I'm so Glad that I declined...

I am also a solo player and it will be hard. The increased cost of auras will make parties for some things nearly mandatory. Depending on how much the difficulty scales when you're in a party of course. In what other ways will this patch makes it more difficult though?
"
Sikab wrote:



I'm mostly flipped out about the IIR. I always knew auras will get hammered, so I always only planned my builds to use 1 or 2.


IIR was the single worst mechanic in the game, im glad GGG has realized it was just bad

removing IIR is a good fucking change, get your head out of your ass


"
ScythA wrote:
I am also a solo player and it will be hard. The increased cost of auras will make parties for some things nearly mandatory. Depending on how much the difficulty scales when you're in a party of course. In what other ways will this patch makes it more difficult though?


IIR, bad itemization, bad mob strength difficulty scaling, etc etc.

For now, My only concern is the IIR.
Ill be playing solo : D
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
"
fsg wrote:
"
Sikab wrote:



I'm mostly flipped out about the IIR. I always knew auras will get hammered, so I always only planned my builds to use 1 or 2.


IIR was the single worst mechanic in the game, im glad GGG has realized it was just bad

removing IIR is a good fucking change, get your head out of your ass




Let me clear it up for you:

"Balance Changes - Items:
40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus."

That's my problem. They didn't removed it... They forced you to group play with this IIR.

or you can just try your luck with zero IIR solo and hope something beside trash drops so you can trade.
Last edited by Sikab#4085 on Oct 23, 2013, 5:48:23 AM
Yeah, but we're talking about if you choose to, not if nobody will play with you.

:P
"
Sikab wrote:
"
fsg wrote:
"
Sikab wrote:



I'm mostly flipped out about the IIR. I always knew auras will get hammered, so I always only planned my builds to use 1 or 2.


IIR was the single worst mechanic in the game, im glad GGG has realized it was just bad

removing IIR is a good fucking change, get your head out of your ass




Let me clear it up for you:

"Balance Changes - Items:
40% of the item quantity bonus for additional party members is now shifted towards item rarity. Gems and currency items still receive the old item quantity bonus."

That's my problem.


Do you understand how big an improvement this is? Maybe you should play the game first, if you do not understand the mechanics ;/
Return to this flameless sunder
Where exiles burn and the joyless wander;
Frozen lore beneath chaotic thunder,
Dominus returns to send us under.
You say that negative feedback can also be helpful, and you're right (for a certain definition of negative), but I don't think this thread is at that point yet.
What about the patch do you think is bad?

To me the aura changes seem to be the biggest buff to party play, but you mention IIR. As far as I understand it, parties will not be any better off than before, in fact they'll be worse off if you were looking for particular base items (and not necessarily rares).
Could you elaborate?
Last edited by Reashu#5408 on Oct 23, 2013, 5:51:12 AM
"
ckay27 wrote:


Do you understand how big an improvement this is? Maybe you should play the game first, if you do not understand the mechanics ;/


I understand, yes.

Group: Better loot.

Solo: No better loot.

How is that improving solo play?
"
MonstaMunch wrote:
"
Sikab wrote:
I made a financial commitment that I couldn't keep, so now I'm blaming the people who offered it to me in an effort to save face


Cool story bro.


Spot on.

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