Quivers Should Have Gem Slots

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tikitaki wrote:
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SL4Y3R wrote:
Further, comparing melee weapons to a ranged build is asinine.


You were the one who originally compared them, not me. I merely responded to your comparison.

Thus, any justification of comparison falls on you, not me.


I apologize for misleading you, Tikitaki. I read the above portion and responded -- still I stand by slayer's reasoning, which is why I responded in the first place. My assumption you were the OP was misguided since you're hounding forum responses, looking to troll.

Sorry again, you can continue your nonsensical approach towards this thread if you choose to do so. I'll be going another route.
Last edited by Fenyx_187#3959 on Aug 20, 2013, 6:30:51 PM
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Fenyx_187 wrote:
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tikitaki wrote:
"
SL4Y3R wrote:
Further, comparing melee weapons to a ranged build is asinine.


You were the one who originally compared them, not me. I merely responded to your comparison.

Thus, any justification of comparison falls on you, not me.


I apologize for misleading you, Tikitaki. I read the above portion and responded -- still I stand by slayer's reasoning, which is why I responded in the first place. My assumption you were the OP was misguided since you're hounding forum responses, looking to troll.

Sorry again, you can continue you're nonsensical approach towards this thread if you choose to do so. I'll be going another route.


This was my approach to this thread:

1) Somebody said quivers should have sockets
2) A few people, me included, said quivers were fine the way they are
3) Random other people joined the thread and then started saying quivers were "too strong" and needed to be "nerfed"
4) I asked for concrete examples of quivers being "too strong." No examples were provided.

That's about it for the thread.

Also, given the fact that I put quite a fucking lot of effort into typing up some of my responses, and tried to be logical and clear...I very much resent being labeled a "troll"
Last edited by tikitaki#3010 on Aug 20, 2013, 6:11:59 PM
Marauders should be allowed to wield two two-handed weps. By nature, they are supposed to super human or Herculean type warriors.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze wrote:
Marauders should be allowed to wield two two-handed weps. By nature, they are supposed to super human or Herculean type warriors.


Apparently it was going to be a keystone but was scrapped.

I could see it being pretty sweet though. Big speed reduction in exchange for gigantic hits.
That kinda reminds me of an idea i thought about today for a keystone.


Inconsistency
Half of your Chance to Hit is converted to More Critical Strike Chance with Attacks.
Chance to Hit cannot exceed 50% after conversion.

Didn't really balance it out much, but the general idea could be interesting. (Especially with the hardcapping to prevent lioneye users from getting free 47.5% More Critical Strike Chance
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Xendran wrote:
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JohnNamikaze wrote:
Marauders should be allowed to wield two two-handed weps. By nature, they are supposed to super human or Herculean type warriors.


Apparently it was going to be a keystone but was scrapped.
Said it before, saying it again...

Barbarism
You can wield Two Handed Axes, Maces, and Swords with one hand
You cannot use Spell Skills

Located by Fending cluster.

Wouldn't be anything imbalanced about it; melee without Auras or Curses is hard.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.

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