EDIT: Should MF diminishing returns be a secret?
" Monster Res/Armor are not at all the same thing, because you can not equip gear to change these numbers. What you can do, is cast ele weakness + whatever curse they are resistant against (IE necromancers use conductivity.) If the text under their name doesn't change, with 1 curse, you add another. This gives you an idea of their resistances. So you in fact can know if a monster is resistant/weak versus an element. For "Odds of finding a valuable unique," the only way you have to increase those odds is by using MF. If there are diminishing returns on this, I'd want to know those as well. Eventually you are reaching a point where using more MF is actually gimping your character because you are sacrificing something to put the MF, which gives you no increase. Honestly, what possible reason could you have for not wanting to know the formulas? I think you just enjoy being ornery. Anarchy/Onslaught T shirt
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The character screen should show you how much magic find you actually have after DR. Noone is asking or needs to know what the modifier for monsters are. However, a player should know what his gear is actually giving him so he can make the tradeoffs he wants.
This seems pretty clear cut, a player might be only gaining 10% actual rarity while going from say 300 to 400 on gear. Hiding diminishing returns is pretty much lying to the player, and bet a large number of people don't even know DR exists on MF stats currently. |
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" Totally agree with this.... We need a hard cap or DR numbers! With the aura changes coming into effect, it'll be hard enough survivability wise for some players that like to play MF, even worse for solo players like myself... Least then you could focus on other key survival stats if we had that info. IGN MENTALMOO
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Diminishing returns are not ideal, but they are a reasonable fix when something breaks.
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we need exact numbers regarding the diminishing returns. it's not good to have hidden stats like that. i'm simply not looking forward to doing hundreds of piety runs just to figure out the numbers.
if they fail to provide the numbers, we'll have to figure it our ourselves as a community. My Build http://www.pathofexile.com/forum/view-thread/496321
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just leave as is, i know its not factual but it feels like the game is getting nerfed.
not by examples but by heart. why change a working thing? because people bitch about it? pls no... Exiled for Eternity
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" The same way I feel about MF, or dsync, or melee/ranged balance, or melee/caster balance, or melee/whatever balance, or trade, or craft, or charging rhoas, or Shavs, or map's drop rate, or orb's drop rate, or botters, or RMT, or health nodes nerf, or... Well, to hell with that! I'm just happy with PoE the way it is. Put on your red shoes and dance the blues. Last edited by Bozon#1163 on Oct 15, 2013, 5:50:37 PM
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I'm not only fine, I think it's essential, that DR exists. But I would REALLY like to know what it is.
As for a Hard Cap, not a great idea, IMO, but there needs to be a point where if you're not focused on MF there's no real point to it. I'm talking about a curve like we have for XP gain at lower-level areas right now. [3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Oct 15, 2013, 5:43:43 PM
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" In what way? Balancing auras by reducing the amount one can have but the effect is increased. What else, IIQ/IIR, also getting better. What if all those balance changes were in POE from the beginning? Would you be crying about it somehow too? No you wouldn't because it was never there to begin with. Fact is, most cant grasp something is being taken away from them in some way. But i like a more balanced game. |
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i dont know about IIQ and IIR but there are diminishing returns for armor. i noticed that the % doesnt increase that much even if you double your armor, the pourcentage does not double.
it is much more noticeable after 50% damage reduction from armor. To answer your question, i feel diminishing returns are good when used right. it would be too easy to max armor damage reduction without diminishing returns. when it is applied to IIQ and IIR, at least give the players the numbers so they know how to balance it. |
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