Monster HP bars above monsters - will it be implemented soon?
" Like all 'nice to have' things, it's just where GGG should spend their dev time. Personally I hope they work on every other suggestion in the suggestion forum before adding this eyesore. |
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" they also had a poll about floating dmg text, which most people wanted, and now it looks as if they wont add it just saying.. *shrugs* GGG likes the non cluttered look... Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
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http://www.pathofexile.com/forum/view-thread/686/highlight/
Here is the previous poll posted by Chris over a year ago. I do feel if people are going to get booted from public groups on a consistant basis because of Summoned adds (zombies, skeletons, etc) then GGG needs to do something to remove the conflicts concerning killable mobs and player pets. If this happens consistantly in the Open Beta it will be a mess. “Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.” —Leo Buscaglia Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! My beloved pets.... ![]() Last edited by peachii#3920 on Dec 19, 2012, 9:29:54 AM
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lol was googling and came to this post, is this implemented yet?
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Also every time you hit an enemy, it should show a big damage number over its head showing how much you hit it for, along with the text 'Kapow! Pew pew pew! Pwned'.
And this shouldn't be toggleable. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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The whole point of implementing this is so you can actually see where the enemies are.
Try playing a 6 group, a couple of which are summoners and/or totem builders. It's absolute chaos and as a melee, I have no idea what's on my side or not because there's so much spell animation across the screen. For those that are going to ridicule this comment, the game is much harder for melee so I can't just speed straight into a massive pack of action and ''hope'' that it's not all enemies. Last edited by JC_Biffro#7615 on Feb 23, 2013, 9:26:30 AM
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