Soul Taker needs a buff
" you see everyone running around with kaoms or shavs? Cuz i dont ... D3's unique items suck, they are just bumped up rare affixes. |
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" yes, i do. everybody that can, does. bad for balance, bad for the game. Last edited by tikitaki#3010 on Aug 15, 2013, 9:55:38 AM
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" Maybe you should see my other post, where i specifically state i dont really care **as such**, am not asking for a nerf, and dont mind using the items at all. Im just stating they are indeed op, and the reasons why. We are in agreement then that kaoms is not that op, good. Also, in other parts your reading comprehension fails. I never said soul taker enhances survivability. I said it is designed 100% to workaround build costs so you dont have to use bm gem (and use another dps gem in your 6 link) and can reserve an extra aura or 2, in the case of melee. Auxium is even more obviously catered 100% to the power siphon build. Your jelly argument is fail, just because i have an opinion on something doesnt mean im jealous in any way. Its flawed logic at best. I am looking at it objectively, you think I am being subjective and are automatically labelling me a poor jealous scrub. Typical |
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" you joined May 16, 2013 3:21 PM. Can you please play the game more then maybe you can share your STRONG opinions about the mechanics. My_Bloody_Valentine
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" this is not my only account lol, been playing for much longer than that if your only counter-argument is to look at my join date, then thank you, i win =) XD |
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why do you have multiple accounts? It sounds a bit dodgy, is this one for abusing the forums?
My_Bloody_Valentine
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"On the one hand, if I found Shav's, I'd trade it off, no problem. I'd probably keep a Kaom's, but I'm playing Anarchy so it's a moot point. I'm sure there's lot of people like me who would rather have a tall stack of currency than one of those pieces of gear; otherwise, there would be no market, since no one would be willing to trade theirs (and it's not purely a "this is my second Shav's" thing). So I agree that tiki is wrong. On the other hand, prejudicing against another person based on how long they've been a member — which is a totally different thing than knowledge, strength of argument, or even the amount of actual experience they have — is a despicable ad hominem attack, and you should feel ashamed for stooping to it. Argue the argument, not the person. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 15, 2013, 10:11:00 AM
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" so posting that kaoms/soul taker/shav is overpowered is forum abuse? Fascinating. Last edited by tikitaki#3010 on Aug 15, 2013, 10:09:01 AM
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" thats your first logical fallacy ... everybody that can is not everybody secondly ... the problem with shavs and kaoms is not the unique itself ... but player hp to monster dmg ratios / armor formula and chaos resists prevalence (or lack thereof) and players feeling the need to use the lowest hp pool possible - again leading us to the other main problem of shavs - the horribly designed RF - too big of a damage boost and too big of a penalty to life taken as tradeoff - both need to be toned down. unlike auxium, soul taker etc which are facilitating a total workaround of mechanics that are not broken / imbalanced (mana costs, elemental ailment calculated on hp, reserving to life when all your mana is used up, giving a penalty to blood rage etc) - totally bypassing things that provide a wall to your build from becoming op **without a singular downside** |
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" this is kind of like arguing that soul taker is not overpowered, because mana is just gimped. THAT is a fallacy. soul taker is overpowered BECAUSE it allows you to deal with the gimped mana situation. likewise, kaoms is overpowered BECAUSE it allows you to deal with the monster damage situation. and the "player hp to monster dmg ratios" as you would call them, get even more fucked up and out of whack because kaoms exists. if kaomms didn't exist, we could have more life on the skill tree. that dumb fucking unique is holding back entire builds. basically, if you run life and don't use a kaoms, you are actively getting fucked over because those life nodes should be higher. they just can't increase the values because the interaction with kaoms is too god damn strong this is exactly the situation you don't want to be in: when the developers start balancing around unique items. |
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