Eternal Orbs drop rate needs to be changed.
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Eternal orbs should be about equal to exalts, not 3-4 x the price.
The reason is that even at a 2 ex investment per roll, the chances of getting a mod you want are generally very low and it is a price point that most people will still not be able to afford meaning you wont suddenly see everyone with perfect gear at little initial investment. IGN: Arlianth
Check out my LA build: 1782214 |
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" Our daily prayer is RNG, so it doesn´t make sense what you say. It is not a thing of time and dedication, but a thing of pure luck wether to have good gear or not. At least we are told so every day. And if GGG does not work about the droprate, ( be it orbs or uniques or maps) they will keep a good part of their self-appointed "hardcore-players", but loose a very big part of their common playerbase ( who are paying the bills) Last edited by Moonlight33#6927 on Sep 10, 2013, 12:40:59 PM
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Still yet to find a single eternal orb, but meh, I don't really care. I play aRPG, not MMO. New character every week or two, new gear all the time.
All this crafting gear for your lvl 90+ characters is a joke. " That's "New Zealand" and "China" tyvm. |
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Am I the only guy that plays every single day for hours that STILL hasn't found an eternal?
Rampage IGN: RIP_Stannis_Baratheon
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" ive found 2 in all my time playing so its not surprising. IGN: Arlianth
Check out my LA build: 1782214 |
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" +1 |
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" This says more about the community than it does drop rates. After all, divines are rarer than exalts, yet are cheaper. |
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People would have a big surprise if they knew the real drop rates :)
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" More like people would be pretty pissed off if they knew the real drop rates. "FullyBlownDaddy"-FullBlownDaddy™
"FillBlownDaddy"-GGG "FullBlownMommy"-Casual_Ascent |
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Actually...
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