Help! Unique Weapon Set Ideas and help requested to make it happen (Evil Shit Inside)

Some flavor text ideas...
covering the main points which are:
-'He' hungers and thirsts (as per the audio clips), for flesh and blood preferably.
-In life and death he desires to carry out 'His' killings to fulfill his hunger and thirst.
-There are three weapons existing, a point that should be mentioned as the player probably won't be aware.



Deep in his bones corrupted and cursed,
A hunger for flesh, for blood a thirst


this covers the hunger and thirst suggested by the audio clip,
and suggests his bones harbor the evil he possessed in life



In life he fulfilled his ravenous cravings,
in death you hear his terrible ravings


This explains he carried out his killings,
and in death you hear his little sound clips



Even in death, his hands still rend mortal flesh


This is particularly for the 'hand dagger'.
By including the word 'mortal', it suggests 'He' was beyond mortal



Loosing flesh and bone, he cared not,
three weapons forged, denying rot.

OR
Sacrificing flesh and bone,
Three weapons forged, are now your own.


This statement should be on each of the three weapons, letting the player know they have acquired one of the three. It clarifies that there are indeed three.
The statement could be the same for each weapon, or varying slightly, I gave two variations above.




In conclusion
We cover the main points (hunger, thirst, desire to kill in life and death, three weapons existing etc), and never mention a name, we only refer to 'Him' and 'He'. This adds a sense of mystery, and saves us from having to create an elaborate story and name for him.
These flavor texts fit with the 'lashing out' mechanic I mentioned in an earlier post

Each weapon will have its own unique first lines, then the 2 lines mentioning the existence of three different weapons
ie:

'Hand Dagger' (placeholder name)

Even in death, his hands still rend mortal flesh
(unique first lines)

Loosing flesh and bone, he cared not,
three weapons forged, denying rot.
(lines mentioning 3 weapons)




Axe (placeholder name)


In life he fulfilled his ravenous cravings,
in death you hear his terrible ravings
(unique first lines)

Sacrificing flesh and bone,
Three weapons forged, are now your own.
(lines mentioning 3 weapons)







Finalised Flavour text ideas:


Axe

Deep in his bones corrupted and cursed,
A hunger for flesh, for blood a thirst.

Loosing flesh and bone, he cared not,
three weapons forged, denying rot.




Bow

In life he fulfilled his ravenous cravings,
in death you hear his terrible ravings.

His sacrificial flesh and bone,
Three weapons forged, are now your own.




Dagger

Even in death, his hands still rend mortal flesh.

This blade is evil and strong although,
he also forged an axe and bow...





'His' name is never mentioned, though it could be put in the weapon's name, left out of the game completely (making 'Him' mysterious, and forgotten) OR, his name could be mentioned on a fourth unique item as...
"Mr. Bubbles, he who forged an axe, blade, and bow from his own flesh and bone..."

Mr bubbles of course a placeholder name :)
Last edited by Jazzo#2834 on Nov 8, 2012, 8:17:47 PM
"
Jazzo wrote:
Finalised Flavour text ideas:


Axe

Deep in his bones corrupted and cursed,
A hunger for flesh, for blood a thirst.

Loosing flesh and bone, he cared not,
three weapons forged, denying rot.




Bow

In life he fulfilled his ravenous cravings,
in death you hear his terrible ravings.

His sacrificial flesh and bone,
Three weapons forged, are now your own.




Dagger

Even in death, his hands still rend mortal flesh.

This blade is evil and strong although,
he also forged an axe and bow...





'His' name is never mentioned, though it could be put in the weapon's name, left out of the game completely (making 'Him' mysterious, and forgotten) OR, his name could be mentioned on a fourth unique item as...
"Mr. Bubbles, he who forged an axe, blade, and bow from his own flesh and bone..."

Mr bubbles of course a placeholder name :)



sick. ill def be using the ideas. linking the weapons via the txt is quite wise
"Bullshit, you get the game for free." - Qarl 2014
"The 5x Diamond Supporter"
I will echo an idea I wrote somewhere recently. I forget.

Have your uniques draw a random couplet (two lines) from a larger poem? So you could have this pretty long story-poem somebody nice wrote for you, and GGG could design it so each of your uniques, when they drop, get a random pair of lines from the decently-sized poem. Meaning, you could have a pretty big lore-based character with a pretty long, detailed story, while keeping the number of lines on each unique pretty low. People would have the fun of having to look at a whole bunch of your uniques to get all the lines to the story so it can be deciphered.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Nov 8, 2012, 10:54:47 PM
"
anubite wrote:
I will echo an idea I wrote somewhere recently. I forget.

Have your uniques draw a random couplet (two lines) from a larger poem? So you could have this pretty long story-poem somebody nice wrote for you, and GGG could design it so each of your uniques, when they drop, get a random pair of lines from the decently-sized poem. Meaning, you could have a pretty big lore-based character with a pretty long, detailed story, while keeping the number of lines on each unique pretty low. People would have the fun of having to look at a whole bunch of your uniques to get all the lines to the story so it can be deciphered.



the issue is that we need someone to write the lore
"Bullshit, you get the game for free." - Qarl 2014
"The 5x Diamond Supporter"
"
XvXReaperXvX wrote:
the issue is that we need someone to write the lore



I don't think we need lore necessarily.
At least, the lore doesn't need to be elaborated on a lot.
In fact, the lore could simply be that history has forgotten the true origin, and only a basic idea, with many unexplained gaps.

The majority of PoE lore isn't explained at all, small tid bits are mentioned, but many questions are left unanswered.
Questions that may be answered later, or perhaps never answered at all, no historic records are perfect.

Perhaps all that is known is... a man was evil, he hungered for flesh and blood, before or after death his body was torn apart (perhaps hung, drawn, and quartered) and weapons made from them. Made by man, or by more sinister magical means.

I feel this is enough, after all, we're designing items, not fabricating a history.
keeping our small bit of lore simple, and flexible, will allow GGG to perhaps fit it into their existing plans. We shouldn't force a definite story/character on the game I feel, GGG will always know better anyway.


What we've got is:
-a rough idea how the weapons will look
-a very approximate and possibly unbalanced statistic set for them
-flavor text, if we decide on using my proposed lines

What I think we need is:
-a more revised set of statistics/mods (which would include possible new unique mechanics)





Also Reaper, what did you think of the idea I posted earlier? I elaborate more in the original post. I could explain it to you better if you like.
"
Jazzo wrote:
I thought about what could be a mod on the weapons...

"The weapon craves flesh"

what if randomly, the weapon says, "I hunger..."
or what ever, then 1 second after, the weapon involuntarily attacks in what ever direction you are facing for a fairly large amount of damage.

This could be a downside, perhaps if you are running away from some mobs,
but could also be controlled, because the voice clip would act as a warning, giving you a (small) chance to prepare yourself.

It would also fit the theme pretty well I think. The weapon craves flesh, and occasionally lashes out uncontrollably against the wielders will to fulfill its desires.



and the axe concept
Spoiler


"
Jazzo wrote:
"
XvXReaperXvX wrote:
the issue is that we need someone to write the lore



I don't think we need lore necessarily.
At least, the lore doesn't need to be elaborated on a lot.
In fact, the lore could simply be that history has forgotten the true origin, and only a basic idea, with many unexplained gaps.

The majority of PoE lore isn't explained at all, small tid bits are mentioned, but many questions are left unanswered.
Questions that may be answered later, or perhaps never answered at all, no historic records are perfect.

Perhaps all that is known is... a man was evil, he hungered for flesh and blood, before or after death his body was torn apart (perhaps hung, drawn, and quartered) and weapons made from them. Made by man, or by more sinister magical means.

I feel this is enough, after all, we're designing items, not fabricating a history.
keeping our small bit of lore simple, and flexible, will allow GGG to perhaps fit it into their existing plans. We shouldn't force a definite story/character on the game I feel, GGG will always know better anyway.


What we've got is:
-a rough idea how the weapons will look
-a very approximate and possibly unbalanced statistic set for them
-flavor text, if we decide on using my proposed lines

What I think we need is:
-a more revised set of statistics/mods (which would include possible new unique mechanics)





Also Reaper, what did you think of the idea I posted earlier? I elaborate more in the original post. I could explain it to you better if you like.
"
Jazzo wrote:
I thought about what could be a mod on the weapons...

"The weapon craves flesh"

what if randomly, the weapon says, "I hunger..."
or what ever, then 1 second after, the weapon involuntarily attacks in what ever direction you are facing for a fairly large amount of damage.

This could be a downside, perhaps if you are running away from some mobs,
but could also be controlled, because the voice clip would act as a warning, giving you a (small) chance to prepare yourself.

It would also fit the theme pretty well I think. The weapon craves flesh, and occasionally lashes out uncontrollably against the wielders will to fulfill its desires.



and the axe concept
Spoiler






That axe is sick!

I liked the idea but i wouldent have it on my uniques. The reason is i want the uniques voice to be thought as its personality and character. i dont want the sounds linked with anything excepte if it where to say " Skeletons! no flesh, no fun" when it was killing a large amount of skeletons.

The idea originated from the talking sword in never winter. i grew fond of it. i want the player to do the same with the weapons and not just see it as a mechanic
"Bullshit, you get the game for free." - Qarl 2014
"The 5x Diamond Supporter"
Spoiler
Last edited by bashatami#5095 on Nov 9, 2012, 5:58:27 AM
"
bashatami wrote:
Spoiler



Thats my art guy :P
"Bullshit, you get the game for free." - Qarl 2014
"The 5x Diamond Supporter"
I get what you mean, but in a practical sense, that would require way too many audio clips wouldn't it?

And don't you think the player would get tired of the same comments over and over again?
Perhaps you don't feel the say way, but the comments the player character makes (like when on low life, or entering the prison etc) offers interesting, relevant, and timeless dialog.

I don't know much about DnD never winter nights, what sort of things did that talking sword say?
Last edited by Jazzo#2834 on Nov 9, 2012, 6:44:27 AM

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