Quivers Should Have Gem Slots

In all your balancing hysteria have you ever thought that :

1 - The OP is not talking about nerfing anything ?
2 - The best builds out there are not ranger oriented ?
3 - The Ranger skills and bows and everything is balanced already with things in mind that maybe you cannot grasp as you have not clear the complete picture ?


My heavy strike surely has a base damage higher than frenzy or ice shot or whatever ranged attack, and you want to add a quiver ? or an offhand ? and what ? a blonde doll in the offhand while wearing a plate and an axe??? In italy we are all "coach", they say. In here we are all developers it seems .
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SL4Y3R wrote:
No, getting an extra 6L + offhand, which can roll resists is not good. Since no one else can do it. Than proceeding to compare it to totem builds is nonsense.


This needs significant substantiation. No real content here except a few unjustified comments.

Bows are weak compared to 1h'ers, which is one of the main reasons you GET an offhand.

Wands typically have 8%+ base crit chance, for instance (this is BEFORE a crit chance modifier). Bows are locked in at 5%. This is just one example, but I could give you other reasons as well.
An offhand to increase *resists*. And of course wands have a high base crit. Ever try getting tons of acc on a non dex class, not as easy. Further, wands are FAR FAR harder to roll than bows.

And attack speed? Cant get that on a shield, nor is there anywhere near the amount of IAS nodes compared to say ranger area.

Edit. If were comparing wands v bow, why do bows get a 6L? If not, why do 2h maces get one but no offhand, while bows do?

quivers shouldnt have any defensive stats.
Last edited by SL4Y3R#7487 on Aug 20, 2013, 12:55:05 PM
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SL4Y3R wrote:
An offhand to increase *resists*. And of course wands have a high base crit. Ever try getting tons of acc on a non dex class, not as easy. Further, wands are FAR FAR harder to roll than bows.

And attack speed? Cant get that on a shield, nor is there anywhere near the amount of IAS nodes compared to say ranger area.

Edit. If were comparing wands v bow, why do bows get a 6L? If not, why do 2h maces get one but no offhand, while bows do?

quivers shouldnt have any defensive stats.


Quivers are pretty weak defensively. They can only have life and getting resists on quiver is rather stupid. They offer zero armor. Zero ES. You could get a bit of evasion through a raw dexterity roll, but that would replace a suffix that could be a resist or a valuable offensive stat.

Anybody with good gear will want to use the the offensive suffixes on quivers as much as possible (crit multiplier, crit chance, attack speed, etc).

Barring people from using defensive quivers would only nerf the weakest of the bow builds (those with gear that is bad enough to justify using the quiver to "repair" defensive stats), which I find to be a rather silly notion. You don't nerf people who are weak, you nerf people who are strong.

Accuracy and crit chance have virtually nothing in common by the way. Also, with just 40% increased accuracy on the skill tree and some accuracy on your gear, even a wand build can safely get to 90% hit rate versus level 77 monsters...Which is PLENTY.

Bows get a 6L because bows are a 2H. That's why they get a 6L.

Bow users get access to a quiver because without it they would be gimped. If you could dual wield bows, then it would make sense for it to be a 3L. Since you cannot, why would it not be 6L?

Quivers are what you get for never having a chance to get block at all, ever. That's the compensation. Even a staff gives a block chance, and you can even get block through dual wielding. NEVER with a bow.

Maces are an interesting point, but most of of the mace skills are fairly defensive in nature (constantly stunning the monsters around) so it's hard for me to say that it is not a defensive item.
Last edited by tikitaki#3010 on Aug 20, 2013, 1:37:37 PM
im calling bs on 90% acc with 40% acc from tree and *some* accuracy gear. At level 78, my dagger build has 1200 from gear, not including dex, and 20% from tree and I have 88%. 1200+ from gear alone is quite difficult to obtain with well rolled other stats. So either your definition of some is incredibly high or youre mistaken.

Further, comparing melee weapons to a ranged build is asinine. Maces and axes cant block. Yet they both dont get the bonus of additional stats from an off hand. Yet ranged builds do? Get real.
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SL4Y3R wrote:
Further, comparing melee weapons to a ranged build is asinine.


You were the one who originally compared them, not me. I merely responded to your comparison.

Thus, any justification of comparison falls on you, not me.

I think the quiver hatred is entirely unjustified.

If you can't justify your reasoning, or come up with a logical explanation (or better yet - concrete example) why quivers are in some way "broken" and in need of "fixing" then really you don't have much to say.

I've said my bit. Where is yours?

If you want to talk about broken builds, talk about builds involving wands, not bows.

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SL4Y3R wrote:
im calling bs on 90% acc with 40% acc from tree and *some* accuracy gear. At level 78, my dagger build has 1200 from gear, not including dex, and 20% from tree and I have 88%.


WTF!!!???

So you have an 88% chance to hit level 78 monsters, which is the equivalent of hitting magic monsters on a 77 map 88% of the time. That's great!!!!

That basically means, on basically every single map, and every single area in the game, you likely have a 95% chance to hit.

(hint: the evasion rating on level 74 monsters is much lower than the evasion rating on level 78 monsters...in case you did not know this...)

What, exactly, are you complaining about?
Last edited by tikitaki#3010 on Aug 20, 2013, 6:01:15 PM
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tikitaki wrote:
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SL4Y3R wrote:
Further, comparing melee weapons to a ranged build is asinine.


You were the one who originally compared them, not me. I merely responded to your comparison.

Thus, any justification of comparison falls on you, not me.


It's a pretty common sense comparison... bow users are the only 2h that are able to use an off-hand.

What you're suggesting would allow 24+ gem slots... when everyone *else* is restricted to a flat 24. Also, I think he's more supporting favorable changes to melee, since ranged is already ahead.

What you're suggesting is MORE favorable changes to ranged, when really, we're just fine.
Last edited by Fenyx_187#3959 on Aug 20, 2013, 6:02:26 PM
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Fenyx_187 wrote:
"
tikitaki wrote:
"
SL4Y3R wrote:
Further, comparing melee weapons to a ranged build is asinine.


You were the one who originally compared them, not me. I merely responded to your comparison.

Thus, any justification of comparison falls on you, not me.


It's a pretty common sense comparison... bow users are the only 2h that are able to use an off-hand.

What you're suggesting would allow 24+ gem slots... when everyone *else* is restricted to a flat 24. Also, I think he's more supporting more favorable changes to melee, since ranged is already ahead.

What you're suggesting is MORE favorable changes to ranged, when really, we're just fine.


I think you need to read the thread, sir.

Because I never suggested what you just claimed I suggested.

Please don't put words in my mouth.

Read the thread first.

Really, I have no clue what you think I am "suggesting."
Last edited by tikitaki#3010 on Aug 20, 2013, 6:03:53 PM
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tikitaki wrote:


I think you need to read the thread, sir.

Because I never suggested what you just claimed I suggested.

Please don't put words in my mouth.

Read the thread first.


The thread title is "Quivers should have gem slots", just sayin'.
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Fenyx_187 wrote:
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tikitaki wrote:


I think you need to read the thread, sir.

Because I never suggested what you just claimed I suggested.

Please don't put words in my mouth.

Read the thread first.


The thread title is "Quivers should have gem slots", just sayin'.


I didn't author the thread. Just sayin'

Read the thread. Just sayin'

Don't put words in my mouth that I did not say. Just sayin'

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