Updated 3/19/2014 - Auto-Stack Option (a glowing effect applied to stackable items when stacked)
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So, no comment on the simple stack glow to solve this annoying issue?
In the morning
Laughing happy fish heads In the evening Floating in the soup |
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" To my surprise, no. P.S. The OP has been updated with an image to illustrate the glowing effect idea, although an animation effect going across the screen of what's being stacked is a good idea too. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Mar 15, 2014, 12:03:23 AM
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" Yes, combine the 2 approaches for the ultimate foolproof* solution.
*
Banana.
Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Mar 15, 2014, 12:21:24 AM
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" I'm not sure what the banana is all about, but yes: a glowing effect, a transparent animation going across the screen, the number shown of accumulation in a stack, AND the option to turn ON / OFF this feature would fix this problem and complete this idea 100%. P.S. The OP has been updated again. When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Mar 15, 2014, 1:06:06 AM
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The obvious and elegantly simple solution is to change the counter and behavior on the shards such that they stack to 200 and DON'T automatically transform into an orb. Show maximum stack size by default and let experienced players turn it off. When you get 20+ shards, the hover-text should tell you to click to convert.
Since most of the code already exists, this should require less work to modify than attempting to drastically change item behavior in the stash. This will reduce micromanagement of stash pages and reduce in-town time every trip. If you can't be assed to right-click on a stack to convert it to 1-10 orbs at once, you shouldn't be picking up so much shit when you farm. Last edited by SoylentJello#0128 on Mar 15, 2014, 6:46:30 AM
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" That is an interesting alternative approach. Have it so it doesn't auto complete an orb and instead request you to Right-Click the shards to convert them (Complete orbs would occupy the space previously occupied by the shards, otherwise left overs would use the system proposed by the Op... which is defeating the point lol.) Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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Let's keep this on page 1.
In the morning
Laughing happy fish heads In the evening Floating in the soup |
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Nice, gotta love the old move-without-replying.
In the morning
Laughing happy fish heads In the evening Floating in the soup |
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You don't need to have some arbitrary glowing effect on stacks. That's just more code for them to deal with.
The main problem is Shards -> Orb -> Sort. You don't need to search through all tabs, just one tab that is currently open. You take the newly created orb from shard stacks, and perform a search / function call to sort. It takes the current tab and looks for the highest count stack, that isn't full, and places the orb into that stack. If it finds none, it just creates the stack as it does now. The only thing you have to worry about is orb stack count or rare cases. This helps players place shards where you want them, and not have to hassle where the orb goes. The only thing a player has to worry about is when they don't have any shards leftover, or run out of stash space. In which case the item would be placed onto players hand/hold slot. There is another Company I know that had a similar problem. Players are going to stack the slot anyway, which just adds more 'transactions' on the players end than necessary, and more network traffic (not that it matters so much). So they added a sort feature. "The absence of evidence is not the evidence of absence." Last edited by Hixxie#2252 on Mar 17, 2014, 9:37:52 AM
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" When something in a game's UI is really annoying every time you play, shouldn't fixing it be a reasonably high priority? Especially with the elegant, not-particularly-complex solution proposed in the OP? In the morning
Laughing happy fish heads In the evening Floating in the soup |
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