Giving away my Eternal Design-a-Unique - submissions closed
choose me! :)
u can lead me what build or direction u want that uniq to be and ill do something amazing for, already have really uniq builds. contact me if interested, thx my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 |
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I like low level stuff, like really low, makes new characters more interesting. Higher levels get all the goodies.
Beggars Collection Plate Goathide buckler Required level 2 +10 health +10 mana +10 Energy Shield +1 IIQ for every 10 points of health +1 IIR for every 10 points of mana (Unequippable/No effect) on players level 16 or higher The silent majority.
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Grand Flow Hat:
Increase Armor between (400-800) 30% Increase Projectile Damage 20% Increase Projectile Speed 25 Str - 50% Spell Power 15% All resistance You cannot evade attacks Level Required - 48 Last edited by marremurt#7928 on Nov 6, 2013, 3:40:42 AM
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Obviously balancing would be applied rigorously
" To explain the random damage: All your damage will be converted to that element, similar to avatar of fire, except instead of 50% it would be 100%, only random for every attack. Perhaps more stats could be added/moved to make it more valuable (a lot of people see unique rings with no life/resist and think "screw that"). Last edited by Shaard#1972 on Nov 6, 2013, 3:55:13 AM
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Some Staff ideas.
Bramblemist's Spineguard (Shield Staff)
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Serpentine Staff
Req. Lvl 49 (104–117) - (216-243) Physical Damage 6.5% Weapon Crit Chance 1.21 - 1.28 APS 80-100 Energy Shield 18% Chance to Block 100-125% Increased Physical Damage This Weapon is treated like a Shield. 10-16% Increased Attack Speed 10% More Movement Speed 10-15% less Armor Tanky Staff, that if possible can enable the use of Tempest shield while wielding a staff Staff of Elemental Chaos (Elemental Hit staff)
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Lathi
Req. Lvl 60 6.68% Weapon Crit Chance 1.44-1.5 APS 40-400 Lightning Damage 180-360 Fire Damage 150-320 Cold Damage Each hit deals only one type of random Elemental Damage. Elemental Equilibrium 15-20% Increased Attack Speed Deal No Physical Damage or Chaos Damage -25% Less Elemental Resistance This item functions like Elemental hit in a way, yet it will only do one particular element that was randomized, say if you hit with fire, you only deal fire damage from all your gear and this item. If you dealt lighting damage, it will only deal lightning damage. etc etc. Spell/Melee Staff (unsure of a good staff name for this theme)
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Imperial Staff
Req. Lvl 66 57–170 Physical Damage 6.68% Weapon Crit Chance 1.00 APS 100-130% Spell Damage 12-15% Cast Speed 30-50% Increased Spell Critical Chance Spell Damage applies to Physical Damage as well Cast Speed applies to Attack Speed as well Spell Critical applies to Melee Critical as well 33% less Mana and Mana Regeneration This staff is themed around Hybrids who wants to do well at both physical and spell damage. Also enables more builds that use Cast on Crit or Melee Kill. Hope you enjoy these! Last edited by quicksilver31189#7448 on Nov 6, 2013, 5:13:23 AM
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I'd create a Rogue Exile! An Uber OP one at that.
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![]() Jks =) |
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ring with only one stat which is all chaos dmg you take is taken from ES instead of life.
Worts than shavronnes crazy bonus but still build enabling and powerfull. |
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![]() Forum pvp
https://www.instagram.com/critterspencils/ |
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Iron Ring
-(30-50)% Attack Speed -15% Armor You may use two-handed weapons as one-handed. You cannot evade attacks. |
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Hey, nice gift there.
I have a lot of ideas for funny unique items: Leg of Eternity - Imperial Staff
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+(400-500)% Increased Physical Damage +40-60 Physical Damage -(40-50)% Attack Speed Cannot be stunned Cannot evade enemy attacks Cannot block enemy attacks 20% chance to gain an endurance charge on hit taken Enemies in melee range have onslaught Rain of Burning Souls - Amber Amulet
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Cast lvl 23 Firestorm for 10 seconds every 10 kills +10% chance to Ignite +(30-40)% Fire Resistance +(20-30)% Increased Fire Damage Swift Death - Eye Gouger Claw
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+60-80 Fire Damage +60-80 Cold Damage +60-80 Lightning Damage +(400-500)% increased crit chance with Whirling Blades +(100-150)% increased crit multiplier with Whirling Blades Blood Tap - Heavy quiver
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+30 to All Attributes +40% crit chance with bows +30 % crit multiplier with bows Piercing arrows causes bleeding 50% Chance to Cause Monsters to Flee and many more, but good luck to the choosen one and have fun |
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