GGG Why should auras be meaningful instead of compensate in builds?
It was a bit of a different game sure, especially since it was offline single player, but it still wasnt that skillful.
Dungeon Crawler ARPG's simply aren't skill based. Standard Forever
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" There is no way a single player can do any of those things. I am simply playing the game in the style I like best. I do not force my style of play onto anyone. You seem to think poe should be played like dark souls and sadly the former is too one dimensional an bounded for there to much skill involved. This is not an insult, it is simply a matter of design. You also seem to think I am a talentless no lifer scrub who would enjoy nothing more than face rolling content. This is only half true. I played dark souls (one of the most difficult rps to date) as a level 1 character just for the challenge aspect. There is nothing I love more than a deep immerse and sadistically difficult rpg. However, poe is not this game. " Being grossly under geared and under leveled only lasts for a tiny fraction of your poe gaming experience. What happens when you gear and level are adequate vs the content? IGN: Arlianth
Check out my LA build: 1782214 |
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" I´m also running only 3 auras, don´t you see that this is actualy a buff for our builds and a nerf for people that just use 6 auras? You might have to skip 1 aura, but you will get big benefits from the others. Crazy Miners Fire Nova Mines:
https://www.pathofexile.com/forum/view-thread/1595627 The Savage, Endgame cleaner: https://www.pathofexile.com/forum/view-thread/1613272 |
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" you're not going to get big benefits from the auras when you solo. this is a flat out lie. do you really think they're buffing auras when every damn pug group will faceroll everything just cause they benefit from 7 super auras across the party? it makes absolutely no sense. it will be lucky if they buff by 5% of the initial effect and that doesn't compensate the increase in cost for a solo player. look at the leaked tree and u'll see they didn't even add additional aura reserve nodes. and don't tell me they'll magically appear 7 days before release. they might switch stuff around but that's about it. |
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I build my characters as if i am not using auras. This is why so many have undercapped resistance and etc.
When you do turn on auras it only makes you stronger not get you where you need to be. |
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" What a tool response. They should ban the people that continually spew this garbage. |
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" you dont need capped resistances in merciless a3/maps? you dont need grace-aura + iron reflexes in addition to your determination-aura as armour-based melee? u kidding? all fine if they buff the auras accordingly, but as others have mentioned its - again - the soloplayer that will draw the short straw. btw: im a armour/life based solo-melee-player. running determination, haste and hatred on mana, anger and grace on life. i have insvested most of my skillpoints in life/armour and yet i need grace and determination to reach the DR-cap with 6 endu-charges and a granite. lets not even talk about my damage. i really hope i will be able to rework that char if im forced down to 2 (heavily buffed?) auras, the new additional life/level should help, but not sure about the new skilltree (i wont be able to make my way through the middle with all the nice lifenodes, eg). but well, we will all see. but i can really see why people are concerned, and i am it myself. "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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only read the frist 2 pages till someone called the changes to aurareservation might be gamebreaking for soloplayers
there is one thing ppl are forgetting auras are monst meant for partyplay if you plan on playing solo there should be much better options to get stronger i.e. you need 1 passiv point (in +%mana or reduced resevation) to run wrath wrath should give you less! dmg than a 1point investment in a dmg node as soon as you play in a party and wrath effects more than 1 player it should be the same/better so with just 1 more person it shouldnt make a diffrence if both of you went for the aura or the dmg node if you run with a group of 3 and all run auras you should be slightly stronger the only time when you go for auras should be when you plan on partyplay not when you farm on your own |
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yes. many "should"s... but there are no other options for singleplayers that wouldnt work for partyplayers as well.
sadly, we get the same ammount of skillpoints and use the same skills/skilltree/gear to fight the same monsters with greater risk as partyplayers... and again there seem to be only one solution... hate it! "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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" Nothing sad about it. Never seen an online game that isn't easier in parties so there's no reason for PoE to be different. Tackling hard content is a very valid reason to form a party, using it to be able to have an MF culler is probably not. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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