Quivers Should Have Gem Slots

"
evilcloud5 wrote:
If anything they should bring back the aura on weapon switch 'bug'. A lot of builds are gonna be hard pressed for gem slots, unless that's' exactly what GGG wants.


There are 24 available slots.

take off a 6l, 18 slots.

3 40% with RM, 14 slots
2 flat with RM + BM, 10 slots

This still leaves 10 slots. thats 5 auras and 10 slots left.

You could add on another 2 auras, and potentially still have 7 slots spare.

The real people complaining: Those who use koams. So they are complaining that Koams removes sockets.

SHOCKING!
Here's an idea for a unique quiver:

Pharaetra rasa, has no stats, has 3L prismatic sockets.

If anyone has spare $1000, go ahead or send me the money :D.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Last edited by Mikrotherion#4706 on Aug 20, 2013, 1:59:52 AM
I think it makes sense that bows have 6 sockets, considering they are two handed weapons, and so you can't use them with a shield, just with a quiver which does more damage.

This means that your bow users are forcibly more of a glass cannon than spell caster or melee builds (which can use shields to tank if desired). The bonus is the additional offensive power of using 2 six links, similar to the advantage of other two handed weapons.

If you want a quiver to have sockets, than bows have to lose 3 of their sockets, or you'll imbalance the entire game.
Last edited by Flickerflare#2715 on Aug 20, 2013, 6:34:49 AM
i think the balancing need is more in affixes. Since a bow is essentially a two handed weapon that gets an off handed item, it's strange that it rolls such powerful affixes, as do the quivers. Either the bows, the quivers, or both, need a worse potential for affixes.
your bow can have 6 sockets.
my hammer can have 6 sockets.
you can use a quiver. I can't.
both of us can use a Kaom's Heart (implying I ever get my hands on one).
therefore => no.

the fact ranged characters can be just as tanky as melee ones, with tons more DPS and a fraction of the risk - is a serious balance problem. arguably THE biggest balance problem the game has. no need to make it even worse.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Aug 20, 2013, 7:02:19 AM
Every single ranger in the game will go CI if this happens.
I'd rather see quiver affixes take a bit of a hit.

Also crossbows please.
I think the only real imbalance with quivers, is their ability to roll resists (and possibly life).

Casually casual.

Last edited by TheAnuhart#4741 on Aug 20, 2013, 7:01:02 AM
"
CharanJaydemyr wrote:
The problem is that unlike true 2-handed weapons, bows still benefit from an off-hand item (6 possible rare mods as well as implicit) as well as the potential for 6 links and all 6 possible mods for a 'best in slot' rare.


I guess you will have to clarify what "problem" this is. Yes, you get a 6L + an offhand. That's good.

It's extremely offensively oriented however. If you made bows into a 3L, you would never see a bow used with Kaoms again, which I do not think would be an improvement to the game.

"
CharanJaydemyr wrote:
Couple this with the fact that ranged play is the 'smart' alternative in any ARPG and I think there's a fair argument for some sort of rebalancing at the socket level.


This is actually the only ARPG I have ever played where ranged is at a significant advantage.

In Diablo 2, Diablo 3, Torchlight, Torchlight 2, and every other ARPG I have played, melee either do just fine or are in fact outright stronger than ranged.

In D3 for instance, Barbarian is the crushingly strong class. Ranged is/was INCREDIBLY WEAK in that game for a very long time. If you tried playing through hardcore before they nerfed Inferno as a Demon Hunter you were in for a TOUGH fucking road.

All the world firsts were done by melee classes..

Needless to say, you need a lot more substantiation to backup your claims.

Even as far as ranged goes in PoE, there are MUCH stronger ranged builds than bow builds. For instance, totem builds, and wand builds.

"
Xendran wrote:
Every single ranger in the game will go CI if this happens.
I'd rather see quiver affixes take a bit of a hit.


For what purpose? Are bows too strong? Are they the end game best build?

For what possible reason would it be needed to mess with quivers? Is there a documented build or combination that is too strong?

The last time I watched Onslaught streaming I barely even SAW people with bows at high levels. People were running discharge, totems, and elemental hit with wands. I didn't see heavy bow usage at the level 90+ range where all the most powerful builds in the game are.

The most common group I would see would be 6 witches, most of which would be spamming totems.
Last edited by tikitaki#3010 on Aug 20, 2013, 8:28:06 AM
No, getting an extra 6L + offhand, which can roll resists is not good. Since no one else can do it. Than proceeding to compare it to totem builds is nonsense.
Last edited by SL4Y3R#7487 on Aug 20, 2013, 9:06:28 AM
"
MoxieGrrl wrote:
I like the idea of an offhand for 2-handed weapon users. I do not think that it should be available solely to bow uers.


I'm going to quote this because I was tired when I wrote it and I should elaborate: what I mean is that the socketless offhand should not be a *quiver*. It should be something that both 2-handed melee users *and* bow users can use. It would balance 2-handed against sword and board melee.
Last edited by MoxieGrrl#7613 on Aug 20, 2013, 9:29:24 AM

Report Forum Post

Report Account:

Report Type

Additional Info