The state of Wand slingers: Undeniable proof why wands are not viable and why GGG should fix them
I need a strong phys wand, leer cast and alpha howl for my aura, conduit and iron grip Scion.
Shes strong with ST and would be even stronger with alpha howl when soloing, and for groups she needs a decent phys wand to spam Power Siphon and Frenzy. Atm I've been running blood rage with a high leech claw, and culling on ST with a bit of MF, along with haste and two damage auras, its like unbelievable super speed for the whole group. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
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i like my baby and phy wand are strong man
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i realy owned with my low life power siphon wander in OB.
and that was with a low base crit on wand nr1. one thing that realy needs a fix is that fussilade favors ele builds. you cant take the left part of the node cluster to get it. /sadface Last edited by NomadFX#0730 on Nov 7, 2013, 8:33:38 AM
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Can't agree more.
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Wands work because of the high attack speed and crit chance. The physical damage is pathetic, although they can get the same added physical damage that other one hand weapons can get.
So a perfect roll wand can be decent. It's still a big struggle if you want to get physical damage out of one. They used to work well because you could run 5 auras and get most of your damage from aura and items. Now it works with cast on crit gems... which eventually will be nerfed. If they want to increase the physical damage on wands, it won't be OP at all so sounds fine to me. It won't change things much because that's not their strong suit. Think beyond the damage to find the damage. |
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" Screw this theorycrafting. Every wander I played with had immense DPS. Basically the only build that could not do reflect maps as it was a suicide. On the contrary, even with uber gear, the spellcaster is basically the weakest build in game nowadays. Well, maybe hybrid life/es ele dmg builds are weaker. And by spellcaster I mean active spellcasting, not setting up 15 totems, using traps or farting your way through Wraeclast with discharge. IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch |
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Wanders are one of if not the highest DPS build in the game.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBwFQRULvWO-Hi920ZpystH8HzTLOiowQHUDB_xg_EHwLbXhGWwcXcxzbF6-Sdow5ILL_sGDt82CTbAl8q_KvjhKc0hq7DbVqmpwjTG8BRiGtjQxXXuMqdro9GeM5w1bb38uHXhhpsgUk_c3BSmZoRL8LsVmPkIrI462O0xUcGKU9mTwW1KwpfaoV97DiCm42_wQAWQDrYV-JRR9saZp5N2HflMwwwfBB7cU2ePIx2_it_K_VLms-BbxnV1oq-OkNj_963MVj1ncQZ1w== There ya go, 216% ES and 60% from intelligence. And that build can achieve over 10k dps with chain + lmp + power siphon + faster attacks + crit multi + weapon ele dmg. You also need anger/wrath or just wrath. And is it cheap? should one of the highest dps builds in the game be cheap? I don't think so. But you don't even really need a good weapon. Just crit chance + attack speed + lightning damage.. three stats and your good to go. Go look at hegemonica's stream. A build being bad at level 60 does not make wands bad. Most builds don't start getting good till 70+. I suggest you get to a higher level before you start screaming about imbalances. ign: DaEDaenarys Last edited by BldSwtTrs#4844 on Nov 7, 2013, 10:04:28 AM
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This isn't a thread about how wanders are weak.
Its a thread about how WANDS are weak. And its entirely valid because finding a suitable wand to make a wander build work is literally impossible unless you have many exalted orbs to spend on one. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Nov 7, 2013, 10:02:00 AM
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dont have much experience with wanders but my take on this is that wanders work best going full crit chance and increase crit multiplier instead of dmg, i lv up one up to lv 4x and i manage around 7x chance to crit (nodes +power charges), with enought attack speed you can add to this "chance to crit" gem with ice spear or fireball.
that being said the base dmg is quite pathetic, spell dmg inate mod dosent help much and this kind of builds do require a lot of equipment and lv to do good. just like staves i think wands need to be separated between phys and spell dmg dealer weapons by changing their inate mods and the mods they can spawn, furthermore it would be nice if wands get a better dmg or crit chance scaling. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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