Now that Diablo 3 is dead, will POE deliver?
I firmly believe the cooldown to potions in D3 was the solution to the game's biggest flaw mechanics wise. If you cannot miss in combat, then the ability to heal at will, repeatedly, is simply overpowered. Thus you are reduced to tactical usage of what is now a limited resource and, to add insult to the mix, you are also relying on RNG in the form of healing globes.
All because Blizzard's way of sidestepping desync issues was to remove its prime cause, that being chance to miss and subtle discrepancies in distance between where you think the game is compared to where the server thinks the game is. Oh, and this inability to miss, ever, probably had a hand in why pvp was delayed. Sure, pvp in ARPG is nigh impossible to balance, but there is no hit and miss mechanic, I think pvp would be largely reduced to gear checks and skill load out tweaking. The actual combat could be almost automated. So nevermind Blizzard nerfing builds, with D3, for the sake of more fluid gameplay, they needed an entire mechanic, and in the process removed one of the fundamental elements of compelling, satisfying ARPG combat: the ability to heal whenever you need to provided you have been thoughtful with your healing resource management. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Nov 9, 2012, 4:12:59 PM
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The main problem i have is not really the cooldown, (I know they said potion spamming should be stopped.) its more how it dumbed down the itemization of potions. I remmember how having a higher lvl belt allowed room for more potions in D2. This was FUN itemization, and potions were simply more fun. They also looked better. The ones in D3 look cartoony and WoW like.
Also a shrine in Diablo 1 that converted the potions you had in inv to Rej potions, good times. Shrine from D2 that exploded with poison gas and dropped gas potions u could pick up. The same goes for exploding potions. The second problem is the lack of potions. If there was one thing i would have wanted from WoW it would have been some kind of elixirs or something like that.... all we have is healing potions... its boring. Speaking of this... I think the trailer from D3 in 2008 showed some kind of elixir dropping during combat at some point... I dont remmemeber it really, but it would not surprise me that this was something that would have been removed again at some point between 2008 to 2012. PoE has so much more aswell. Diamond flasks, granite flasks, topaz, ruby and.. the one against cold damage. Best part is, of course quality on flasks, and magic flasks THAT SUPPORT BUILDS. Its so damn brilliant. (Notice how u cant potion spam forever in PoE, but i still think it is really damn awesome.) Glassblower bauble could also be counted as a part of the Flask itemization. Cool little currency item. |
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" In D3 every class have tailor made resource systems all with different ways of repleneshing, instead of tacky one-fits all. Survival by HP pot spam has also been replaced with a ton of different features. It's the opposite of dumbed down. " What a remarkable revelation. THE BEST DIABLO GAME IN TERMS OF SCROLL! THAT DOES IT, I'M ON YOUR SIDE, D3 SUCKS!! Oh wait... " I am extremely glad that those pointless relics are gone from D3. What cooldown?? " I will however agree that they failed with the items. |
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" Wow... You have said many ridiculous things, but this probably takes the price. Why is the ability to heal at will overpowered just because you can't miss?^^ I would love to hear you explain the logic behind that statement. " How is it more of a gear check just because there is no hit/miss mechanic?? There is dodge btw. Last edited by Sickness#1007 on Nov 9, 2012, 5:02:55 PM
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Blizzard moved from pot spam with D3 by having a multitude of ways to heal in game. Skills have residual heals, pots are on a cooldown, health globes appear & can be affected by gear, shrines, life steal ect ect. The game is set up in a way where you will take damage no matter what class you are. They made it so that as you progress through the game your character has to be able to deal with increased incoming damage by either damage reduction or life steal. Glass cannons are not welcome in D3 & even if you have enough dps to one shot everything before it gets on screen you will also one shot yourself every time a reflect mob rears it's ugly head. The game is essentially one big gear check. It's a bad system but it kinda works until you hit inferno, then the whole 'double it' bs knocks it off kilter. Nowadays inferno is actually much more in line with the rest of the game & although it is a lot easier than at launch, as far as the whole damage/gear progression goes it's much more fluid. They added the monster powers for people who are ahead of that curve.
D3 pvp will have dodge mechanics compared to the cannot miss pve. Monks can stack up to 80% dodge aswell as the buff for casting the mantra which is 100% for 0.5s (if memory serves). Demon hunters & WD's also have 100% dodge buffs. I have no idea why Blizz are delaying pvp for so long but to say that their pvp has(will have) no hit & miss mechanic is simply incorrect. Cannot miss is also applied to melee mobs too. You cannot run past a melee mob & dodge their attacks by putting distance between you & the mob before the attack animation. The hit mechanic of D3 is where if you are in range of the mob when they start the animation, then you will get hit by it (unless you dodge/block with gear) no matter where you are when the actual animation would connect. This is actually my biggest problem with D3. I won't quote Bashiok but the post that made my heart sink was when he said it takes no skill & it's not enjoyable to dodge attack animations with the mouse & should be done with stats & gear. This is when I realised the game is just a big spreadsheet to them where its just a case of A-B has to = C. D3 is a gearcheck, it's all about gear & skills come second. POE is about skills & gear comes second. EDIT: By skills I mean abilities & not 1337skillz. Last edited by lethal_papercut#5270 on Nov 9, 2012, 6:13:03 PM
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thanks for the correction regarding pvp, lethal. I clearly need to stop operating under extremely outdated information. Broadstroke apology for that one.
Sickness, I think that the combination of never missing in combat and potion spamming at will would make for extremely boring gameplay, which is likely why I would never take resolute technique. The health globe system irked me when it was announced and actively frustrated me in practice. Anyway, D3 is your chosen cross to near in this overwhelmingly 'pagan' landscape, not mine. Best of luck with that. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" It's always good to play the game before bashing it! " Fine, that's your opinion. But it seems odd. It's just another DPS stat. What does attacking a mob and dealing 0 damage add that is so important for your enjoyment? And what in the world has it got to do with potions?^^ " I only look like a big D3 supporter in contrast to the D3 bashing crew on these forums. I am very much looking forward to PoE open beta. Oh, and I have played my main character in TL2 longer than the main one in D3. |
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For most of the people that did not had access to close beta, the open beta will be the point where they will discover this game. Even incomplete most features will be there in open beta and people will now witch game will love most.
This game looks a lot more than D3 and i think D3 developers will not be passive and lunch new patches and stuff. It will be a nice competition that will make both games better, but after years only one game will "survive". May the best game win. |
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" You haft to remmember that D1 is from fucking 1996. And since the skilltree in D3 sucks so badly i dont even care for the ressource system. Maybe i would if the skill tree was not so horrible.... Still the boring healing potions in D3 are so boring compared to D1 and D2. It has nothing to do with potion spam, its just that the itemization of potions is so damn boring and dumbed down since diablo 1. I quess the ressource system is why we dont have mana potions... But we could still have a bunch of other potions. Just because we cant have mana potions does not mean that we could not have other potions. How is that not dumbed down? Also i really hate the health globe system. It reminds me of Super Mario or something like that. PoE does it right with Flasks that way, d3 just putted some primtive mario + luigi health globes in the game. Its just BORING. Superablo 64. |
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" The design of the skilltree or equivalent system(it's not actually a skilltree) have got nothing to do with the resourse system. " But only a retard would compare them directly to eachother. " They are just removed. That's not dumbed down. " What is so bad with the health globe system? I personally like the thrill of running for that health globe to save your life when you have run out of defensive options. |
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