Monster HP bars above monsters - will it be implemented soon?

Thanks for your feedback guys. I hope GGG staff can add this feature in the future.

@Where can I see that poll btw?
IGN: Aristona
While I wouldn't necessarily like to see a mass of HP bars and numbers on my screen, an option to somehow select a monster and have that one HP bar remain on the screen (and the effects that monster casts) would be nice for champions and elite packs.

Also while we're on the note of UI I would love to see the experience bar the the bottom be expandable to Always show your level and percentage if you so choose. It's quite difficult to check it on the fly due to the small actuation area and I like to track my progress mid fight :)
I edit my posts. A lot.

Last edited by Glockshna at 7:04 PM 9/17/2012
Last edited by Glockshna#7584 on Sep 17, 2012, 6:13:49 AM
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Castiel669 wrote:
A toggle option would be best. The same can be said for seeing floating damage numbers.


Quality of Life option. If we see this sort of thing, it'll be well into Open Beta.

I've heard that the devs find this sort of thing contrary to the visceral nature of PoE and cluttered visually, and never saw any poll regarding the issue.

Also, while polls are fun, they represent such a small percentage of the actual playing population that I wouldn't be surprised if GGG were very wary of poll results.

Good feedback comes in text, not at the click of a button.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I don't think it would hurt to add this as an option.
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nuchichu wrote:
I don't think it would hurt to add this as an option.


This, maybe I'm a sap for those features but I always liked the ability to see numbers at least. Seeing as how at least HP bars will be put down in the future, maybe numbers too can be under consideration, though for some it may take the feel of the game too far and ruin the experience of others. That's why it should be an option to toggle on and off so it can cater to players who may or may not want it.
even if they don't give us numbers (which i doubt they will, they seem to like keeping monster stats on the secretive side) a floating life bar would be so useful. just make it a toggle option so people who don't want it don't have to have it. we can already see the bar if we hover, so why not just make it visible all the time?
I would like this function. =), I know it might take away some of the immersion out of the atmosphere,but I would really like the option to keep track of multiples at once.
My biggest problem is that I can't see monster HP bars while using a skill. It'll disappear, for whatever reason, and then I'm left just standing there hoping that I don't die before it does.
In my opinion...It would be great to at least be able to pin the bosses HP bar somewhere...+1 to this.
I find it a bit scary, how TOG has left its scars in the genre, i wish it never existed.

For me, it's not only about immersion (although it also can matter).

Seeing the hp of every mob can be a huge advantage and makes things a lot more predictable.
You really can't be suprised by anything then. It's just one more thing, that makes me yawn
when looking at TOG gameplay videos.

Not seeing hp bars lets you play more carefully, therefore it requires a bit of skill. You need experience to estimate how much hits you're going to need. In an arpg, that's a good thing, imho, because otherwise the gameplay is already relatively simple.

Imo, hp bars belong to games like starcraft, where you need your attention for a lot of other things, but definitely not in an arpg.
Last edited by Xorim#4799 on Dec 19, 2012, 5:33:37 AM

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