Cold to Fire + Avatar of Fire
Hi Firums,
quick question dont know if it has been answered before, but: How does a combination of Cold to Fire support + Avatar of Fire behave on a thing like Freezing Pulse? Does it mean 100% Cold damage (assuming at least CtF lvl6) will be converted? I just thought about a crit Fire Pulser and wanted to set the whole screen on fire but the initial fire damage should be high enough for the burning damage to make sense at least. thanks for any insights! Last edited by derriesen#7713 on Oct 25, 2013, 9:11:08 AM
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Yup, that's exactly what will happen.
A low level Cold to Fire that converts less than 50% will mean your Freezing Pulse deals less damage but still more than just Avatar of Fire. Higher levels of Cold to Fire that convert 50% or more will make your Freezing Pulse deal exactly the same damage (never more), so 100% converted. An added advantage will be that your new Fire Pulse will benefit from both increased Fire and increased Frost damage ( don't mistake that as Elemental increases applying twice ). So you could potentially pick up extra nodes to boost your damage further. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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Yeeehaw!
Thanks for the quick reply! I think I will then do something like: Freezing Pulse - Cold to fire - LMP - Crit Multi ( - Fire Pen - Faster Projectiles) (Or, to boost burning damage: Skip the LMP - replace with Ele Prolif... dont know if it makes more sense though...) But as I play HC ill probably stick with Shield+Wand/Dagger regards Last edited by derriesen#7713 on Oct 25, 2013, 10:17:58 AM
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I was also wondering about this and I have another question related to this "combo". If I will somehow keep less than 100% cold to fire conversion e.g. 99%. Will targets somehow be chilled / freezed? oO
I mean - will the targets be freezed and also burning on crit? If so, it will be hilarious :D Last edited by DJKiller666#6432 on Oct 25, 2013, 9:35:55 AM
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If you pick Avatar of Fire you wont do damage with that remaining 1% so no chilling or freezing from that.
If you manage to have % of cold damage left and didnt pick avatar of fire, that damage will be dealt as cold and can thus freeze/chill... BUT: the remaining damage will probably be really small and chill/freeze for an nearly unnoticable time. Related question: Can you still Chill/Freeze with other sources of Freeze/Chill when avatar of fire is picked? E.g. Freeze mine? Can I use Freeze mine to croud controll even though I picked AoF? Its not damage dependend as far as I can see... |
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Are you sure this is the case?
100% converted damage? I'd imagine it'd work something like this: Avatar of fire applies first, reducing your cold damage to zero, thus rendering cold to fire useless, or cold to fire applies first, converting 50% of the cold damage to fire, and then Avatar of Fire goes into effect, which converts 50% of the remaining 50%, which is 25%, meaning you convert 75% of your original cold damage to fire. |
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I have a character doing this. My freezing pulse and ice spear are 100% converted to fire damage.
Also, even if you technically freeze or shock something... the damage will be 0 and so the time they will be frozen of shocked will be zero. Last edited by Semptimilius#4676 on Nov 2, 2013, 2:15:03 PM
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" Existing knowledge trumps imagination. (Couldn't find a dev quote addressing exactly this, but you can pretty much assume the wiki is correct based on Mark_GGG's post here: http://www.pathofexile.com/forum/view-thread/173465#p1540982) " You should try it and see! Then report back to us, so we can add that info to the wiki. But I would guess that the buff/bugfix that allowed % increased cold damage and % increased elemental damage to apply to Freeze Mine also caused Freeze Mine to not work with AoF - % increased cold damage are modifiers that affect Freeze Mine through damage, so I would imagine AoF affects Freeze Mine through "no damage." But again, existing knowledge trumps imagination, so go ahead and try and report to us. If you're on Standard and happen to message me when I'm online, I might have a Freeze Mine I can lend you. IGN: Coldieshoulders Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Nov 2, 2013, 3:19:04 PM
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Wrote a small guide on aof earlier: http://www.pathofexile.com/forum/view-thread/569594
One advantage not mentioned here whith converting ice spells to fire is that you can use arctic armour prevent reflect damage. I am not sure though if it is actually better than a corresponding fire skill since fire damage usually is higher than cold. Has anyone compered a fire build to an ice to fire damage wise? A build I'm hoping to try soon is ice shot/glacial hammer+hatred+cold to fire+added fire damage. That will boost the physical damage by 79% and then boost it up with fire and physical damage increases. There isn't much to gain from the cold damage nodes though since you will run out of points long before you run out of nodes because so many nodes are going to be useful. Cold damage nodes will also be inferior to physical and fire anyway since only about 40-50% of the damage goes through the cold transition. " Yes it probably will but zero damage=zero duration. It would be really nice if GGG added an node/unique item that changed how the duration is calculated so you could to a fire build that freezes and burns. Something simple like "Chill duration is based on 50% of your fire damage" would be enough. Last edited by Berjiz#3663 on Nov 2, 2013, 3:35:20 PM
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I'd like to see AoF say "Your Fire damage can Shock, Chill, and Freeze"
If only for a couple weeks. Note that in the case of shocking there are no ways to convert lightning to fire except AoF (as far as I am aware) so shock duration may not be that long without investment. IGN - PlutoChthon, Talvathir
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