Giving away my Eternal Design-a-Unique - submissions closed

Master Assassins Leather (Evasion chest)

+30-120% Increased Evasion
+30-60 Evasion Rating
+15-25 Strength and Dexterity
+45-100 Life
+20% Increased damage with one handed weapons
+15% Increased movement speed

Acrobatics gives no penalty to armor
Zero energy shield

One on One (Ar/Ev Gloves)

+35-40% MORE Attackspeed
+25-30% MORE Melee Damage
50% LESS Defenses from equipped Shield

4% LESS Attackspeed per Enemy in Range
2% LESS Castspeed per Enemy in Range
4% LESS Damage per Enemy in Range
8% MORE Defenses from equipped Shield per Enemy in Range

Can only be unequipped in Town
Alterating between Primary/Secondary Weaponsetup have a 3 second cooldown


Wait for your Chance
Strike unexpected
One on One is what they fear most






"
EpsilonWhale wrote:
As I'm a member of the Apathy Guild of Wreaclast, through no effort of my own I might add, I thought it would be appropriate to let someone else shoulder the burden of helping to design a unique item (or exile), since I can't be fucked doing it myself.

So yeah, if you're interested, post your idea in here and you might be "lucky" enough to get to do some of GGG's work for them. Suckers.

I'm not yet sure how the winner will be picked (probably at random, actually deciding on one sounds like too much work), but rest assured that I'm almost certainly being serious.

There's only one rule:

1. Diamond and Eternal Supporters are ineligible.
2. No bagpipes. I fucking hate those things.


Update: I think what I'll end up doing is pick three candidates and then make a vote thread for the community to pick the winner. For now keep the ideas coming!


How bout a two handed sword that is comparible to Marohi/kongors/koams???
I would make a staff something like this:

Trapper Staff

Place a trap support gem in a specific socket to make a trap, for example socket #1 and you get a lightning trap. But! Now you can alter the lightning trap and for example
make the projectiles be arctic breaths instead of the lightning projectiles by putting an arctic breath gem linked to the trap in slot #1.

There would surely be some more stats on this but that will be thought up if i actually were to make it.

I would just love this!
Last edited by Mattishh#4008 on Nov 6, 2013, 4:55:18 PM
monkey king bar (woodful staff)



each +movment speed boost (nodes,equipment or skills) gives 0.2% avoid
each +attack speed boost (nodes,equipment or skills) gives 2% increased chance to crit
every 10 points of int increase elemental dmg with weapons by 2%
every 10 points of dex increase weapon crit multiplier by 4%
every 10 points of str increase aoe of skills by 1%
cant use chest piece





----------------------
hand of midas (iron gountelet)

25% chance on crit to kill a monster intantly, dosent work on bosses or other chars
increase item quality by 100%
enemy monster will have 40% increased attack and movment speed
enemy monster will have 3 times as much agro range
enemy monster will always focus first the carrier of midas



self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

The Chilled Volcano, Ruby Ring
+20-30% Fire Resistance
----------------------
+10-20% Fire Resistance
+20-40 to maximum Mana
+10-15% increased Fire Damage
30% of Fire Damage converted to Physical Damage
5% decreased movement speed

For no volcano ravages
Like the one required to wait


Bottled Flame, Giant Life Flask
+600 life over 8s
----------------------
-100% fire resistance during flask effect
+25-30% more fire damage dealt during flask effect
+10-20% Attack and Cast Speed during flask effect
80% of damage taken during flask effect converted to Fire

Embrace the flames
And power beyond compare
Shall become yours


Shocktrap, Topaz Ring
+20-30% Lightning Resistance
----------------------
50% more damage taken while Shocked
25-30% more damage dealt while Shocked
+10-20% increased Lightning Damage
+100-200% increased Rarity of Items Found while Shocked

The best of treasures are found
In tears of desperation
"
kopustas wrote:


Hey bbqs,

General idea is that chest piece can expand and contract, depending on characters vitals. Could input some rng since its le "unstable".

"
datawulf wrote:
Some armor, lets call it "Unstable Matter"

25% more weapon dmg
25% more spell dmg
25% less cast speed
25% less attack speed
1% less character size, weapong dmg, spell dmg per % hp missing
1% more movement speed, cast speed, attack speed per % hp missing




I want to win, badly. but that is a cool idea.
Closed Beta|Open Beta|Release|League Only
It would be nice to finally get a unique Dex/Int (spiked) shield, but coming up with a decent concept is proving difficult.
The berserkers mail

increase two handed damage 50%
increase sword damage 75%
Decrease stun,chill and frozen durations by 50%
cause damage to party members
take damage from party members
+300HP
+150% armour
gain 3 endurance charges when below 50%HP

the berserker is dangerous to friend and foe alike
it cannot be stopped without force
and it revels in battle
a demon on the battlefield who's rage persists eternal
"

Acrobats Precious, Iron ring

-150 dexterity
20% increased movement speed on full life
Ignores unit collision for 3 seconds after entering low life
Dodges next hit on stun

Cannot be used with Iron Reflexes


Incredible reflexes takes their toll


I've always loved movement speed and reflex based stuff :P
The dexterity penalty should be harsh enough for non-dex based characters, but still totally plausible if building around it.

"

Cursed Necklace, Onyx amulet

- Curses you cast never expires
- Monsters can't curse you
- This item haves 1 socket
- Socketed curse applies on hit (spells too)





I like these gloves so much and was super excited when GGG announced their curse on hit support. Oh well, -2 sockets from main skill for that fun <_>
Last edited by Jyssi#3843 on Nov 6, 2013, 6:41:08 PM

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