Survival Bonus?

Hey everyone,

First: This is my first post on the forums, but i am no stranger here. I just want to say i absolutely LOVE this game. I feel very lucky to be able to play the game, and even more so to be able to provide feedback. Thank you Devs, you do an awesome job. It must be very stressful to do what you do. I'm surprised you don't break down every once and awhile, and just wish to be one of us, getting to experience the game as a game, and not so much a project. Kind of like eating food you just cooked.

It really is a fantastic game, and honestly a lot of its flaws are endearing to me, which kind of brings me to the feedback I have.

Did anyone here ever play sacred 2?
I did, i played the shit out of it. In fact i still play it from time to time, on my 360. There were a TON of flaws with that game, mostly game-breaking ones. Yet there was a very active community and people played it, ignoring the fact that half the builds were broken somehow along the way.

I think one thing that could really fit into POE is a system they used in Sacred 2 called Survival bonus. Basically, its a bonus for not dying. It starts up fast, but begins going much slower as the numbers get higher.

Survival bonus gave 3 things. I'm not sure about all of them but a similar system could be used.
1: Increased base stats.
2:Increased chance to find loot
3:Raises monster levels proportional to character level and survival bonus percentage.

I think this would give a really cool incentive to farming. It always did when I played S2. I think the increased loot should be IIR only, leaving IIQ out for a nice gear Equilibrium. Also as an added bonus, Hardcore mode gets a giant boost and incentive, while leaving the option available for Standard league too. Also an added benefit to melee, since most IIQ items and gems are strength / combat based.

Also, this would only benefit those who are playing well enough to not die often, encouraging more skill full playing and also a good risk/challenge/reward system.

Thanks for listening :)
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A survival bonus is just interpreted by the community as a further death penalty. I likes S2 too... but never cared for the survival bonus much.
Well the problem is then, we would see even MORE sporkers.
IGN: LessBow
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Shagsbeard wrote:
A survival bonus is just interpreted by the community as a further death penalty. I likes S2 too... but never cared for the survival bonus much.



A fair point, it would be harsh. A counter argument to that though, is that nothing else changes. The survival bonus is just that, a bonus.
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Schn1tt3r wrote:
Well the problem is then, we would see even MORE sporkers.



The thing about that though, is that there are heavy diminishing returns from magic find. If you were running a sporker, you would already have ALOT of magic find.

This is more geared for people without any magic find. To give them enough of a boost to find decent items while having heavy item requirements that don't always have magic find as an option.


I loved this feature in Sacred 2, I even found two unique swords that increased the survival rate increase.

It gets crazy at higher survival bonuses though when enemies are like 10-20 levels higher than you, basically the more bonus you get the harder the enemies become, but this also gets you more EXP per kill.

I've been planning on getting back into Sacred 2, but I'm always losing my saved games due to them being saved up in the user folder and got fed up of losing hundreds of hours of progress several times :x

Also another thing about sacred 2 is it had a perfect implementation of magic find. There was the enhanced perception skill which most classes could take (think only 1 or 2 classes didn't get it), which gave you increased magic find with passive points so you didn't need to socket it if you didn't want to. As for socketting MF, increased experience gain for faster levelling, or opponent HP for deathblow for instagib DPS were equally, if not much more attractive.

Players would normally socket their armour full of increased XP gain for most of the levelling and monster grinding, and equip MF gear for farming bosses in free play mode. Deathblow was also amazing and instantly killed enemies when struck blow a certain amount of HP, but the bonus stacked in some kind of reverse exponential way so after socketting a certain amount, any increases flattenend out so you couldn't get it much higher than 40% I think.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Sep 19, 2013, 11:41:33 PM
There's already a survival bonus in the game. It's called leveling. Or for hardcore players, being able to continue playing that character in hardcore at all. I don't think any more bonus than that is needed.
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bhavv wrote:
I loved this feature in Sacred 2, I even found two unique swords that increased the survival rate increase.

It gets crazy at higher survival bonuses though when enemies are like 10-20 levels higher than you, basically the more bonus you get the harder the enemies become, but this also gets you more EXP per kill.

I've been planning on getting back into Sacred 2, but I'm always losing my saved games due to them being saved up in the user folder and got fed up of losing hundreds of hours of progress several times :x

Also another thing about sacred 2 is it had a perfect implementation of magic find. There was the enhanced perception skill which most classes could take (think only 1 or 2 classes didn't get it), which gave you increased magic find with passive points so you didn't need to socket it if you didn't want to. As for socketting MF, increased experience gain for faster levelling, or opponent HP for deathblow for instagib DPS were equally, if not much more attractive.

Players would normally socket their armour full of increased XP gain for most of the levelling and monster grinding, and equip MF gear for farming bosses in free play mode. Deathblow was also amazing and instantly killed enemies when struck blow a certain amount of HP, but the bonus stacked in some kind of reverse exponential way so after socketting a certain amount, any increases flattenend out so you couldn't get it much higher than 40% I think.


:D
It would be really awesome. I'm glad to see someone else here who also liked that game, most of my friends despised it because of its bugs. I looked at it as a chance to work around it, and somehow make a non viable build viable. That's where i had a lot of fun with S2. :)
But you had a lot of fun stacking MF and EXP enhancement. This idea seems to satisfy both our needs quite well. :)
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Hodari wrote:
There's already a survival bonus in the game. It's called leveling. Or for hardcore players, being able to continue playing that character in hardcore at all. I don't think any more bonus than that is needed.


Its absolutely not the same thing, nor enough on the same level. You level in every RPG, that's nothing special or fun compared to S2's survival bonus.

Losing a bonus that gave so much benefit when increased was much more rewarding, yet still much less frustrating to lose if you died that stupid EXP loss.

(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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Hodari wrote:
There's already a survival bonus in the game. It's called leveling.
Or for hardcore players, being able to continue playing that character in hardcore at all. I don't think any more bonus than that is needed.









1)Which is a good incentive in itself. But why not make it more interesting? People are going to want some magic find anyways, and its a reward to those who are playing well / have experience with the game. Might even help people get over the 35-50 hump, where a lot of people, myself included break down and trade for upgrades. Not a very good feeling.


2)That is a good point. Maybe it shouldn't be applied to HC. There are a lot of options available for the Devs to try out a new system with a league. I think this would be an awesome candidate. :P
Last edited by wicca369#7290 on Sep 20, 2013, 12:08:05 AM

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