit - also the new charge flask as well
Last edited by Jiero#2499 on Nov 12, 2013, 12:35:21 AM
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JusticeAndLiberty wrote:
It's always good to bring a Lightning Resist Flask to Merciless Dominus... besides that I've never used one and they're pretty much worthless as well.


they are not worthless at all, they come in handy in certain situations. Not something you'd use all of the time though.
Rampage IGN: RIP_Stannis_Baratheon
Topaz has refused to roll "of warding" so far, for me. As a player in Nemesis, it only makes sense to keep those two on the same flask.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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Last edited by Henry_GGG on Nov 12, 2013, 3:36:36 AM

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