POLL!!! Do you use curse on hit?
It all boils down to ONE thing: having to use 2 more sockets to apply a curse is a nonsense as long as 5/6-linking anything is such a bloody lottery.
It's nice to see so many new gems (most of them are awesome), but it doesn't change the fact that most players are in dire need of 5/6-linked equipment above lv60. Especially when starting a new league without any currency to play the crafting lottery. So most of these new support gems are going down the drain... Last edited by tienbasse#4660 on Nov 10, 2013, 11:25:36 AM
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No and I took at as my first reward from Siosa and that was a sad moment when I figured out it was not useful. But honestly, I have On Crit, and On Stun and I have no slots for them either so I figured these were just for the build scientists. Then again only in cruel, maybe later it will make sense.
Last edited by raziekeljr#3483 on Nov 10, 2013, 12:00:18 PM
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How about a new support gem, curse on hit- Casts supported curse on hit. Cannot cast supported curse.
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pretty sure this gem is designed to be used with skills like whirling blade, leap slam shield charge etc...
Jump in the middle of mobs and they are cursed... Cast on cri is even harder to use... I can only imagine using a fast attack speed and weapon to spam unleveled attack skill to cast expensive spell for cheap mana cost. (something like quill rain+ CoC + spell and support gem of choice) Last edited by popohim#3517 on Nov 10, 2013, 12:34:49 PM
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I got it linked with firestorm and flammability to soften up the mobs, but then again I suck anyway and have somewhat crappy gear. It does fire more often with firestorm seldom do I not get the whole mob cursed.
Last edited by DethApproaches#0271 on Dec 25, 2013, 4:13:05 PM
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yes.
CoH + Critical Weakness + Double Strike + Multi-strike, on my Spectral Throw build Scion. would probably swap CW for Temporal Chains if I had better colors, to simulate these, while having better gloves. that, or Enfeeble. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Dec 25, 2013, 4:16:48 PM
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Wasting 2 slots on your 5/4L just for the convenience to apply a curse? No way bro! I curse manually.
Maybe its useful in early game, but later you loose too much DPS. In any case two DPS gems will greately outweight the benefits of a curse. So, pointless gem / mechanic, imo When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Dec 25, 2013, 4:57:52 PM
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curse on hit 20% with dual curse on cyclone with my righteous fire char turned him into a bulldozer. since I don't do any dps with my cyclone at all, I find this curse on hit % verry usefull
Last edited by baadgeek#1421 on Feb 6, 2014, 6:19:48 PM
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" With defensive curses, CwDT is obviously the best choice. The thing about CoH is that it only curses the target that was hit, not the area around it. That makes CoH useful when you want to automatically curse an individual opponent with an offensive curse. This effect cannot be duplicated by manually casting the curse, since that will curse an entire area. In practice, CoH works best on spammed, high-APS attacks that will repeatedly attempt to apply the curse. Here's an example with Spectral Throw: The main attack applies a DoT to multiple targets, which all get cursed by Temporal Chains via Asenath's Gentle Touch. Spectral Throw is then spammed to keep opponents at bay with both Knockback and Vulnerability, which curses them with 40% more DoT damage. ST's 100% pierce enables you to use it against any mob within range, and TC slows down the other mobs and keeps the DoT going 50% longer. The advantage of this approach is that the cursing all takes place automatically, allowing you to focus exclusively on attacking the mobs. |
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It's a matter of time savings. How much time does it take you to kill an enemy? 1 second? How much time does it take you to cast your curse? 0.25-0.5 seconds? The time you spend cursing is time you aren't killing the enemy.
If you build the curse into your attack, you aren't losing that downtime. Now your damage may be lower, but is it going to be 50% lower (which is the equivalent amount of time you're saving by not cursing)? Clearly it's not for every build, but those with fast kill speeds can't afford to stand around casting curses. If they have the damage, then it's beneficial for them to build the curse into the attack or spell that's doing the damage because the time saving results in higher total DPS over the length of the encounter than manually cursing and then attacking with a better attack would. Now if you're a minion summoner with nothing better to do than stand around and provide auras, you might as well cast manually. The questions you have to ask yourself are: 1.) Do I want this (or these) curse(s) in every encounter? 2.) How many seconds will it take me to kill a group of enemies with my chosen attack including cursing them manually? 3.) How many seconds will it take me to kill a group of enemies with my chosen attack with the two least valuable support gems removed, but if I don't have to manually curse the enemies? If 3 is <= 2, use Curse on Hit. Perversely, I find the calculus becomes more in favour of Curse on Hit if you are using 2 curses on enemies. Removing the 3 least valuable support gems from your damage skill and using Curse on Hit and 2 curses. It's worth noting that +2 maps are a dangerous thing. They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. Last edited by RickyDMMontoya#7961 on Feb 6, 2014, 5:43:51 PM
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