Why you shouldn't nerf in ARPGS

When this game first started in open beta shock nova dealt like 4x5 times the damage it did now, had no dead zone, and a much larger aoe. It was like todays discharge but you could get the gem just from killing hillock. No other spell compared to it and none probably ever will.

Are you saying we should still have the old shock nova?
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CliveHowlitzer wrote:
You don't quite understand how game design works. In a long running game like Path of Exile, balance changes WILL be made. You are just going to have to learn to live with it. If you think it is fine to just leave everything as is, you'll eventually succumb to power creep and a broken mess of a game.
You also talk about how PoE isn't competitive at all, but it definitely has a competitive edge to it, especially when the race seasons are ongoing.
You also speak of just saying if skills are underpowered, people should just use the overpowered ones instead. Why should they? What if they would like to make a build revolving around one of those underpowered moves?

Anyway, long story short, balance changes have to happen. It is also always better to bring very powerful abilities in line with lesser ones, rather than buffing everything to the sky. Otherwise you just end up with a cycle of buffing moves, buffing monsters, buffing moves, over and over again.


Just because some people prefer to play an "underpowered" build doesn't mean that the strong builds need to be nerfed. Everybody has access to those builds so idc what's there to constantly whinge about. Like with cast on dmg taken now, every moron can afford the gem for a few chaos or lol just finish act 3 and get it for free but nah, let's cry about it so that u can screw over somebody else who is doing better than u. Classic PoE thinking.
IGN
UnderworldQueenie
Groub
"
NotRegret wrote:
When this game first started in open beta shock nova dealt like 4x5 times the damage it did now, had no dead zone, and a much larger aoe. It was like todays discharge but you could get the gem just from killing hillock. No other spell compared to it and none probably ever will.

Are you saying we should still have the old shock nova?

Haha, I am kind of sorry I missed that one. It must have been before I joined.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
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Kiluvaras wrote:
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CliveHowlitzer wrote:
You don't quite understand how game design works. In a long running game like Path of Exile, balance changes WILL be made. You are just going to have to learn to live with it. If you think it is fine to just leave everything as is, you'll eventually succumb to power creep and a broken mess of a game.
You also talk about how PoE isn't competitive at all, but it definitely has a competitive edge to it, especially when the race seasons are ongoing.
You also speak of just saying if skills are underpowered, people should just use the overpowered ones instead. Why should they? What if they would like to make a build revolving around one of those underpowered moves?

Anyway, long story short, balance changes have to happen. It is also always better to bring very powerful abilities in line with lesser ones, rather than buffing everything to the sky. Otherwise you just end up with a cycle of buffing moves, buffing monsters, buffing moves, over and over again.


Just because some people prefer to play an "underpowered" build doesn't mean that the strong builds need to be nerfed. Everybody has access to those builds so idc what's there to constantly whinge about. Like with cast on dmg taken now, every moron can afford the gem for a few chaos or lol just finish act 3 and get it for free but nah, let's cry about it so that u can screw over somebody else who is doing better than u. Classic PoE thinking.

You completely missed the point.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
BS post!

PoE is ALWAYS under development. New content is coming all the time, new players are coming, new build are emerging. In PoE (and most ARPG) the possibilities are huge, and with PoEs passive tree and all it's updates, things CAN'T be balanced at all times, so things has to be nerfed and buffed now and then.

Balance is always important, even in PvE - so people don't feel like they HAVE to build onto something.
Bring me some coffee and I'll bring you a smile.
"
MperorM wrote:
I can understand nerfs in competitive games like starcraft and dota, but I really don't see why things should be nerfed in poe for an example.

If something is good, and people like using it, then why nerf it? Many people have spent much time making a build around a skill, just to have it nerfed. This makes their char useless and people will feel that they have wasted their time. Since this is the case, why do ggg nerf stuff? People who have made builds that doesn't use the skill aren't gonna gain anything if the skill gets nerfed. Nothing. If they feel that their build is bad compared to the other build, then they can just use the skill themselves. Nobody is saying that they are not allowed to use it, and by nerfing the op skill their build is still going to be as bad as it was before, just not as bad as compared to other builds.

Nerfing things is Anti-fun and only makes sense in competitive games, which POE isn't. so why nerf?



This argument is used in every game ever, competitive or not, in opposition to nerfing, and in none of those games is it a valid reason to not nerf.


It's like me taking one of the billion or so generic, tacticool FPS games out there and saying "Hey guys, lots of people like to use this clearly OP gun, so why nerf it and ruin their fun? If people don't like getting pwned by it they can just use it themselves. If you nerf it, you'll make all the time they spent unlocking attachments for the thing worthless." While in a sense this is true, it will quickly make the game stale and tactically stagnant because everyone and their grandmother ends up using the same equipment setup and playstyle. When a game stagnates as such, gamers start to head for greener pastures. FPS developers understand this, so they try to keep things as balanced as possible via patching and repatching as their title's metagame develops, regardless of the inevitable bitching by a vocal minority. The same thing applies to PoE; if something is clearly OP, community opinion becomes "all builds that do X must have Y item to not be crap," and precious few people will deviate from that paradigm once it's established. The metagame stagnates at that point and people get bored and leave. For the health and longevity of the game, OP items must be brought into balance.

You could argue the case for only ever buffing other things to bring them to par with the OP item, but that creates a sort of runaway effect where all kinds of stats and figures must constantly be inflated in correlation with the buffed item/skill base to allow the game to provide the same challenge as before. It becomes a chore and a mathematical nightmare, and takes developer manpower away from other important tasks.
"Chris wrote:
The "nerfs" in this patch are in response to the rest of the rebalance and so that many builds are simultaneously viable. You can't complain that there are only seven good builds and then complain when we balancing the power level :P
Last edited by Manfred_von_Wolfstein#4168 on Nov 6, 2013, 5:09:33 AM
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Manfred_von_Wolfstein wrote:
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MperorM wrote:
I can understand nerfs in competitive games like starcraft and dota, but I really don't see why things should be nerfed in poe for an example.

If something is good, and people like using it, then why nerf it? Many people have spent much time making a build around a skill, just to have it nerfed. This makes their char useless and people will feel that they have wasted their time. Since this is the case, why do ggg nerf stuff? People who have made builds that doesn't use the skill aren't gonna gain anything if the skill gets nerfed. Nothing. If they feel that their build is bad compared to the other build, then they can just use the skill themselves. Nobody is saying that they are not allowed to use it, and by nerfing the op skill their build is still going to be as bad as it was before, just not as bad as compared to other builds.

Nerfing things is Anti-fun and only makes sense in competitive games, which POE isn't. so why nerf?



This argument is used in every game ever, competitive or not, in opposition to nerfing, and in none of those games is it a valid reason to not nerf.


It's like me taking one of the billion or so generic, tacticool FPS games out there and saying "Hey guys, lots of people like to use this clearly OP gun, so why nerf it and ruin their fun? If people don't like getting pwned by it they can just use it themselves. If you nerf it, you'll make all the time they spent unlocking attachments for the thing worthless." While in a sense this is true, it will quickly make the game stale and tactically stagnant because everyone and their grandmother ends up using the same equipment setup and playstyle. When a game stagnates as such, gamers start to head for greener pastures. FPS developers understand this, so they try to keep things as balanced as possible via patching and repatching as their title's metagame develops, regardless of the inevitable bitching by a vocal minority. The same thing applies to PoE; if something is clearly OP, community opinion becomes "all builds that do X must have Y item to not be crap," and precious few people will deviate from that paradigm once it's established. The metagame stagnates at that point and people get bored and leave. For the health and longevity of the game, OP items must be brought into balance.

You could argue the case for only ever buffing other things to bring them to par with the OP item, but that creates a sort of runaway effect where all kinds of stats and figures must constantly be inflated in correlation with the buffed item/skill base to allow the game to provide the same challenge as before. It becomes a chore and a mathematical nightmare, and takes developer manpower away from other important tasks.


A big difference with your shooter example is that it is player vs player. when players become frustrated because they get killed by the other player not because he was better, but because he had a better gun. Which is why weapons should be balanced so that people don't get frustrated because they die often and become forced to use one gun.

I replaced gun with build and a lot of things changed. People can become forced to use one build because they cannot clear content since their builds are too weak and they are forced to use the op build.

BUT in that case the op build isn't op, but the weak builds are too weak. If you cannot clear content and have fun then the build is under powered (or badly made, in which case nothing should be changed) and should be buffed.
"
Hornet85 wrote:
This game is meant to be challenging, not casual fun.

There are other games out there where you can easily beat without much challenge, but this isn't what PoE meant to be.

Therefore, anything that gives the player a huge advantage should be balanced accordingly. Otherwise, it takes away the challenging aspect of this game.




Not casual fun ?

Why not ?

Path of Exile need a "Casual League"
No -10% exp
No nerf

Go your "Challeng League" , I don't like it.

I do not like to be forced to challenge.

Give me a right to choose.
Last edited by play2013#2819 on Nov 6, 2013, 7:04:30 AM
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MperorM wrote:
I can understand nerfs in competitive games like starcraft and dota, but I really don't see why things should be nerfed in poe for an example.

If something is good, and people like using it, then why nerf it? Many people have spent much time making a build around a skill, just to have it nerfed. This makes their char useless and people will feel that they have wasted their time. Since this is the case, why do ggg nerf stuff? People who have made builds that doesn't use the skill aren't gonna gain anything if the skill gets nerfed. Nothing. If they feel that their build is bad compared to the other build, then they can just use the skill themselves. Nobody is saying that they are not allowed to use it, and by nerfing the op skill their build is still going to be as bad as it was before, just not as bad as compared to other builds.

Nerfing things is Anti-fun and only makes sense in competitive games, which POE isn't. so why nerf?


I agree. The obsessive nature with which Blizzard tries to balance D3 is one of the reasons that game feels so soulless. Part of the fun in these games is finding that OP set up, constant balance tweaking is anathema to that and diminishes the fun to me personally. There are other ways to maintain challenge, the only time nerfs should be necessary is if something has become absurdly game breaking.

Also, in a game like this where respec'ing is next to impossible - nerfs should be the last thing they are doing. Nothing will get me to quit playing this game faster than if they ruin a character I spent 100+ hours on.

Part of the fun of ARPG's is finding those areas where you are OP, slaughtering waves of enemies. There will always be certain monster combinations, bosses, even zones that give you trouble, there is no need to try and balance a game like this as if it were some ultra competitive game.
To all of you arguing GGG is just balancing the game... Well you know what? This should be done in ALPHA, alpha testers are not doing their job and it is quite clear. These types of changes should be made in alpha (which should be called their test realm), no longer can you use the "it's beta" excuse.

Every time a skill becomes widely used, GGG drops a nerf with a very heavy hand.

This is an ARPG, we are supposed to be fucking over-powered, we are supposed to destroy hordes of monsters with the blink of an eye.

This is not an MMO, there is no need to balance and tweak every god damn thing, every single patch, this is not a competitive PvP game.


You simply kill massive amounts of monsters to get good loot, that is ARPG. All GGG has done since beta is nerf, nerf, nerf, nerf. Understandable it was in beta and they actually did need to balance things out, but now? No excuse.
Last edited by darkjoy#6975 on Nov 6, 2013, 7:39:57 AM

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