Soul Taker needs a buff
" one of the few times we're in agreement. |
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"I challenge your premise. Consider that some players are continuously running level 20 Arctic Armour; obviously mana is capable of reaching stupid high levels of regeneration. I think your assessment of mana as "gimped" is a lot like someone assessing Energy Shield to be "gimped" because they never invested in ES passives nor in solid ES gear. Yes, mana with no investment is gimped; shouldn't it be? I guess the complaint becomes legitimate in cases where investment is near impossible, such as Marauder starting area, but that's kind of a class-specific thing. Pretty much everyone else has some kind of awesome +mana regen notable near them, not to mention the ability to traverse the tree. If Soul Taker is overpowered, I don't believe it's in comparison to mana; I believe it's in comparison to Blood Magic. It knocks the support gem out of a 6L, and it makes an absolute mockery of the keystone. "That would indeed be a situation which we don't want to be in. However, I'm not convinced it's the situation we're in now. If anything, Kaom's exclusion from Anarchy and Onslaught leagues tends to suggest that the game has been re-balanced assuming Kaom's non-existence, and that the chest has been relegated to a kind of legacy status. I believe that the current player-life to monster-damage ratios are at least somewhat deliberate on GGG's part, as I believe their focus is more on temporary league balance at this point than it is on either Standard or Hardcore. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 15, 2013, 10:28:30 AM
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I think he is Ci or caster or something never played melee or anything like that, that has terrible mana problems late game. Melee is really hard in this game. Soul taker is a good unique we need more uniques such as Soul Taker. Otherwise people with currency end game would leave, there would be no market for high end items if you wipe them all.
My_Bloody_Valentine
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" or you could do what the rest of us do and craft yourself up a godly rare or three. an item doesn't need to have a brown name to be godly. that's another reason we got ourselves into this situation. too many players from diablo 3 who think that every single best in slot item should be a unique item. it's disgusting and bad. not to mention boring. Last edited by tikitaki#3010 on Aug 15, 2013, 10:31:05 AM
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Some of you guys all you do is i want this i want that. If you really worried about the game and balance so much go and buy some supporters pack and donate nothing comes free these days. You sit and play such an amazing game for free, all you do is moan, vomit or multiple account bombarding the forums.
Yes i think the game is not balanced, It should not be free, you should pay like in every other game. My_Bloody_Valentine
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" This all funnels back to the same thing: mana. People use blood magic because of the mana situation. If mana was not in the situation it was in, blood magic would not be as popular as it is. You can also go CI and be an attacker, and shirk blood magic altogether. You could then replace blood magic with say, reduced mana, or mana leech, or something in that genre. You almost always still need at least 1 gem to help you with mana though (and yes, I count blood magic as a gem that helps you with mana) But even if you attempt to run it off your mana pool, it ends up being nearly impossible if you attack quickly unless you are careful about what support gems you use. If you ramp up the mana cost too high, it's very easy to get into a situation where you will just not reasonably have the mana pool to support your attack, even with good/godly gear (200+ mana per attack with 3+ asttacks per second is not pretty) Blood magic is popular in that respect because it eliminates the problem completely basically, as long as you are OK with your life constantly bobbing up and down a bit. Then we have Soul Taker, that allows you to stack up the craziest and most expensive support gems possible and disregard mana completely...Without even requiring you to use your head and plan out a solution. Just straight eliminates it. balanced.jpg |
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I just realized something.
You guys who aren't from Closed Beta might not realize this, but before Open Beta end-game maps started at 61 and went to 69, and I'm pretty sure the non-map content ended at level 60. Kaom's Heart was initially designed as a map-exclusive reward; same too with Rime Gaze. Prism Guardian was amazingly hard to find. But perhaps most importantly, the highest rare affixes which are possible now were not possible then; 149% increased local physical was the top mod, not today's 169%. Chances are that history will repeat itself again. Act 3.x will likely expand content, taking the game to a higher level; maps will likely be expanded past 79; rare affixes which don't even exist now will likely become available. As time progresses, Soul Taker's physical damage is likely to seem less and less overpowered. That said, I'm not sure the damage on Soul Taker is the problem; but for those of you arguing that it is, my suggestion is to just wait and let nature take its course. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 15, 2013, 10:52:44 AM
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" Damage is not the problem, bypassing of game mechanics is, shav does that too while kaom is just a stat bomb. Anyway, that thing should happen only with severe drawbacks, Ancestor Bond forbids direct damage dealing, CI reduces your life to 1, Vaal Pact has so severe drawbacks it's only useful when combined with GR, and so on. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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in all honesty
i think Soul Taker seriously could need a flat damage bonus buff 20-50 additional flat physical damage with a special mod that causes 50% of hits to crit no matter what the crit chance of the toon is. THAT would make the weapon really useful. On a sidenote. Shavrones Chest really need a ES Buff since its low 5XX ES is such a big drawback that makes shavrones almost useless i mean seriously give it 900-1000 ES why not, common. And since the lifenodes got nerfed i think we can buff Kaoms to 1500+ life from 1000 since we got 20% less lifenodes so wouldt it make sense to make kaoms a bit stronger since its so expensive anyway why bother to buff it some more? And i think GGG should really start to sell Exalteds and Eternal Orbs aswell as Uniques in a mini Itemshop for real money, because all the players run to some third party sites to spend their money there. GGG i think you deserve the money so open a exalted shop. |
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I don't understand this thread.
5 pages of pointless posts |
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