Eternal Orbs drop rate needs to be changed.

There is nothing about the current gear system that is crafting. I hate when I hear that word used. You aren't crafting anything. You don't have materials set aside to build a piece of gear.

You have Slot Machine Levers. Some are more expensive to yank than other levers. It's one big slot machine. And I hate it. My gaming comp went down a week ago, and while I've been waiting on the part to arrive, I haven't had a chance to play PoE.

I have to tell you, at this point? The only thing I miss is playing my leveling chars. I don't miss the grind of trying to get better gear for my Map running chars, or the frustration of dropping 100's of items on a piece of gear to still end up with something like this



While I get ilvl 60+



that drop from rares, or




That just randomly drop, while leveling. I should have my comp back up and running, and i'm looking forward to playing. But I have to tell you, if things continue like this through open beta, and into live, I'm just not sure how excited I'm going to be to continue to spend money on the game.

And I don't mean that in some douchebag kind of way. Over the 2 accounts in my house, I think we've spent right around 100 bucks (US). I know that it's a drop in the bucket, and I don't think that they'll miss my money, or think that demanding anything will change it.

But I'm saying, for me and my son? I just can't see dropping cash on something that is so absolutely random.
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shoju wrote:
There is nothing about the current gear system that is crafting. I hate when I hear that word used. You aren't crafting anything. You don't have materials set aside to build a piece of gear.

You have Slot Machine Levers. Some are more expensive to yank than other levers. It's one big slot machine. And I hate it. My gaming comp went down a week ago, and while I've been waiting on the part to arrive, I haven't had a chance to play PoE.


You are right with the exception of the Eternal Orb. The Eternal Orb essentially moves this system slightly more towards a crafting based system in that it allows you to beat the random (eventually). But of course with the Eternal Orb being as expensive as it is in the current economy we’re back to square one (random gambling).
800 hours played since they were introduced and I've never found one. Still, I think a LOT of them are being hoarded, just like exalts used to be incredibly hoarded. Now eternal is more rare, and exalts are let go of more freely.

It's not that surprising that you can't find them in onslaught, there are so many fewer players (or at least public parties) than their were even a month ago. It feels like a ghost town, mostly, to me. Still, it's just as hard to find one in anarchy, which has 9x the number of players at last count.
I haven't found one but found 6 exalts since leagues started. The rich people need them bad to craft so prices gonna keep rising to.
By the way just for a very quick clarification. By hardcore I meant players who play alot as opposed to hardcore league players. Apologize for the confusin caused. I dont spend much time levelling my character and instead spend much more time farming + item flipping ( and dying .. thats why Im a standard/softcore scrub xD ).

As for your second part there is no way for me to go into that without us entering a very opinionated debate. I agree that what I said does not necessarily represent how most of top players ( top = in terms of networth and earning potential as opposed to level )feel. I stick by my opinion im just saying im being open minded enough to
a) accept I may be wrong and that in fact the majority of endgame players feel
b) accept that endgame find it too much to spend 100's of exalts to craft very near perfect gear as opposed to that being the "appropriate amount". Same with how ppl feel it is too difficult to 6-L'ing items whereas to me it sounds fine.

Lastly if your linking hardcore players = highest level players on ladder I dont think thats the way to go. There are alot of players who dont have very high level characters but play ALOT ( in softcore at least ) and stack IIQ/IIR like nobodies business and hence die sometimes (OR ALOT). They will never come close to the top of ladders but they have networths of hundreds of exalts. They play alot too but are not very high level = not high rank on ladder is my point.

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jameslim72 wrote:
By the way just for a very quick clarification. By hardcore I meant players who play alot as opposed to hardcore league players. Apologize for the confusin caused. I dont spend much time levelling my character and instead spend much more time farming + item flipping ( and dying .. thats why Im a standard/softcore scrub xD ).

As for your second part there is no way for me to go into that without us entering a very opinionated debate. I agree that what I said does not necessarily represent how most of top players ( top = in terms of networth and earning potential as opposed to level )feel. I stick by my opinion im just saying im being open minded enough to
a) accept I may be wrong and that in fact the majority of endgame players feel
b) accept that endgame find it too much to spend 100's of exalts to craft very near perfect gear as opposed to that being the "appropriate amount". Same with how ppl feel it is too difficult to 6-L'ing items whereas to me it sounds fine.

Lastly if your linking hardcore players = highest level players on ladder I dont think thats the way to go. There are alot of players who dont have very high level characters but play ALOT ( in softcore at least ) and stack IIQ/IIR like nobodies business and hence die sometimes (OR ALOT). They will never come close to the top of ladders but they have networths of hundreds of exalts. They play alot too but are not very high level = not high rank on ladder is my point.


I appreciate the clarification. Nonetheless your claim was very broad and assumed you knew the feelings of a large majority of players. Next time just stick to what you feel instead of invoking the greater community to make your point.

I've done pretty much the same as you, except I'm in a different league. I have not tried to climb the ladder or even obtain high level maps but farmed Catacombs for most of my levels to 88 in ONS. Granted I have not been very lucky with my drops at all but I have accumulated a certain level of wealth that would be the envy of some and maybe mere pocket change for others (the ones that dedicate the most time).

But if this is a game where only the smallest minority of the minority (I'm pretty sure I'm in the top 5% (most likely much higher) in terms of wealth in ONS) can afford to use this crafting system as it is intended then fine, I'm out of here. There is no game to speak of, it becomes a full time job. If obtaining the neccessary currency to craft one single near-perfect item takes the full duration of the actual league I'm playing in then it's just not worth it.
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each every crafting attempt becomes a 4 Exalt expense


I'm not sure I understand this.With what I've read about Eternal orbs your only going to use one if the current roll beats what you have already imprinted?

Also can you have multiple imprints of the same item?
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Kavlor wrote:
"
each every crafting attempt becomes a 4 Exalt expense


I'm not sure I understand this.With what I've read about Eternal orbs your only going to use one if the current roll beats what you have already imprinted?

Also can you have multiple imprints of the same item?

Eternal sells for about 3ex and you can only use an imprint to restore once time.
So eternal + exalt item = 4ex spent. If stat is good, must eternal again. If stat is bad, restore with imprint, eternal again.

"

Yea, having a lot of people with good gear is a horrible idea. Best to keep 99% of the game scrounging for scraps and have the vast minority peddling all of the good equips.

Reminds me of how a handful of people in America control the vast amount of the wealth, and we see how well that's worked out so far.


It is a horrible idea. Top notch gear should exist only for a very small pool of players who dedicate the most time and effort (ignoring RMT cheaters). If the game was made any easier GGG would lose a large majority of its hardcore player base[/quote]


GGG stands to lose the MORE vast majority that makes up their non hardcore following.. think about it, as your point makes more sense looking at it the other way around.

If you consider who is more likely to leave playing this game, is it the hardcore players or non-hard core players?.. and by hardcore, I'm talking playing every day every waking moment, vs not every moment (read: those with lives outside of POE)

It would seem to me that if GGG wants to stay viable and maintain its user base, they need to create a game that can keep ALL players interested.. if they strive to keep the game as it is, with the lottery pull style, and the economy as it is making any real crafting expensive, and for many players unfeasible entirely, they will lose player interest and be left with a niche userbase of hardcore players.

Maybe that's their intention? Who knows.. what I know now though is that as it is, normal every day players are getting fed up and not finding it fun to slog through a game just to try for a chance to get a decent orb drop, for example, just for it to yield no benefit with their character... among many other gripes.
maybe the droprates are focused around RMT bussiness.

high value orbs have to be rare to be expensive enough on RMT sides that not EVERYBODY just buys a stack of 100 exaltet for 1$.

just like D3 designed the droprates around the AH.

while it was a design decision by blizzard, GGG is a victim of a business they hardly can control.

blame china, not new zeeland ;O

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