PoE is unplayable from Greece and Italy since it was released due to lag and disconnects.

So i did many tests since those lag spikes started not now but in september during the peek hours 18~23 ( SO ITS NOT TRUE STARTED WITH RELEASE, it just got worse, you can go and check my posts i did with my report, check here http://www.pathofexile.com/forum/view-thread/534233 we were already talking about it ), i can tell you that when there are no lag spikes and the game is totally playable, the seabone node ( te1-2.milano52.mil.seabone.net in my winmtr ) STILL HAVE PACKET LOSS, but the GAME IS FINE.

The lag spikes start when the NETWORKLAYER nodes start to have packet loss, as can you see in my winmtr now. When the game is fine those nodes have 0& packet loss ( during night / morning, first afternoon usually )



|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| mygateway1.ar7 - 2 | 96 | 95 | 0 | 0 | 1 | 0 |
| No response from host - 100 | 20 | 0 | 0 | 0 | 0 | 0 |
| 172.17.33.57 - 2 | 97 | 96 | 33 | 38 | 49 | 34 |
| 172.17.10.5 - 0 | 100 | 100 | 34 | 38 | 50 | 40 |
| 172.17.10.73 - 0 | 100 | 100 | 35 | 38 | 77 | 37 |
| pos2-1-0-0.milano50.mil.seabone.net - 2 | 96 | 95 | 38 | 43 | 57 | 39 |
| te1-2.milano52.mil.seabone.net - 60 | 30 | 12 | 0 | 88 | 479 | 43 |
| ntt-verio.milano52.mil.seabone.net - 0 | 100 | 100 | 35 | 43 | 145 | 36 |
|xe-0-5-0-5.r02.frnkge03.de.bb.gin.ntt.net - 35 | 44 | 29 | 0 | 144 | 154 | 142 |
|xe-1-0-0.bbr01.xn01.fra01.networklayer.com.72.198.213.in-addr.arpa - 25 | 52 | 39 | 112 | 118 | 137 | 113 |
| ae7.bbr02.xn01.fra01.networklayer.com - 26 | 51 | 38 | 0 | 119 | 130 | 116 |
| ae1.bbr01.eq01.ams02.networklayer.com - 20 | 57 | 46 | 119 | 126 | 146 | 125 |
| ae5.dar01.sr01.ams01.networklayer.com - 23 | 53 | 41 | 0 | 126 | 153 | 122 |
| po1.fcr01.sr01.ams01.networklayer.com - 27 | 49 | 36 | 0 | 71 | 113 | 64 |
| eu.login.pathofexile.com - 22 | 56 | 44 | 120 | 125 | 156 | 125 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
"The exodus of humanity in search of a new home? It is like spreading a virus in the healthy space."
Last edited by Kiri2k#7960 on Nov 1, 2013, 11:32:06 AM
Atm is totally unplayable.

1.5 sec to open the stash.

Of course i'm are ignorant about the technicalities of the internet ...



what is certain is that :

- this morning and yesterday I was playing with approximately 50 ms

- while this afternoon i can not play ... ms is crasy 100 to 800 ms in half a second ... so
incredible lag .... unplayable


ok are ignorant on the subject but I wonder why in all the other games do not matter ?

for example in dota 2 would be something totally unthinkable ... end of the world you never go over 50 MS ... you can not copy their technology or put a server where they have ? lolololololololol
Last edited by makico#2720 on Nov 1, 2013, 12:05:38 PM
"
Ok some remarks:
I live in Greece (Athens). The game is unplayable from about 1 in noon since 1 after midnight. When I say unplayable I don't mean that I have mild desync. I mean that my (usual) ping of about 80 spikes to infinity (literally) in regular intervals. The spikes last for about 5 seconds each and I get disconnects about every 10 minutes because of the lag. I see that you ask for trace routes. Trace routes are COMPLETELY irrelevant for this problem. The routes are always the same. They don't change during the day and return to their previous form after midnight. The problem is heavy trafic on the POE servers during day time. Seeing a ggg person having difficulty to admit such a simple matter is seriously getting on my nerves.
Now on another note: I see many people in this thread that are trying to blame our (very shity in Greece indeed) internet providers. Some remarks:
1) I've never had any problems with POE before release
2) I've never had any problems with any game except POE (although my ping is always pretty high at about 80 ms because of my location)
3) I've already contacted my internet provider so enough of that too
I'm one of the few that don't have the right to be very angry because I've actually never payed for anything in POE. Other have though.
Fix this

Basically, I have this exact same problem, also from athens.
Last edited by BasedDong#4160 on Nov 1, 2013, 12:15:52 PM
"
makico wrote:

Of course i'm are ignorant about the technicalities of the internet ...



what is certain is that :

- this morning and yesterday I was playing with approximately 50 ms

- while this afternoon i can not play ... ms is crasy 100 to 800 ms in half a second ... so
incredible lag .... unplayable


ok are ignorant on the subject but I wonder why in all the other games do not matter ?

for example in dota 2 would be something totally unthinkable ... end of the world you never go over 50 MS ... you can not copy their technology or put a server where they have ? lolololololololol


You don't understand how the internet works.

Think of it like this. Lets say you get into your car to drive to the grocery store. On the way there, you hit a road that is having construction, so the traffic is heavy and you are going very slowly. Your car is a packet on the internet, the road is the route you are taking, and the grocery store is the GGG servers.

Now.. you finally get to the store and go back home (following the same route you took to get to the store).

You decide you want to go to the library which is the other direction from your house. You get into your car and drive to the library without going on the road that was under construction. You get to the library quickly, then get back home. Again, your car is the packet on the internet, the road is the route you are taking, and the library is the "other game".

See how that works? On one route, you hit construction. On a different route you didn't. The internet works similarly. Some routes have problems (construction) and other routes don't.

In addition to that, there are other things that are done with some games to minimize the impact that packet loss or latency has. This usually involves giving the client more control over movements to make the game "seem" more fluid than it really is. PoE is not coded that way (because it is a security risk to hackers and exploiters). PoE retains control from the server. Client tells the server what it WANTS to do, then server says if it's OK or not. Client listens. If the signal for that is interrupted at all, or the packets have to be resent a lot, it causes noticeable problems and delays in processing commands.

Does that all make sense?
Last edited by Drakier#1520 on Nov 1, 2013, 2:11:55 PM
Very good post Drakier.
"
Drakier wrote:

You don't understand how the internet works.
...
Does that all make sense?



does not make sense ... in ALL OTHER GAME IN THE WORLD ms = approximately 50

in POE ms between 50 and 900 ( when it does not work otherwise 50 )

do you really think if in dota 2 or in d3 or in wow or in all other game MS vary from 50 to 900 (with poe lag ) people would continue to play and do tournaments ? ... does not exist ...


However, I am baffled ... and it baffles me even more to see that someone can defend poe giving the blame to the internet ...

And does not mean anything to play for free or for payment .

A similar problem would have been acceptable when so many years ago came the first online games ... but not now ... in 2013 ... ALL ONLINE GAME IN THE WORLD ... free ... not free ... old games ... new games ... all work around 50 ms ... ALL ... so really there is no excuse ...
Last edited by makico#2720 on Nov 1, 2013, 12:56:13 PM
"
makico wrote:
does not make sense ... in ALL OTHER GAME IN THE WORLD ms = approximately 50

in POE ms between 50 and 900 ( when it does not work otherwise 50 )

do you really think if in dota 2 or in d3 or in wow or in all other game MS vary from 50 to 900 (with poe lag ) people would continue to play and do tournaments ? ... does not exist ...


However, I am baffled ... and it baffles me even more to see that someone can defend poe giving the blame to the internet ...

And does not mean anything to play for free or for payment .

A similar problem would have been acceptable when so many years ago came the first online games ... but not now ... in 2013 ... ALL ONLINE GAME IN THE WORLD ... free ... not free ... old games ... new games ... all work around 50 ms ... ALL ... so really there is no excuse ...


By your own admission, you are ignorant to how the internet works. I tried to explain it to you in terms that anyone should be able to understand. I'm sorry you still don't understand. I'm putting the blame where the blame is due. You can't say that it is the game's fault when you don't have a fundamental knowledge of how networks and the internet works.

So how about you either try to understand what I said, or stop talking about things you don't understand.
ok ;)


but please ... if World of Warcraft had 1 tenth of the lag of poe ... the blizzard would have already failed ...


then for me ... we can also put the blame on Berlusconi or the goblins of the forest or the Internet ...


the only thing certain is that poe remains the only game in the world to have this lag ...



I'm sure the problem will be fix
Last edited by makico#2720 on Nov 1, 2013, 1:10:44 PM
"
ThePlash wrote:
Anyway, i think those guys at TI Sparkle did something. It's going flawlessly right now, maybe they finally patched it up?

Please check it for yourself (in-game, just to be sure), but i am on a costant 30-50ms average.

Bye


Ok, someone is actively doing something.

Yesterday, everything was perfectly fine. From 19:00 to 01:00 GMT+1 latency was constantly 30-50ms and I couldn't catch any packet loss (i was in-game with graphs on all the time, no lag spikes or anything else)

Today though, something's wrong again.

Now, ping to eu.login.pathofexile.com is stable at 103-105ms and packet loss is back again. In-game graphs are stable at 116-118ms with occasional spikes due to, i guess, packet loss.

I'm running WinMTR now (it takes a while because my ISP prevents ICMP flooding, so I have to raise the interval to 15-20 seconds), i'll be mailing Thomas my results.

From what i can tell, there's a congested node in the seabone network that's rejecting ICMP queries and causing packet loss.
Latency though is starting outside their network. The ntt.net router pings at around 90ms.

Maybe they are working on it...

Bye
Last edited by ThePlash#0157 on Nov 1, 2013, 1:19:42 PM

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