Does anyone think movement feels weird?
Probably because in this game your char needs TIME to turn around and not just instantly facing the direction like in D3 and TL.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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Give the game some time. The higher your character progresses the faster and smoother you become. This topic used to come up a lot and I will say the same thing I said then. You are a beaten up, half drowned, starving exile washed up on shore. It is unrealistic for you to hop up and go dashing about at full speed, and killing mobs like you have been doing it for years.
One of the things I like best about POE is that you can feel your character become faster and smoother as you progress. It feels like you are fumbling a bit at first, but you can feel when you become more accurate, feel yourself miss when you are not. The same goes for being stunned, when your damage is too low, or your health, es, armor, etc.... Most games start you out jacked up to full speed, you never become faster other than possibly movement speed. You can't tell if you are more accurate or not because it looks the same. The only way you can really tell if you are doing reasonable damage for the area you are in is by looking at numbers. In POE you don't really need to look at the numbers, you can see and feel how you are doing. (I do look at the numbers, but mostly just to get a quick idea of the relative difference a change makes.) About a month ago I went back and fired up my lvl 60 barb in d3 and if felt like I was playing in slow motion. I will say it was smooth, just really slow, like being stuck in molasses. It felt the same whether I was one shotting a single skeleton, or being attacked by a huge mob of them, or fighting the butcher - all the same. I was however able to spin in a circle very quickly. Try to be the person your dog thinks you are.
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" Why? Unless the combat was designed around that, there's no reason to do that. " I'm playing an ARPG, not a realistic survival simulator. That shouldn't be an scapegoat for poor design. While I understand this is still a beta, I hope it gets changed before the final release. Having controls that aren't tight and don't give you full control of your character would be a deal breaker. That's one of the things D3 nailed down perfectly. TL2 did a pretty good job, but there's many times where the movement bugs out (and sometimes causes deaths) due to unintuitive hitboxes. " It can also be pretty boring too; the first thing that comes to mind is vanilla Morrowwind combat. Both D3 and TL2 did a perfect job with this. Even at level 1, combat feels great, responsive, and fun. " What is exactly is full speed? Starting at 100% movement speed? If so, there's nothing wrong with that, unless the class I chose has some detrimental effect in movement speed like heavier armor. By most games do you mean TL2 and D3? I've never had that problem in both of them. I can't really fathom why you'd turn off the numbers in-game, unless you're playing the game on a lower difficulty or just casually in general. Knowing what's going on in game is essential when playing on the hardest difficulties and especially while in hardcore. " If the game was made any more faster, then you wouldn't have as much time to react. Keep in mind how fast you could die in Inferno already and you want the game to be even faster? " Don't underestimate why being able to move in a circle quickly is important. It allows for complete control over your character. Can you imagine being completely surrounded by a large amount of enemies then not being able to move where you would want to? This would result in a lot of near-death experiences on hardcore. Last edited by zat0x91#2414 on Nov 3, 2012, 3:04:40 PM
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" I would prefer instant turning. Specially for ranged characters it gives you a good idea where exactly your character is going to be after a short moment before moving, which also means that you'll have a better idea of where your projectile is going to hit when you move and shoot. For example, let's say there's and enemy at your left. You want to dodge his attack by moving a little up and then shoot a projectile. What you would normally do is click a little up and then aim instantly. However, you didn't know that your character was facing down, so your character will go a half circle before running up instead of moving straight up as expected and you'll probably miss your shot. IMO this is not a good feature and makes the gameplay feel very awkward. And as said before, does this game need to be some kind of a survival simulator? Not in my opinion. |
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I was talking about how this working now, and should be changed to instant turning to prevent this wierd feeling OP talked about. I could make a video about this if you want.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
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" It feels more realistic to me, but can't say I've ever had a problem with it one way or the other. Turning speed is really not a big deal like it is often made out to be, a really poor way to judge anything in my opinion. Would be different if it actually affected gameplay. " Some people, like me, find this to be a superior design. Its a matter of choice, not absolutes. I'm sorry you don't like this method, but because you don't like it does not make it poor design. I have no clue why you think the horrible controls in d3 are better. The hit box is so huge you just have to click in the general area to hit something. How is that tight? Its about as loose as you can get and still require human partipication. Many is the time in POE I am being attacked by 3 or more monsters and I can hit one with ice spear, freeze it, then switch to the next, freeze it, and then kill the next one and switch back. It is more challenging to actually have to click on the mob you are attacking, but more rewarding as well. " I was talking about attack speed actually. I guess you somehow haven't noticed but in POE when you get something that increases your attack speed you actually attack faster visibly. In d3, not so much because they have the animations turned up as fast as they can go out of the gate. The game itelf actually increases pace as you advance as well, whether or not you have ias - the designers mention this in some earlier posts. It is more subtle than ias increases as it is more gradual. " What numbers do you mean? POE to my knowledge doesn't have on-screen dps numbers. There aren't any to turn off. I haven't felt the need for any. I do use them in WoW pvp where battles are more protracted and there are more things to watch. In an ARPG the enemy should be dead before I need to worry about the specific numbers or I'm in trouble. " So, let me get this straight. You say that POE is too slow, at least to start and then its too fast? Either you are contradicting yourself in blind defense of d3, or you just really like your games to be the same speed start to finish. I don't have a problem if you prefer that, to each their own, but it doesn't make POE inferior, or weird- just different. "[/quote] Once again, the ability to spin in a circle is not control. I've never found the need to spin around in circles to kill anything. Also, I do not allow myself to become surrounded. Try to be the person your dog thinks you are.
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" Not to mention some spaces in the OP's wall of text. ~ Please separate the PoE1 and PoE2 forums.
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I don't know if it's weird or not, since the last time i played it was only for 1 day.. on the open test weekends.
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i dont like movements atall,and i agree with this guy that made this post.Not only that,running just looks simply weird from many reasons.When they run its like they dont move hands atall,kinda like some robots.I dunno but thats not natural movements.I wish they fix that.
Last edited by sallee#7863 on Nov 10, 2012, 9:57:09 AM
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Yeah I noticed the movement feels very different from TL2 and D3. Didn't bother me too much during the open weekend though.
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