Does anyone think movement feels weird?

the movement is kinda differend from D3 but it's not bad you just need to play a couple of hours to get used to it
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zat0x91 wrote:
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Alternalo wrote:
Probably because in this game your char needs TIME to turn around and not just instantly facing the direction like in D3 and TL.


Why? Unless the combat was designed around that, there's no reason to do that.
This has no effect at all on comabat. Your character begins moving immediately not waiting until they've finished turning, but the turning is visually shown because this provides a better graphical look that the character simply 'popping' from facing one direction to the other with no transition. This is entirely graphical with no effect on gameplay - it does not slow down or delay your movement in any way.
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Mark_GGG wrote:
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zat0x91 wrote:
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Alternalo wrote:
Probably because in this game your char needs TIME to turn around and not just instantly facing the direction like in D3 and TL.


Why? Unless the combat was designed around that, there's no reason to do that.
This has no effect at all on comabat. Your character begins moving immediately not waiting until they've finished turning, but the turning is visually shown because this provides a better graphical look that the character simply 'popping' from facing one direction to the other with no transition. This is entirely graphical with no effect on gameplay - it does not slow down or delay your movement in any way.


this is very true. the movement is only the visual effect we see in the game, but visuals are also a huge part of the game. so im really not asking for a change in gameplay at all, i would just like to see my character move more fluidly.

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