[New Video Added] Reizoko's Power Siphon Cast on Critical Strike Build

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xythian wrote:
I think I've come across a con for this build. Groups are pretty rough. The boosted mob HP makes mobs die slowly and makes it really difficult to maintain your power charge stack. No power charges and your crit tanks and you get a pitiful amount of CoC procs.

But, I think the solution is pretty straightforward. If you're going to be in a group for a while, swap out one of your blue gems for power charge on crit so your normal crits can sustain your power charges. You'll do less damage on your CoC procs, but at least you'll get CoC procs.



I don't have the same problem with groups. I find with the culling of PS that my power charges are up most of the time.

But as the op said a 'charge generator' can be useful.
Anybody see the video preview of the new Barrage skill?

Could be the answer to our single target problems.
Haven't checked this thread for a while as I am busy lately and probably won't play a lot in the near future.
Seems like people have a couple of nice ideas how to further improve this build though!

I probably won't update the OP nor check the thread a lot in the near future, but it seems like there are a few people playing Power Siphon Cast on Crit and I'm sure they can help if anyone has questions.
It definitely looks interesting. It has potential. The real problem with our single target is we aren't a pure phys wander build, that's why it falls off late game. Frenzy is a really strong single target attack.
IGN: Dmillz
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Dmillz wrote:
It definitely looks interesting. It has potential. The real problem with our single target is we aren't a pure phys wander build, that's why it falls off late game. Frenzy is a really strong single target attack.


Yeah. The low base physical DPS on wands combined with our lack of DPS auras and/or weapon elemental damage will always make single target tricky in this build. Most of the time I try to just draw rares into other packs and do act bosses in groups.
I saw another build where he recommends using CoC with Spark for single target as long as you can get right in their face. Frenzy + Increased Crits(or faster attacks) + CoC + Spark, and just stand on top of the mob. Probably worth trying out!
IGN: Dmillz
Here's the passive tree I am currently working towards:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YEfgX5CGcOSBGWFfAY2xmKJP0mlSyFLR8tgzGeMgk1kjpYOuE7KEp9SshMs03jUDBQQlM1VUtWLVb6WhpaUluvXfJfKmBDY0NnoGxGbRltbG17bj1uqm-ecFJw1XJsdPF9dX_Ggh6DCYUyhxmHdohCiPGMNpcGm12btZ2joi6io6ZXpzSomqlurFmsf7MOtUi18rvjwfPDOsSiykrTftUA2wvbXt0N44TnVOdj6-TuDu968h3yRfKX_Kv8xf4K_o_-ug==


I want to grab Instability and Deep Thoughts, and then go down and get Mind over Matter.

As you can see, I skimped on a few life nodes (I'm not in HC).

After this I might think about Elder Power for more single target/leech.

PS:

Any uniques that are helpful for an endgame build?

I saw Saffell's mentioned and I think that's a good idea.

What about Maligaro's or Rat's Nest for more offensive crits?
Last edited by _Stumbles_#7561 on Dec 10, 2013, 6:10:18 PM
@_Stumbles_

Hi mate. This is almost exactly how I'm building my character, currently on my way to MoM.
I do have the Elder Power nodes and I haven't had much problem with single targets as I used to. I do switch weapons if I feel I need to though.

About uniques, yep those help offensively. And since we're both going MoM, I'm thinking about a Rainbowstride to boost mana/defense but idk if I'm set on it.

Can't wait to test the Barrage skill btw! /o/
http://www.pathofexile.com/forum/view-thread/614871 - my stuff in a shop, come visit! :D
Last edited by Amelina2#0832 on Dec 11, 2013, 2:23:15 AM
Is this is possible on Marauder??

I dont wanna switch to SCION because I will have to leveling my char one again till 60 (even with items It will take some time....).
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Amelina2 wrote:
@_Stumbles_

Hi mate. This is almost exactly how I'm building my character, currently on my way to MoM.
I do have the Elder Power nodes and I haven't had much problem with single targets as I used to. I do switch weapons if I feel I need to though.

About uniques, yep those help offensively. And since we're both going MoM, I'm thinking about a Rainbowstride to boost mana/defense but idk if I'm set on it.

Can't wait to test the Barrage skill btw! /o/


Cheers. I was hoping to theory craft a little bit about some passives.

Have you thought at all about taking the 20% increased crit chance nodes next to assassination? Not the best, but it seems like maximizing crit chance is a good idea.

What about the 12% spell damage node next to the Scion start? Not too flashy, but most of the damage we have comes from spells.

I also wonder about the Doom Cast node next to EB. Its hard for me to evaluate how much damage 60% spell crit gives this build.

What about Ondar's Guile? It costs 4 passives and I have heard good things about this keystone for defense.

Finally, how does Elder Power compare to Wandslinger's Prowess in your opinion? EP has more pure damage for bosses/leech but WP gives attack speed for more crits. I was even thinking you could grab Breath of Rime to punch up Ice Spear. In the end, I doubt it is worth it, but just a thought.

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