So multi-strike

Lets not forget about Melee Physical Damage. 90% of melee builds use it and unlike multistrike it has no drawbacks. As you can see there is something terribly wrong if a gem like this is mandatory in every melee build.
IGN: Smegacore
"
Aelloon wrote:
"
sidtherat wrote:
if you read trade chat top3 WTBs of last year:

1) wtb multistrike
2) wtb reduced mana
3) <generic scam offer>

Multistrike is currently more SoJ-type currency than GGG orbs. It has clear and real value.

and yes, its popularity is a clear sign of something wrong with it balance wise. slight nerf wouldnt hurt anyone and maybe make other types of builds (slow-hitters anyone?) viable

btw - in Fixture of Fate take 'cast on dmg taken', sell it for 2 multistrikes


What the hell are you smoking?

Also, look at reduced mana: a person only needs one reduced mana in most cases yet you can sell those infinitely. Got 12 reduced mana? Sell them at 2.5 chaos each? Sold in an hour. ALL OF THEM.

Should we nerf reduced mana? I think we should! (I'm being sarcastic and using your stupidity here.)

PS: The point of multistrike was to make melee more viable. But hey, maybe you're right and we should nerf LMP and GMP in the same way as multistrike! 180% multiplier to LMP, you don't shoot 3 arrows: you attack 3 times quickly in a row with 2x faster attack speed. Oh and the Less damage part should also get to 36% instead of 30%.


blah blah to sum it up

multistrike is currently a bit over the top. there is no build that wouldnt want one. this is 'diversity' not diversity

same with reduced mana - it is a sign of not so well planned aura cost situation. this gem should go (noone uses it to reduce cost of attacks) and aura situation should be fixed via passive tree and aura gems


melee IS viable now. even without multistrike. what WAS an issue with melee was:
- low potential for iir/iiq compared with spellcasters/range (resolved via ranged/spellcasters nerfs)
- same survivability options yet inherent danger of being well.. melee (resolved, you can now have too much life)
- everything depends on weapon stats. making gearing for it a binary process (still in)


btw GMP is not so popular due to drawbacks. LMP - yes, but GMP? not so much, only few builds really benefit from it. LMP should be nerfed a little too :) (joke. or not?)
"
ciel289 wrote:
multistrike has huge drawbacks
less efective against monsters with armor


You know, I hate when people state this "drawback", for decent DPS monsters don't have anything approaching non-trivial armour values.
IGN - PlutoChthon, Talvathir
Good God OP, how many whine threads do you make in a week?? seriously.
Standard Forever
"
sidtherat wrote:
"
Aelloon wrote:
"
sidtherat wrote:
if you read trade chat top3 WTBs of last year:

1) wtb multistrike
2) wtb reduced mana
3) <generic scam offer>

Multistrike is currently more SoJ-type currency than GGG orbs. It has clear and real value.

and yes, its popularity is a clear sign of something wrong with it balance wise. slight nerf wouldnt hurt anyone and maybe make other types of builds (slow-hitters anyone?) viable

btw - in Fixture of Fate take 'cast on dmg taken', sell it for 2 multistrikes


What the hell are you smoking?

Also, look at reduced mana: a person only needs one reduced mana in most cases yet you can sell those infinitely. Got 12 reduced mana? Sell them at 2.5 chaos each? Sold in an hour. ALL OF THEM.

Should we nerf reduced mana? I think we should! (I'm being sarcastic and using your stupidity here.)

PS: The point of multistrike was to make melee more viable. But hey, maybe you're right and we should nerf LMP and GMP in the same way as multistrike! 180% multiplier to LMP, you don't shoot 3 arrows: you attack 3 times quickly in a row with 2x faster attack speed. Oh and the Less damage part should also get to 36% instead of 30%.


blah blah to sum it up

multistrike is currently a bit over the top. there is no build that wouldnt want one. this is 'diversity' not diversity

same with reduced mana - it is a sign of not so well planned aura cost situation. this gem should go (noone uses it to reduce cost of attacks) and aura situation should be fixed via passive tree and aura gems


melee IS viable now. even without multistrike. what WAS an issue with melee was:
- low potential for iir/iiq compared with spellcasters/range (resolved via ranged/spellcasters nerfs)
- same survivability options yet inherent danger of being well.. melee (resolved, you can now have too much life)
- everything depends on weapon stats. making gearing for it a binary process (still in)


btw GMP is not so popular due to drawbacks. LMP - yes, but GMP? not so much, only few builds really benefit from it. LMP should be nerfed a little too :) (joke. or not?)


Maybe you might want to actually play the game before commenting on what's wrong it. You know, you might learn something.
@Aelloon
Multi-strike was the needed buff to melee builds.

I love the way people complain about something, when it was originaly the solution to something far, far worse. Considering the versitility of this game, the significance of multistrike is far easier to deal with than attempt to fix in a viable way that won't unbalance other things.
"
NotRegret wrote:


-The only quest that gives it is from the ranger and only from one of the last quests in the game on merciless.



What if I told you a lot of the top tier gems use to be only world drops.... Make an alt if you need it so bad.
"
mustafa2812 wrote:
1. Cast when damage taken may get nerfed more so it may not be the "be all end all" of that quest reward.


nerfing CwDT to make multistrike chosen more often as a reward would be the dumbest change in any game I played so far.
Making it available in cruel library as a quest reward would be a good move. Maybe even make Faigraves (Docks) offer gems instead of dumb junk rares.

"
Make an alt if you need it so bad.


that seems like a good idea, grinding to merci library for quest reward...yea...
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Last edited by Ludak021#0643 on Nov 9, 2013, 12:08:54 PM
the problem is that "strength" grant's 2 of the most important stats, more damage and better survival, vs dexterity that normally grants better crit or movement in other game's but here it only grant's a low amount of accuracy + evasion witch diminishes tremendously as you level, same goes for the low evasion amount of the gear, takin "iron reflexes" hurts you even more since it removes the evasion you get from dexterity so you cant turn to that either for survival, you will end up dying in 1-2 hits from common trash in merciless unless you are ranged or rely on minion/trap/totems

best fix to multistrike would be to make it require a tremendous amount of dexterity rather than strength and change it to a green gem since who would expect a fully pumped tank to be faster than an agile thin and fast player ?
Last edited by Modchristian89#5025 on Nov 9, 2013, 12:16:27 PM
God the attitude of people here is despicable

"noob" "stop whining" "use something else" "it's not mandatory" "don't play melee" "d2 also had melee not being viable until x point" "just trade"

People are even talking about "fixing' the gem, nerfing it

Op's point is that it should be much more easy to obtain and I agree.

In standard I already have it but I made a new char in domination, lvl 41 now and still haven't found it.

Sure I'll get it at the end of merciless, you know, the end of the game when I won't need it anymore, pretty much just making my char just a mule to get it for another.

IT'S NOT FUN

I should be able to obtain it when I reach lvl 19 (base level required)

The way you obtain your skills in this game is BULLSHIT

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